by N Rumas - 05.25.07

The Smash Brothers Dojo countdown ‘megaton’ may have proved more than a little disappointing, but it’s still cool to know that we’ll be seeing daily updates from Sakruai and Co. over the next few months. At the end of each week, we’ll be providing a recap of the latest news right here, so without further ado, let’s get started!
Week 1 Updates:
5/22 — Musicians, Battlefield, Basic Rules
5/24 — Gooey Bomb
5/25 — Pit
Pretty run-of-the-mill stuff thus far, but it’s nice to know that we’ll be able to adjust the trajectory of Pit’s arrows. On a related note, seeing the Wiimote icon in the ‘How to Play’ section makes me think that perhaps we’ll be seeing Wiimote use after all. Here’s hoping.
Also, as you’re likely aware, the list of musicians is mind-bogglingly massive. For a detailed who’s-who, check out Peer Schneider’s blog at IGN, where the editor has talked about each and every composer. Apparently, each of them is handling the music for a different stage. Awesome











Run off the mill stuff?! More than you think!
http://techag.wordpress.com/2007/05/26/nintendo-updates-pits -look-in-super-smash-bros-brawl/
Haha.
Dejital - 05.25.07 11:16 pm
Wow. Honestly, I haven’t been following this game, but I’m definitely excited. To me, Smash Bros is like a competitive Sport. The game is designed in a way, where I swear it just doesn’t get boring, as long as you have someone to play it with. I still play smash for my cube, and i purchased it in 2001. For me, personally, I’ve never played a game that long, especially through the course of 7 years. This game is going online right? I really need to catch up on my info. But anyway, if it is, and you can play people from around the world, this just might be the biggest online game of all time.
Matt - 05.25.07 11:25 pm
“On a related note, seeing the Wiimote icon in the ‘How to Play’ section makes me think that perhaps we’ll be seeing Wiimote use after all. Here’s hoping.”
I thought the exact same thing… EXCEPT for the “Here’s hoping” part. Personally, this is one game I’d much, much rather see using the Classic Controller and/or Gamecube Controller as we’ve so far been told it will.
The SSB/SSBM control scheme works perfectly and they’d be crazy to mess with it. It’s not something that can be easily mapped to the Wiimote. Assuming they were to use the horizontal orientation as pictured on the site…
D-pad as movement: Insufficient range of motion compared to the analog stick.
1 and 2 as A and B: Not a particular problem…
Smash Attacks: How? Jerking the Wiimote in the direction we want to smash? Failure.
Shield/Grab: Again, how? B trigger? Too awkward. Plus then you’d have no shield-only button.
Taunt: A button.
Button jump (Smash veterans know its superiority over simply pressing up): How?
Using a Wiimote+Nunchuck configuration could solve alot of this, but then there’s new problems… Particularly the B button attacks. You could map them to the B trigger, but that would be awkward, and you’d again have to only have a single grab/shield button (Z trigger), no shield-only button. Also, again, no button jump.
The Classic Controller can use the control scheme we all know and love. Left stick for movement, d-pad for taunt (or maybe also movement, moving taunt to the ZL, ZR, or minus/select buttons), A for A, B for B, X and Y for button jump, L for shield, R for grab/shield, and right stick for quick smash (here’s hoping they take out the camera zoom BS from single player mode). This control scheme works, and works well. They shouldn’t mess with a good thing.
JDavis - 05.25.07 11:32 pm
@JDavis: I agree completely. I am generally all for at least a creative attempt at implementation by developers with the Wii remote…but to be perfectly honest, while it could probably be done, I don’t think it could be done well. Even by Nintendo. In all honesty, I hope they stick with the inital idea of implementing GCN controllers.
As for the topic overall, I don’t see it as dissapointing. Admittingly, MOST of the information is recycled (the only real revelations being the sheer amount of composers, and the Gooey Bomb, which got me all giddy). But honestly, I think this fashion is very VERY interesting, not to mention exhilirating.
Think about it for a sec. If they had released all the information at once, we wouldn’t be even REMOTELY interested in things like Composers or a Gooey Bomb…or even seeing the Battlefield. But the manner in which it’s being syphoned in little by little…while somewhat annoying, also makes each bit significantly more interesting.
So, any big revelations? No. But I’m probably more excited for the game now than with either of the two previews shown last year. The website has kept me more or less on the edge of my seat.
OOF - 05.25.07 11:51 pm
That gooey Bomb looks so fun! I can’t wait to play kamikaze tag with that thing. I can picture playing entire matches focused on that thing. Interesting to see that there are people from Capcom, Square, and Sega working on the game. A clue to the remaining third party characters maybe?
rocktapus - 05.25.07 11:51 pm
I checked out the Pit comparisons. It seems that the version of pit used on the old website was a concept art, and this version is the actual model.
Shinn - 05.26.07 12:06 am
I think people are looking too much into the little Wiimote icon for “How to Play”. It’s simply an icon, it’s not as if there’ll be an item of a vase just because that’s what is used as the Items icon.
Even if it is supposed to mean that the Wiimote is used in the game, who says it’ll be used for fighting. I’d be surprised if there weren’t a few more minigames in the vein of home run sandbag thing from SSBM in Brawl, minigames that would be perfectly suited to giving the Wiimote a use in the game.
