by Edgar - 05.10.07

While talking with Jorge Diaz, we got a moment to talk with Jonathan Mintz and Leo Zuniga who worked on Spiderman 3 for the Wii and the DS respectively. We threw some questions at them and ended up with two great interviews. Read on for the goods and let us know if you have seen the movie or played either game and what your thoughts are.

Wii
Hi, tell us a little bit about yourself.
My name is Jonathan Mintz and I worked on the Wii design team for Spider-Man 3 at Vicarious Visions. Among other things, I was responsible for the Wii controls design. I’ve also been a fan of 4cr for a while – I dig your “Import Worthy” reviews.
When faced with the choice of which version to buy, why should the consumer pick up the Wii version of Spider-Man 3?
I could start listing features, but I’m sure you guys have seen that already. For me, it comes down to this: remember the scene in the first Spider-Man movie where Peter learns to web swing for the first time? When players pick up Spider-Man 3 for the Wii, I want them to have that same feeling. I expect them to have a little uncertainty at first, but once they find their rhythm, I think that they’re going to have a lot of fun.
The idea of being Spider-Man applies to other aspects of the game as well. You’re going to have to learn to control the black suit while maximizing its power without pushing it too far. It’s up to you to decide how to take back territory from the gangs. And as you get into the game, you can select new moves and upgrades based on your play style. That is where I think the Wii version excels. Starting from the way the controller physically makes you a part of the action, we tried to find ways to make sure that our Wii game would draw players in, and give them a unique Spider-Man experience.
Spider-Man 2 was acclaimed for its sandbox-style gameplay. How did you expand on that for this sequel?
Spider-Man 3’s big, new addition to the open-city mechanic is the crime wave gameplay. When you first check out the city map, you’ll see territories throughout Manhattan that are controlled by four different gangs. At any point, you can travel to one of those locations, talk to an informant and start a crime patrol. This will send you on a series of quick missions as you deal with the crimes committed by the gang in that area. If you defeat the gang, the police will regain control of the turf.
As I mentioned earlier, though, how you target the gangs is your choice. You might start fighting the gangs at the edges of police territory, helping the police to expand outwards. Alternatively, you could go to the gangs’ most strongly-held turfs, battling the tougher opponents there in the hopes of creating a power vacuum. Another option would be to target a single gang, hitting all of their territories and working to eliminate them entirely.
The gangs won’t be idle while you’re doing this, though. As you swing around the city, you’ll be alerted to gang activity. If you check out the map at these times, you’ll be able to see how power is shifting and adjust your strategy accordingly. Of course, you’ll still hear about small crimes and other events as you swing around the city. You can also try your hand at some of our trick races or search for items to unlock secrets, among other activities. As you explore or ignore the city gameplay, you’ll be able to look around and listen to the city to experience the results of your actions. If crime is low, people will be cheerful and the city will look bright and inviting. If you’ve been ignoring your great responsibility, however, you’ll know it just by looking at the dirty streets and hearing the New Yorkers’ angry comments.
How closely do you work with the movie studio on a license title like Spider-Man 3? How much freedom do you have on what you can and can’t do with the license?
When we begin a project like Spider-Man 3, we review the story of the movie. From that, we pick the big action moments that people will want to play. (That’s pretty easy, because we’d want to play them ourselves!) From there, we start thinking about how to make the game-specific storylines and other content. Our goal is to build a cohesive whole, letting people experience their favorite parts of the movie and discover a lot of cool, new characters and action in the game.
Working with Spider-Man is pretty excellent. There’s a lot of freedom to use his powers and his classic foes to create original gameplay. Of course, Spider-Man will always be a hero at the end of the day, but with the black suit, we do get to blur the line just a little bit.
What other non-licensed games did you draw inspiration from when designing this title?
We looked at a lot of titles, but one that stands out for me is certainly The Legend of Zelda: Twilight Princess. As one of the first action-adventure games on the Wii, it helped me to think about different ways to use the controller. Experienced Zelda players will have an easy time getting into Spider-Man 3.
What are some of the ways that the Wii’s motion-sensing capabilities are used? How do they add to the overall experience?
