We recently asked you how you think that the Wii version of Sam & Max will be controlled. Three Season 1 sets were up for grabs. The response was better than anything I had hoped for, and most of the entries were phenomenal. I had a tough time choosing our three winners.

Read on for all of the entries, then add your own thoughts in our wacky comment form below!

The Winners!

Andrew G

MAX controls -
1. Take control of Max as you strangle, seduce and stick your furry little paws down the animals throat. Hold up the nunchuck like your holding your animal and make forward jabbing motions with the remote to shove Max’s paws down their throat. Other options include rotating the controller and nunchuck together vertically on top of each other to strangle the life, or CLUES :D from the rodent/animal/enemy. Seduce animals by twirling them in the air by rotating the nunchuck in the air like a lasso. You’ll make Sam proud of his little buddy if you are able to get anything out of the retched varmints.

2. Poking things and prodding things is fun! Get near an object and start poking it by jabbing the controller forward. Ever wanted to know what an sandwich full of termites feels like? Me too, buddy.

3. If you feel the need to, you can bang on things too. Trouble getting the mail or getting cheesed off at some skin bag withholding cash? You know what to do, pull out your nunchuck and wii controller and start flailing your arms around. There’s not much else to it. When he/she/it’s down, smack them a couple times with a downward stroke of the controller.

4. Hold on a second, your sleuthing doesn’t stop there. When your buddy Sam is in trouble with something in his eye, make sure you try and jab it out for him. A simple jabbing of the wii remote and pulling aside the eyelid with the nunchuck will do just fine! Sam will be proud to have you on his freelance police team.

5. Sometimes friends can be the best of enemies. Hold up your wii remote and nunchuck and move them simultaneously in the air to struggle with your pal who gets the phone.

6. If time and ability permits, use your aura mind-bending powers to bend things in mid air! The guy from the Biggest Ball of Twine really did teach you something. Lift up the remote and the nunchuck and bend to your hearts content. Either that, annoy the heck out of you buddy Sam.

SAM controls -
1. Is there something behind that cabinet or behind the desk? I wonder too, damn you adventure games and your non-sensible item placement. Use the nunchuck and the wii remote to pick up and push away clutter on desks and cabinets to get to the clues you need. Don’t forget to give Max any left overs you had found under all that junk. Toss stuff to Max by flicking the nunchuck and wii remote backwards to throw him anything of use.

2. Need Max’s help in getting something up high, up low, or you’re just too damn lazy to do it for yourself? Pick Max up with the upward motion of both wii controller and nunchuck, then point the remote at the screen, and poke him where you want to go. This is also a good idea if you’re out of golf clubs and feel the need to revisit the gator golfing course.

3. Use the wii controller as a steering wheel. Duh, we knew that one was coming, but what happens if someone tampered with your wheel and it comes flying off?! Figure that one out by taking a wrench and screwdriver with your nunchuck and wii controller to re-attach the wheel so you can be on your way. Make sure when you get back to the office you use Max’s abilities to find out the culprit who did this dastardly thing! … “I’ve always wondered what dastardly things could mean in our universe Sam? Does it mean fuzzy or a sharp prickly stab in the eye?” “You crack me up little buddy!”

4. Somehow you’ve gotten into a vehicle you couldn’t by yourself? Stuck in the eternal vortex of doom and too small to operate the gas pedals? Use your lil’ buddy as you use your nunchuck and wii remote to press on the gas and break pedals while driving. Who said teamwork didn’t come in the form of using a fuzzy white rabbit to control a car?

5. Sometimes seeing things in far off places is difficult. Good thing you have Max with you! Using your nunchuck and Wii remote, pull back the elastic cartoon bunny and let ‘er fly into the distance. Max will surely tell you what that little speck in the undying part of the universe really is. “I always thought they were someones laundry!”

6. Like #5 of Max’s controls, you can too, struggle with your little buddy and bonk him on the head with your nunchuck at the very end.