SV - 05.26.07 12:11 am
man.. they’re doing a really bad job at milking hype, they take the site down for a week, everyone gets excited, it’s the perfect opportunity to unveil something big.
no, they’re just putting up info we already know, and the stuff that is new is lame crap like the ‘gooey bomb’
TakaM - 05.26.07 12:21 am
Yeah, I’m sorry, but anyone who thinks that using the Wiimote for this would be preferred is crazy. Mini-games using it, fine, just stay out of my main Smash Bros. It’s not like I’m afraid of change or anything like that; I think Twilight Princess’ controls are amazing on the Wii and figured they would be from the moment they were revealed, and I can’t wait to try Metroid Prime and Mario Galaxy’s controls. But there are just some things that shouldn’t be changed, and in the minds of myself and most people who’ve played Smash Bros., the controls are perfect as they are on the GameCube.
Dopple Boppler - 05.26.07 1:30 am
And then you find out that we are using the wiimote…. just without it’s motion controls. It would make navigating through the screans a tad quicker.
I don’t want those “waggle” controls, but I would not mind using the wiimote with the nunchuck attached.
just_a_guy - 05.26.07 2:01 am
I’m surprised more people aren’t amazed at the list of musicians, it may not be a “SONIC IN BRAWL” type announcement, but while characters from the franchises the musicians have worked on aren’t appearing likely, it’s like a Smash Bros sized crossover of it’s own when you have people who composed music for Kingdom Hearts, Devil May Cry, and NiGHTs!
Matthew(Someguy) - 05.26.07 2:16 am
Perhaps they’ll come with a $1 thingy to clip the Wiimote to the back of the VC controller. They should anyway, it would be like SIXAXES1.5
Fank - 05.26.07 7:44 am
uh axis..
Fank - 05.26.07 8:47 am
were is the update?
Yon - 05.26.07 10:22 am
here’s what i want: SIMPLE wiimote use. no nunchuck. d-pad for movement cause i hated using the analog pad in Melee. very simple shake implementation, a la super paper mario.
N Rumas - 05.26.07 10:46 am
IAWTC
Shiro786 - 05.26.07 12:38 pm
Why was everyone disappointed by the advent of the Smash Bros. blog? I’m stoked that we get daily tidbits on the game’s progress and additions. Glad to see 4cr is posting weekly summaries instead of so many other gaming blogs’ daily “OMG GOOEY BOMB” aggregations. I mean, I’m assuming everyone subscribed to the Smash Bros. RSS feed anyway.
Mario Panighetti - 05.26.07 1:37 pm
Now *that* is gonna be an OST worth buying!
Mr. Null - 05.26.07 1:41 pm
Where is today’s update!
WTF
Yon - 05.26.07 2:30 pm
oops: weekday updates only
Yon - 05.26.07 2:32 pm
It’s also set to Japan time as well, so as an Australian it updates around 5pm weekdays, perfect for when I get home every night, but America is something like 18 hours behind, so the timing is probably all weird.
SV - 05.26.07 9:28 pm
Let’s use logical thinking to work a decent theory.
FACT: The classic controller is NOT included with the Wii.
FACT: The Gamecube controller is also not included with the Wii.
FACT: Controller pack-ins typically raise the price of a game.
FACT: Target, a major retailer in the US, is no longer recieving Gamecube controllers from Nintendo. I know this as a Target employee, though I cannot speak for other stores.
Now, let’s do some math.
I propose that SSBB will not feature any level of GCN control because it’s coming out so long after Nintendo stopped shipping Gamecube controllers unless they pack in a Gamecube controller with the game, but if they’re intent on doing that it follows that they’d attempt to validate the classic controller’s existence a bit more by including that.
So I see two possibilities. SSBB will cost anywhere from 60-80 USD and will have a classic controller packed in, or it will use the wiimote, with or without the nunchuk.
JonEthan - 05.27.07 12:02 am
to SV: In the US’s Eastern Standard Time, the site updates at some ungodly hour of the night, like 3am or so, though at least one night it wasn’t even up then.
JonEthan - 05.27.07 12:03 am
@Jonethan: A valid point…though I’m not to sure about the price tag. I imagine they’d just rather sell the two seperatly as far as the VC is concerned.
Also, I don’t think your no GCN controller theory is as valid as you claim. Grant it, Nintendo will at some point probably make it so that the GCN controllers won’t work at all, so that we’ll have to go get Clasic Controllers. HOWEVER…in the mean time…Metal Slug Anthology AND MK Armageddon both support GCN connectivity. And although they are third party, this leads me to believe that Nintendo is suggesting that implementing GCN controllers is smiled upon. In addition, a good number of the VC games support GCN controllers (at least, the four that I have do anyway). And to top it all off, one of the creators mentioned in an interview that “Fans should hold onto their GCN controllers, because they intend to implement them in some way”, since they “didn’t want to use the Wii’s motion controls”.
Also, while major retailers obviously won’t carry GCN hardware for much longer (if they even still do), you forget that game stores only exist because you can buy and find backwards hardware. If the need really exists, don’t you just think everyone will go to one of those?
OOF - 05.27.07 12:17 am