Let’s start with the web swinging – to cast out a line, you hold down the “B” button and flick the Wii Remote or hold down the “Z” button and flick the Nunchuk. This means that using your right hand fires a line from Spidey’s right hand and vice versa (and yes, left handed players can switch this in the options.) But the way you flick the controllers is important. That’s how you determine the aim of the web lines. If you want to swing straight down a street, try alternating left and right, flicking the controllers with a forward motion (think casting a fishing rod.) When you want to take a wide turn to the right, flick the Wii Remote right as you cast your web line. The more strongly and quickly you move to the right as you cast, the tighter your turn will be.
As you play, you’ll learn to aim your web lines while moving Spidey with the Control Stick and using the swing boost system. This allows for fast, fluid and controlled swinging. Some players find a style that keeps them just above the city traffic with low, arcing swings. Personally, I like to go for height, building up speed to launch myself up above the skyscrapers and then plummet back towards the ground.
Using the motions in combat is all about timing. A small swing left or right with the Wii Remote will allow you to perform a quick attack. To make combat fast and responsive, we’re very forgiving about letting players move the controller in a way they find comfortable. If players time their motions well, though, they will be able to perform combos more quickly than if they just flail the controller around.
Some of the advanced combat moves take advantage of the Wii controllers in different ways. Being able to rotate the Wii Remote to spin a baddie around your head is a lot of fun, particularly when you knock him into his friends. And you’ll also find that our interactive cinema sequences and mini-games take advantage of the controllers, too.
Do you feel that the Wii’s lower system specs hurt the overall experience when compared with the PS3/Xbox 360 versions?
I think the Wii version of the game has just as much to offer as the other versions. I hope my answers to the other questions have demonstrated how we took advantage of the Wii’s strengths to create gameplay that you couldn’t find on any other platform. Of course, I’m admittedly a biased source!
The PS3 Collector’s Edition includes a mode where you control the New Goblin with the Sixaxis’ motion sensors. Does the Wii version include anything like that? If not, did you consider adding anything like that?
For the first Spider-Man game on the Wii, we wanted to make sure that playing as Spidey would feel as fun and polished as possible. As a result, we weren’t able to include other playable characters this time around.
What are some features that you would have liked to include, but couldn’t because of time constraints?
As with any project, there were a number of great ideas that we had to cut in order to get the game done in time. We may get a chance to include them in a future project, though, so I’m afraid I can’t really talk about them. Personally, I was hoping to see my Miis wandering around Manhattan!
Were the controls hard to come up with, or did you already have a control scheme in mind from the start?
Ever since we first saw the final controller design for the Wii, we’ve been thinking about how to bring Spider-Man to the system. Long before we got the hardware, we started brainstorming controls using a paper Wii Remote or a stapler with a paperclip “A” button taped to it. From that, we came up with at least a half a dozen possible approaches to the controls. As we built the game, we implemented several of our ideas and tried them out. Through that play testing, we were able to get a sense of what worked with the controller and what didn’t. That process allowed us to refine our ideas and arrive at our final control scheme.
NDS
Hi, tell us a little bit about yourself.
Hi, my name is Leo Zuniga and I was the Lead Designer on Spider-Man 3 for the NDS.
When faced with the choice of which version to buy, why should the consumer pick up the NDS version of Spider-Man 3?
Well, if you’re looking for the best Super Hero action game on the go, then Spider-Man 3 for the NDS is your best bet. This is our best Spider-Man game on the NDS yet. We’ve taken a lot of the lessons learned and experiences on the previous iterations to make an innovative game that takes full advantage of the NDS.
Spider-Man 2 was acclaimed for its sandbox-style gameplay. How did you expand on that for this sequel?
For the first time on NDS, we’ve given Spider-Man eight large neighborhoods to traverse. These areas provide several side missions for Spider-Man to tackle while taking a break from the main story lines. We’ve have a large variety of interior levels such as the Chemical Factory, Carlyle Building, sewers, Mercenary Base and more.
Our combat system is very open – several people can play the game and all will take a different approach to defeat a thug. This allows players to explore all the possibilities that the touch screen gesture system allows. The first time you see someone uppercut a thug up into the air, then follow him up for a knockdown to a web-retrieve you’ll know what I’m talking about. This is a context sensitive combat system that relies on just a handful of intuitive gestures.
How closely do you work with the movie studio on a license title like Spider-Man 3? How much freedom do you have on what you can and can’t do with the license?
When working on such as big license you’ve got to make sure things get cleared with the proper people. There’s a legacy you must follow and a general direction to make sure it stays on track. The “license” allows us to concentrate on the fun stuff, since someone has already worked out all the background story and character development, which is no easy task.