7. Like all good sleuthing bunny and dog teams, you need your trusty smith and western by your side. Good thing you have pants, because if you didn’t… well, let’s not go there. Need to use your gun? Maybe to shoot down some of those annoying pigeons out the window? Have no fear! Quick switch to your gun by pressing A + B x 3 - Z * 24 … oops, wrong situation. You can just press the Z trigger on the Wii remote and the Z thingie on the nunchuck to pull out your gun. Firing it is easy, just press Z on the remote again. Holster it by pressing Z on the remote and the Z on the nunchuck again.

Armed with those simple and easy to learn controls, you’ll surely be successful in all your wacky animal detective antics. Good luck adventurers! At least, good luck until you hit the local Snuckeys, you can afford to waste time there.

Donny Myers

Here’s a ‘wacky’ yet sensible approach to Telltale’s S&M on Wii:

Remember the +/- channel buttons? These would cycle through inventory items (guns, punching gloves, clothes hangers, whatever) saving you from having to manually navigate down to your inventory, in a manner not unlike the original ‘Hit the Road’ (where right-clicking toggled through actions), but more intuitive.

The B-trigger would be set to use the last selected inventory item (i.e., pointing at something on-screen with the remote and hitting B would fire a gun.)

The A-button would be the equivalent on a left-click on the PC, used for movement, conversation, and checking/picking-up items. (Movement is controlled by the Wii-mote instead of the nunchuk for the sake of simplicity and because this would cause the player to more visibly run into invisible walls.)

Driving scenes are done by holding the Wii-mote horizontally, Excite Truck style (with similar motion controls). Pointing the Wii-mote at the screen will pull out Sam’s gun (not unlike Tippi in Super Paper Mario), while the megaphone and horn are mapped to the 1 and 2 buttons.

This scheme does not require the D-Pad, but it could be used as an alternative to navigating dialog trees in conjunction with the A button (saving your arm during the longer conversations).

The Wii-mote could also be used to give a more visceral sense to actions like knocking someone out with a boxing glove, but generally should be limited to where it makes intuitive sense.

Finally, the 1 and 2 buttons would be mapped to a menu and a Max non-sequitur on-demand, respectively.

Part of the beauty of the Sam & Max games are the simplicity of the minimalist interface, so the last thing you would want to do it is clutter it up with gimicky controls.

Anyway that’s my two cents. Probably not your flashiest entry, but I think it would make the series’ transition to the Wii fun and accessible. Thanks for your time, and keep up the great work!

Lino Ramirez

It seems obvious that a you could use motion controls to their fullest to really get the player into the game during mini games and even cutscenes. Though honestly, for most of us, the mere ability to just point and click on our consoles without a clunky analog stick or d-pad is would be worth the price of admission for most of us.

How would Sam & Max make the most of the Wii? Basically you’d have a couple of basic motions you could perform outside of pointing and clicking and each motion would get quite a few different uses (think Wario Ware on the Wii).

For example you could have a “driving” form could also serve as more than just for driving, you could hold the remote like that and shake it side to side to manhandle people when trying to get answers (as optimally the game would be streamlined and use only the wiimote). You’d surely get a kick out of acting out Max’s violent urges, slapping people or giving a goon a good smackdown.

In essence, you’d be using the wiimote to add more action to the game but keeping things simple enough so that even the most casual of gamers with no twitch-reponses can pull off what is asked of them, and at the same time you’d make the whole experience a lot more interactive. Pointing and clicking is fine, but feeling like you’re part of the game is what the Wii’s about and Sam & Max have a ton of potential to be just that: accessible, fun, and give you the best experience that no other console could match.


The rest of these people didn’t win, but give ‘em a hand anyways! They had some fantastic ideas.

Christopher Amis

I am sure that being Sam & Max they’d have us control it in some cockamamie way like strapping it to our heads and giving it a name like “Head Powered Pointulator”. Then you could just look around and select objects by looking at them.

Michael Ball

The three most awesome Wii control sections for a Sam and Max game would have to be:
1. Steering wheel controls for some highway surfing (shake the control to honk at terrifying bikie gangs)
2. Hand-gun controls for shooting away at rats with your huge handcannon just to pass the time and best of all…
3. Pick up Max and use him as a weapon! He’s invulernable! “Hey Sam, is invulernable a real word?”

David Berg

Soo… I’ve never played a Sam & Max game. HUGE GASP! But I guess it is some kind of a point and click right? So I guess pointing and clicking would be the right thing to do. wacky? nope. ground breaking? no. well… lets see… that first idea sucked so this is my new idea.

You use the nunchuck to go where you want to go and then you do different motions to do different things. Now you are thinking “Whoa! that was so original of you!(sarcasmsplosion!)”, so I’m going to say this to explain further, “Both the nunchuck and the wiimote is your two hands, so if you were to take a key of a desk or something you would kinda like “take it” in real life, you take your wiimote and reach out and “grab” it, and for grabbing you could press b or something. then you walk over to a door with the key in your hand and you could go into some kind of close up of the door handle and your hand, se then you would have to twist and tilt your hand to get the key in and then tilt and twist it again to get it open. so you got the key in there and then you let go of it by pressing b again and then your just grab the handle and open. easy. could work with a key card to.”

So by this point you guys are dazzled! “ZOMGBBQSAUSE!!!1111 THAT SO AWESOME!”, but then it happened, someone said “But this is not just a game about opening doors how do you do the rest of the stuff you need to do?” DAM DAM DAM! silence for about 10 minutes….

“Ok…” I answered, “I guess if there was codes and stuff you would punch in you would see the codeinpunchingthingy and your finger and you would press it by pointing your wiimote at a number and “stab” it.”

“Still its not a door opening simulator” the same guy said.

“I hate you guy.” 10 minutes later I came up with more stuff ” so the wiimote controls your right hand and the nunchuck your left, so you could do lots of things with that. the nunchuck stickthingamagig would control your walking and b would pick things up, a could be the interact button, - or something could be your backpack where you could find use stuff, - would be the best for that. + would bring up the save and such menu “save, load, quit, options”. The D pad would control the camera or minimap if the camera is set to one point, and if there is not minimap I don’t know what you would use the D pad for. and i guess 2 wouldn’t be used for much, I guess those could be used to change character or something I don’t know. that is my idea”.

So that was the story about how I, David(just and fiy), came up with the Sam & Max Wii controller layout. I hope I didn’t ruin your franchise.

Lawrence Bonk

Well I haven’t played a Sam and Max title since I was a kid but first of all the basic controls should be the nunchuck to move my favorite animal duo around and the wiimote to access mouse like commands like you would for any point and click adventure. Sorta like the main informative pixl on Super Paper Mario!

Also, the fun stuff, there should be a variety of wiimote actions specific to certain items and actions. Not at all unlike that great looking Capcom Treasure Hunter game coming out. Answering the phone, digging, turning keys, opening letters, etc. I haven’t played the new ones yet so I don’t know where and when specific wiimote moves should be implemented but I imagine since it’s sam and max that means almost always. Zany city! oh they should receive their cases through the speaker on the wiimote of course. Answer the phone and listen for clues etc. That would be fun!

William Feldhaus

Clearly, the motion controls should take back seat to mouse-like controls - using the Wii Remote as a pointer. Turn the Wii Remote sideways for the driving scenes.

I would like to be able to beat the stuffing out of Max with real time motion translation. That would be fun. Wii Sports Boxing - only more fun.

Lu Fiesta

Well I’ve thought about his for a while now but in order to fully use the Wiimote the game would have to add or change a few things slightly.