What other non-licensed games did you draw inspiration from when designing this title?
I can’t think of any specific titles but I enjoy games that are easily approachable but hard to master and those aren’t abundant. Also, just because you have six face buttons on the DS does not mean you must use them all constantly. Since we’re going for the touch screen approach I didn’t want the player to rely on shoulder buttons, which ended up being “info” related and not needed during combat or traversal.
What are some features that you would have liked to include, but couldn’t because of time constraints?
One of the features that we had to reassess and cut was a side-story line with its unique boss. We looked at all of our features and checked to see which ones were over scoped or unnecessary; these are the first to go. In the end re-scoping allowed us to focus on the game’s core features and make sure we provided an enjoyable experience to the player.
Were the controls hard to come up with, or did you already have a control scheme in mind from the start?
At the end of the last Spider-Man project, people worked on a prototype to develop the system further and the prototype showed a lot of promise. We had several discussions on the touch screen system with topics such as gesture recognition, accessibility and combat features. All of these had to come together for the final package. We’re all very happy with the end result and feel that this is one of the most innovative and intuitive games to come out on the NDS.
Another great aspect of our choice of controls is that the game’s controls are mirrored which is extremely helpful for us southpaws (we had 4 in our team). There’s no menu selection for right/left controls, you can just switch from d-pad to face buttons whenever you want.
Do you use any of the NDS’s unique features?
Our gesture based combat system takes full advantage of the NDS touch screen. The player can go from simple punch/kick attacks to in-depth combos all through a small number of gestures. These are clearly defined in our in-game tutorial and menus. The dual screen allows us to provide supportive info on the bottom screen. Our map system is also complemented with helpful objective descriptions and progression information. We still have to make sure the player does not get bombarded with info, so it’s a tricky balance which I think we accomplished well.
Also, the NDS is the only Spidey game to have multiplayer gameplay and this allows people to have a quick experience with friends between playing through the story.
Thanks for your time











>
Is this dude joking?? The Wii version of S-M3 is absolutely a graphical mess!!! no way you can ship out a game like this without being laughed at!!!
It looks like a N64 in terms of graphic, with so many graphical errors that even the first 3d games didn’t have… These guys needed much more time to work on it to improve it and polish it!!!
This game is a perfect example of a rushed thing to the market that has to come out contemporarily with the movie, no matter if it’s finished, beta tested or what!!!
Even if the controls are well implemented there are other factors that make the difference from a poor experience and a good one, and if this game got one thing right the other was a total mess!!! Go check and see the photo’s on internet and look what they have done!!!
I personally have lost count of how many games where rushed to the market in this shapes. These games are the ruin of the
whole industry as they sell just for the name they bear no matter the quality! I hope the game won’t sell that well, at least on Wii, as they need to understand that games like these don’t go far!!! It could have been huge if it was well executed!!
Miyamoto was right: if a game don’t sell on a Nintendo platform is just because the games aren’t that good!!
A game like Okami (a true masterpiece) on a Wii would have been a massive seller, and not the ignored piece of software on the PS2 that has been!!! On the other platforms, Sony’s and MS’s, there aren’t as many true game lovers as there are on Nintendo platforms that care for quality games!!!
Sorry VV, maybe next time, but you have to turn your policy around or else you won’t get anything good!!!
PS: sorry for my english, I’m Italian and my vocabulary isn’t that extended!!!
Paolo - 05.10.07 4:18 am
I was kinda worried when I played Spider-man 3 for the first time yesterday (I got it as a birthday present) and the rendering on spiderman was no clean and crisp but actually quite flaky and even in places the graphics would mess up on his suit.
The game is fun enough though.
Jamie - 05.10.07 6:10 am
From what I hear, Spider-Man 3 on the Wii is just Spider-Man 2 with Wii controls. And even though I imagine web swinging on Wii is ridiculously fun, that’s still not enough to make me pay full price for it when I still have the GameCube version of Spider-Man 2 sitting around. How about a budget priced Wii version of Ultimate Spider-Man, or better yet, Ultimate Spider-Man 2 on Wii? That would be the proverbial bee’s knees.
Dopple Boppler - 05.10.07 8:19 am
From all the spiderman 3 versions, the DS one score the highest.
Edgar - 05.10.07 8:49 am
Dopple Boppler: Yes — web swinging with Wii controllers *is* ridiculously fun. If they have a swing rings or timed extra mode that can be unlocked, that may very well make the game worth a purchase.