1st- During beatings of people to get them out of hypnosis.. Bring up a sort of “Simon(TM)” copy pattern… and make you wave the Wiimote like winding up for a punch then pull back and smack forward.. if you don’t get the button combo right or you mess up the windup… you hit your buddy or yourself sending you out a window.. with birds around the head.. etc…

2nd- As for walking and just getting around normally, Sam just punches Max into the sky when he is in the way.. How about giving users a chance at this with the wiimote? And if you do it too much maybe a sequence with max getting a hammer and hitting back? Other than that, just standard movement would apply to the wiimote as I cant think of a way other than button combos to make it involved. Driving would be a great place for the wiimote having the analog stick there for driving and the other side for aiming to shoot or horn etc.

3rd- Mini games…. I’ve emailed Purcell and Telltale about this, so why not add it here? In the Nintendo days there was a game called “Hogan’s Alley” made for the laser gun. I think they could make “rats alley” very cheap just using a semi 3d platform of spinning rats… Just walk right in between the office and the inconvienience store and go to the alley to start talking to the rat gang. From here it’s a first person FPS with a side scroll feel of hit the rats not the people etc. I think the wii should come loaded with minigames made and designed for the controller. How about rampaging Lincoln vs robot Max! Streetfighter style using the wiimote to swing jump and dodge ? :P How about adding a deluxe feature of gambling in the meatball casino and use the wiimote to even do simple things like pull the handle on the rigged slot .. or pick new cards and toss some away.

Josh Gay

What i think would be awesome for a Sam and Max game on the Wii would have the controls like the PC version, but when you have to interact with an object or event you wouldn’t just point and click, instead you would have to act out the motion or action, for example if you had to throw Max into a wall you would put the cursor over max press “a” then do a throwing motion with the Wiimote to throw him into the wall, now since this would make the game harder difficulty wise it would be best to have it optional but i just think it would be really cool to act out all the action that you see in the game. Another funny idea would to have a tutorial at the beginning telling you to do ridiculous things and at the end of all of it Max comments on how stupid you are.

Sean Godde

So heres how it is:

The Wiimote will act as the mouse pointer, pressing A will select things, b to help skip through dialogue (though why you’d want to i have no idea…) Pressing up on the D-Pad brings up the inventory, and you can either point to the item you want, or use the directional pad to go to said item.

The best thing though, is that with the game, comes a skin for your Wiimote; which resembles Jimmy “Two-Teeth.”

Plug his tail into the post where the nun-chuck normally goes, and every time you press the A button, Jimmy would yell out; as if he’d been shocked. Also, every now and then, hed let out some wise-guy comment, such as “Jimmy Two-Teeth thinks your no good with your mouse’s controls”.

The skin would be shaped as if Max had shoved the Wiimote down Jimmy’s throat, and the sensor part was sticking out of his open mouth.
Good idea, no?

Lexus Godface

In the original comics (and in the cartoon series) Sam effects entry by hurling Max through a door. If they do a really next-gen game with full physics and explorable environments, swing the Wiimote around to hurl Max just about anywhere you like. Then the player takes charge of Max as he uses a variety of ingenious and suitably violent methods to let Sam in!

Marco Gonçalves

Shake the wiimote like a cocktail shaker to make a (possibly explosive) cocktail;
Make the characters complain when the player points the wiimote at them;
“Punching”: a thrusting movement makes the item under the cursor to be
“punched”. Works as an alternative way to find items and a cool way to
interact with the game world;
A “pull” movement could be used to open a closet or a car door;
Use the wiimote as a flashlight or torch for some indoor puzzles;
I don’t know, maybe a fishing minigame? ;-)

Luigi Hann

How to control Sam and Max for Wii:
Walking: Hold the controller horizontally, parallel to the floor. Tilting the controller tilts the game world, causing Sam, Max, and anything not bolted to the floor to plummet to the new down.
Picking up an item: Once you have toppled Sam to the point where a useful object is within reach, hold A and B simultaneously to “grip” the object tightly.
Using an item: Continue holding A and B together, then flail the controller around, and release A and B at the appropriate time to let go of the object and send it flying! Remember that you can still control gravity by tilting the controller, so use that to guide the object to its desired location.
Winning the game: Not gonna happen. If you can make it down the street without sending Sam & Max plummeting to their death, consider yourself lucky. On second thought, consider yourself missing out, since making people plummet as much as possible is hilarious and fun.

Mikal Hitsøy Henriksen

While thinking back on Season 1 to think of anything that might be fun to do with a Wii remote, I remembered one moment that really hit my funny bone, which was the first time Max happened to be in Sam’s way, and Sam just smacked him sky high with Max going “Weeeeee!”

What if…. when Max is in Sam’s way, he just bumps into him and Max goes like “Heeeey, watch where you’re going”, and you have to do a smacking motion to get past him, complete with a SMACK sound coming from the Remote.

Andrew Holes

1. Alright, number one thing you got to have for motion-based stuff? Max’s chomping attack. So you have to hold the nunchuck and the wiimote above one another and open and close them like a mouth, as on screen, Max gnaws the enemy’s leg.
2. Sam’s gun control using the Wiimote, but I mean, that’s pretty obvious. I suppose this includes Max’s Luger and all, but the handcannon is where it’s at.
3. Steer the police cruiser like in Excite Truck (hold the wiimote sideways and use like a steering wheel). Switching back and forth from various forms of control is always classy and exciting! (or annoying, but those people are empty inside, anyway)
4. Fishing minigame! (you gotta have a fishing minigame)
5. As Sam & Max fight over answering the phone, you go into FPS view from Sam’s perspective and have to yank back and forth on the Wiimote to rest control of the reciever from Max’s grasp so YOU can talk to The Chief.
6. They’re the Freelance Police, so inevitably this’ll play into a corny joke where they use lances, from a barrel marked in large red letters “FREE”, on someone. Hold the Wii like a spear and chuck lances at your foes! (with a warning not to actually let go of the Wiimote, but who pays attention to THAT?)
7. Whenever Max pulls his gun, the screen cuts away to a FPS perspective for him, and you can mimic pulling a gun, with the Wiimote, from wherever the heck it is you think he pulls it from. Sam is still, of course, in the dark.

Dedi Hubbard

I’d like to see an action where you can toss Max around, gnashing teeth and all. Watching people swim would be fun as well (eg. Breast stroke).

John Hummel

What I’d like to see are: victory dances. How often have you been playing a game, and the character on the screen gets to do a victory dance? Mario twirls and sticks his hand in front showing off his latest Star, Link holds up both hands into the air to admire his latest gadget. Those crazy Final Fantasy characters throw their weapon into the air and pump their fists like they’re at a Bruce Springsteen concert.

So, I’d like to have a victory dance, or have a series of them! You never know what might trigger a victory, from not stepping on a cat - “Sam - you didn’t kill that kitten - good for you! Victory dance!” to fixing the tax code. “Max, I get to write off the shallow graves of
my victims as dependents! Victory dance!”

Tony Jacobs

I’ve not actually played the new Sam and Max games yet (I’ve been waiting to see if they for sure will show up on XBLA), but I do own the original game. One of the things that I remember about it was the ability to actually use Max for things. I think it would be pretty cool if the Wii remote could be used in that sense… do what you would be doing with Max to the remote itself. Obviously that could be applied to other item uses and puzzles in the game as well, but I think some fun things could be done with a Max-remote.

Sean Logan

Sam & Max would of course implement the simple point and click interface just as the PC counterpart utilizes. But I eerily envision there being some sort of new minigame that has you wave Max around like some sort of lagomorphic bludgeoning device. Or, for example, when interrogating the rat, you shake him as part of the conversation. Cake baking could be swirling the wiimote about in an imaginary mixing bowl.
The driving controls could use some ‘crazifying’ (or somehting). Perhaps the car can be controlled kind of like Excite Truck (sideways remote with tilting).
I could come up with more examples, but I have abstained from playing too much because I look forward to the Wii version so much.