(I’m renting it now.)
Pakl - 05.10.07 11:12 am
You should have asked them why their game blows chunks. Instead of dancing around it.
Shep - 05.10.07 1:48 pm
VVisions didnt have a lot of time to do a lot of the things Im sure they wanted to.
But they lied to us from the start!
They said theres 2 unlockables that the 360/PS3 versions wouldnt have… Really? havent found the first unlockable yet except for the black suit which you can have in the 360/PS3. (Collect 50 tokens you get the suit).
Also, whats the deal with the 100 metoer tokens then? What a waist of time. EVERYONE is complaining whether Venom is playable, or if you just get a congrats message.
Now we know you dont get Venom because they didnt add any playable characters. What a waste of your money! At least add in the chance to play as Sandman or Venom.
THe only thing wrong with the controls is the camera. Camera controls suck! VVisions have you ever even seen the game finished?
Also they lied to us abuot having to be just like the 360/PS3 versions, and having 10 storylines or 12. WRONG!.. we get 4, and even though the box says 5.. Wheres the 5th storyline?!?!
VVisions you need more time on making the game, and if you cant get it right, then throw it in the trash instead of getting players upset and wasting their time and hard earned cash!
Symbiot - 05.10.07 6:39 pm
then i saw screenshots and i threw up a little in my mouth…
kojo87 - 05.11.07 5:19 pm
you guys suck for making a completly worthless game fotrthe wii, and not having venom as a playable charecter.
VVisions also did not use then wii to its best ability. the graphics could have been so much better. (though that wouldnt matter). i just know the wii has more power than that. i mean.. look at mtroud prime 3, red steel, Smash Bros. Brawl!!!!
you need to go soul searching or something and stop throwing out crap games.
ultimate alliance could have been better too!!!!
liltenchi - 05.12.07 12:33 pm
sorry Metroid Prime 3
liltenchi - 05.12.07 12:38 pm
Man,You Should have taken Time And Created The game Instead Of Representing It Ugly.Your Mistakes Are:-
1.Graphics Could Have Been Better(Especially for WII And PS2)
2.Camera View Also!.(For All Consoles Execpt DS)
3.And Unlockables Like Ultimate Spiderman Should Have Been Set Up.
4.You Could Have Taken Time And Corrected Your Mistakes And Released The Game A Bit Late!.
5.Please Dont Throw Such Crap Games Anymore.!
6.I Think You Guys Have Extended The Release Date Of Spiderman 3 Game For The PSP Console.
7.Correct These Mistakes And Make The Graphics Better And Release It As Early As Possible.I Am Expecting Somthings Which Is A 100 Times Better than This Crap.
8.And Most Of All,Why Did You People Give Us So much Of HIGH!!!!!!!!!!!!!!!!!! System Requirements For PC.You Could Have Reduced The Requirements Alot.The Minimum Requirements Itself Requires 1024 MB Of Ram Are You All Gone Mad!.I never Expected This!.
Santosh - 05.14.07 10:28 am
Pfft. I love the game as much as I love Ultimate Spiderman. I don’t know how you couldn’t like this game, unless you’re some kind of moron who actually expected a Wii game to look like a PS360 game. Graphics problems have never been an issue to me.
…Say whatever you want, I’ll always know this game is one of those games that everyone bashes but in fact has more to offer than anyone cares to notice.
JonEthan - 05.14.07 5:01 pm
i suck
Jonathan Mintz - 05.17.07 3:06 am
im sorry for being a jackass
Jonathan Mintz - 05.17.07 3:10 am
nvm i take back what i said
JonEthan - 05.17.07 3:16 am
lol
Jonathan Mintz - 05.17.07 3:17 am
sorry dudes we where high most of the time we where designing it
Jonathan Mintz - 05.17.07 3:19 am
:D i am dying to know if u can unlock venom!my bro is gonna freak if u do!what else is the metiorite fragments for.the black suit is connected to the metiorites.i looked on one site and clicked cheats for spider-man 3 and it said in bold letters,”UNLOCK VENOM:COLLECT ALL METIORITE FRAGEMENTS.im not 100% sure that u unlock venom.im 75% sure.
fred fredburger - 05.17.07 6:53 am
VENOM RULES!!!!!!!!!!!!!