LSK

Well, everyone seems excited about this series release on the Wii. WAITAMINUTE? SAM AND MAX IS GETTING RELEASED ON THE WII? Yep, excited all right. Anyways, I gotta say that the motion controls will be awesome, no matter how they’re done. The evil voices in my head say that there will be NO motion controls and the game will feel like Escape From Monkey Island, but I know they’re lying. (Why? Because Escape From Monkey Island… well, let’s just say ‘inhaled sharply’.) What I hope is that the controls are maddeningly simple, but not Madden simple. (Madden isn’t simple for non-sports nerds.) They’ll probably be using the Wii-mote as a pointer, similar to the mouse in any SCUMM game (of which Escape From Monkey Island was NOT.) Of course, there’s always the possibility of a forwards jab to ‘click’. Zap! Pow! CLICK! DSSSSSZSSZZZH! Oh! Another control idea: Nunchuck to walk (with added jokes about throwing nuns) and Wii-mote to choose ‘verbs’. Verbs are so 1990s, though. Nouns are the new verbs. So Wii-mote to choose nouns. We’d need a list of nouns, like “red” and “furry”. Furry, of course, in the noun use of the word. Clicking on one would cause a random comment to come out. On second thought, let’s stick with the simple controls.

narF

So, what control I think for the wii? Man, it’ll be so boring, I apologise in advance if you just fall asleep. Like, we already know that the wii remote is perfect for adventure game and especially point and click games so what more could I say to sound funny and original to win the game? Hum… let’s see here… Well, first, you could use the pointing feature of the wiimote to point at stuff. Yeah, I know, it’s brilliant. It took me a while to find this one. So, if we use the pointing device in the wiimote, this look a lot like a computer mouse. Yeah, I know, i’m just super awesome here. Of course you haven’t though about that, huh? And well, since we’re emulating a mouse here, you need to have buttons. And now you’re telling me “but a mouse have 2 buttons side-to-side and the wii only have one A button”. But I tell you, there’s a B button under. Wow, did you knew that? Yeah, and if you put the wiimote on it’s side, now the 2 buttons are side-to-side. This idea of mine is just to brilliant, and…

You are probably all asleep by now so I can finally use my secret weapon :: HYPNOTISM!

narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.

You waking up? Oups…. And then, you can also use the nunchuck to control stuff. But since Sam and the little rabbit (I think he’s called Macs or Maks) are already controlled indirectly by the wiimote pointer, then you have nothing to do (narF will win the contest) with the control stick on the nunchuck so you can use it for boring stuff like controlling the camera. Wow, i’m probably the first person ever to think about controlling the camera with the nunchuck, am I? narF will win the contest. But now, what about motion control? Well, I’m sure they will use that to detect highly-impossible-to-do moves like licking your elbow to start the game. Since it’s impossible to do this if you’re a normal human (that’s why I can!) the game will have an incredible difficulty curve and…

You should should be back asleep by now, huh?

narF will win the contest.
narF will win the contest.
narF will win the contest.
narF will win the contest.

hey what I’m I doing! What’s a Sam and Max game versus a million dollars?

Give a million dollar to narF.
Give a million dollar to narF.
Give a million dollar to narF.
Give a million dollar to narF.
Give a million dollar to narF.
Give a million dollar to narF.
Give a million dollar to narF.