fred fredburger - 05.17.07 6:56 am
ME AND MY BRO R WORKING ON THE FRAGMENTS.SO FAR WE HAVE 46 METIORITES AND 22 EMBLEMS.WE R GETTING CLOSER AND CLOSER!JUST 54 MORE FRAGMENTS AND 28 MORE EMBLEMS TO GO.
fred fredburger - 05.17.07 7:04 am
I REALY WANT TO UNLOCK VENOM!!! I USE TO THINK YOU UNLOCK NEW GOBLIN 2 WITH THE SPIDER EMBLEMS, BUT NO YOU JUST SWITCH FROM BLACK SUIT TO RED SUIT AGAIN. IT WILL BE CRAP IF U DONT UNLOCK VENOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
MUSTINCEASEWORDINEES - 05.17.07 7:16 am
well i thought it was a pretty good game some of the glitches were pretty funny too. :] when i was fighting this one guy i threw him against the wall and he got stuck to it
O.o - 05.17.07 9:28 pm
For the first Spider-Man game on the Wii, we wanted to make sure that playing as Spidey would feel as fun and polished as possible. As a result, we weren’t able to include other playable characters this time around.I hope you all will still buy are game even if we did make it with bad Graphics and stuff.Also dont be mad at us we were rushed to make it for u dume kids.!!!
Jonathan Mintz - 05.18.07 3:06 am
Good news everybody we at vicarious visions will be giveing a refund for spiderman 3 just send us your game and you will get your money back.
Jonathan Mintz - 05.19.07 5:50 pm
You are a fucker sucker nigga the map isnt here you are the more losers. for more information: www.galinhas.com.br
cu del mondo - 05.21.07 3:38 pm
I AM EXTREMELY PISSED OFF BECAUSE VENOM ISNT IN THE GAME! I SPENT DAYS AND DAYS OF GAMEPLAY TRYING TO GET THESE GODDAMED METEORITES AND DIDNT GET SHIT!! AFTER I GOT ALL THE METEORS AND DIDNT GET VENOM, ONLY A STUPID CONGRATULATIONS FOR WASTING MY FUCKING TIME, I LITERALLY STOOD IN MY ROOM LIKE A JERKOFF AND PISSED ON THE DISK OF GAY ASS SPIDERMAN 3!!! I DONT EVEN WANT TO GET WORKED UP ABOUT THE SHITTY ASS GRAPHICS!!!! AND WHAT ABOUT THE BLACK SUIT, IF YOU GO INTO RAGE FOR TO LONG, YOU FUCKING DIE, THATS TOTAL BULLSHIT BECAUSE YOU DIDNT DIE IN THE PLAYSTATION 3 VERSION!!!!! AND ONE MORE THING, YOU FAGS WHO MADE THIS GAME, AND THE WII DEVELOPERS WHO WERE DUMB ENOUGH TO EVEN ACCEPT THIS PIECE OF SHIT, ARE A BUNCH OF ASSHOLES, ONE MAJOR REASON IS BECAUSE YOU FUCKS SAID YOUS DIDNT HAVE ENOUGH TIME TO MAKE THE GAME ANY BETTER BUT THE COLLECTERS EDITION FOR PS3 HAS NEW GOBLIN AND HAS ABOUT 100 TIMES BETTER GRAPHICS THAN YOUR SHITTY WII VERSION!!!!!! THE THING THAT REALLY PISSED ME OFF THE MOST WAS THAT YOU COULDNT GET VENOM, THE LEAST YOU DEVELOPERS COULD HAVE DONE WAS PUT VENOM IN IT, THEN THE GAME WOULD HAVE BEEN OKAY AND MAYBE HAVE BEEN ABLE TO EVEN COMPETE WITH THE PS3 OR 360 VERSION OF THE GAME, THATS JUST DICK THAT YOUS DIDNT PUT VENOM IN THE GAME, I WOULD BE ASHAMED IF I WAS A CREATOR OF THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
pissed off because venom isnt in the game - 05.22.07 9:42 pm
fucking pissed off Gamer - 05.27.07 6:13 pm
I really really really want to know how to unlock VENOM, he is my mos favorite character out of the whole spider-man series. How Do you get him????????????????????????????!!!!
Bob - 05.30.07 8:32 pm
Please tell me how.
Bob - 05.30.07 8:35 pm
please please please please please?????????????????????????????????????????????????????? ???????????????????????
Bob - 05.30.07 8:36 pm
you guys rock!!!!!!!1111
!!!
cow bob - 06.06.07 9:01 pm