So that’s what I think the control will be for that game. Don’t worry if you skipped some paragraphes of my explanation, or fallen asleep, because it was pretty boring. Yeah, and that’s why I won’t win. Sorry to have made you loose all your time just for that.

narF

Lyle Rawdon

I haven’t played a lot of adventure titles like Sam and Max, but I love the Nintendo Wii and think it will turn out to be a great game. Here are some ideas that I came up with:
~Using the wiimote as a writing utensil on screen to keep notes
~focus on physically opening things with vibration feedback, makes it feel more lifelike
~use the odd buttons as some type of lockpic device
~Some how use the odd button layout in the games favor, everybody loves the controller so it might help to bring attention to it
~You could somehow use color in the game for the wiimote to read, so you could have to find another color on the screen…or even a color in the room if the wiimote can pick up that sort of thing. I’m not great with computers and stuff, but I think my ideas are pretty decent, thanks a lot!!!

Patrick Roath

I want to have part of the mystery be solvable by using a scratch and sniff card. You use the wiimote to scratch the card and the nunchuck to brush off the material that gets scratched off!

Kyle Saric

Well this is an obvious one. Point and click with the wiimote! What more can you ask for? Well the there are a couple of other minor things that would be cool:

- As said, point and click using wiimote
- The microphone can be used for some sounds such as when opening doors etc
- No nunchuk controller needed (maybe in some mini games)
- A-button is PC’s left click
- B-botton is PC’s right click
- and other buttons are used for inventory etc

Bob Schwartz

-When a clickable item is moused over the wiimote should rumble like it does over the channels
-Are there driving portions in the game? If so the wiimote should be held sideways like a steering wheel.
-Is there a whack-a-rat game like in the original? If so you should be able to whack the rats with the wiimote. If not, it should be added to the wii version so the wiimote could be used to whack the rats
-Selecting things should be done by pressing the A button. Grabbing things should be done by pressing A and B button at the same time.
-Are there shooting portions in the game? If so shooting should be done with the B trigger, never with the A button.
-use the d-pad whenever possible over the + and - buttons.
-Don’t use the nunchuck

Michael Elwin Setiadi

Wiimote only:
Hold B + Motion: Control Sam (hold B is required to avoid unwanted movement)
A: Action (to interact with anything within the game world)
+: Pause
-: Open Inventory

Within Inventory:
Hold B + A on an item: Pick Item

Car Driving:
Hold Wiimote horizontal

Robert Stockdale

So as the game starts the menus are controlled with simple flicks of the wrist, but when the actual game begins the interactivity comes alive. You control Sam by moving your hand in the direction and making him get there quicker by moving your hands up and down. If you move the control too much, Sam and Max will become irritated and start to harass the player. While driving you must move the wiimote as the steering wheel and the nunchuk controls the speed. When controlling Max you just threw the control around and let that rabbit thing get to work.
Special:
Hold B+A on Max: Pick the crazy bunny up
Motion while Holding B+A: Swing the bunny to the pointed direction (smashing everything in place)

David De La Torre

Be able to play as the earwig: The game should have an attachment that looks like the gun.

Have sound effects come out of the wii-mote.

Um use the wii-mote as the weapons are used in the actual game, actually point (would be much easier with some attachment to use as a gun)

Yea something like that….go 4cr!

Kamikaze Ukiki

Alright then, here’s my entry. First of, obviously most actions like clicking on places to walk would just involve pointing to places with the Wiimote and pressing A. Opening the Inventory/Cardboard Box thing would be pressing B. Much easier than moving your Wiimote all the way over there. HOORAY LAZINESS. Then you could choose an item with the Control Pad, then press B again to select the item and close the inventory. Using the Control Pad would also be good for selecting conversation choices. For driving, I guess you could do what most driving/racing games are doing and use the Wiimote as a wheel. And on the control pad, left could be Horn, right could be Megaphone, down could be other objects (like the beacon), and up could be for returning to the Office. For the Gun, I guess you could point at the screen, like how Tippi comes up in SPM whenever you point the Wiimote. And for steering while using the Gun, I guess that could be the control pad until you put the gun away. You’d put it away by switching the Wiimote back to Wheel position. Well, that’s all I got. I hope this is good enough.