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Art Design vs. Graphical Power

In his latest ‘Multiplayer’ entry at MTV.com, Stephen Totilo relates a personal revelation he experienced upon popping Super Paper Mario into his Wii for the first time: Good art design can completely neutralize technical strengths/weaknesses in graphics processing.

Though some don’t seem to get it, I couldn’t agree more with what Totilo’s saying. Take a game like Okami, for instance. Try as I might, I can’t name a single title for 360 or PS3 that has as much sheer visual impact.

This kind of thing — it might be called an illusion, I suppose — is what Wii’s going to need, as it obviously can’t compete on a technical level. Let’s hope Super Paper Mario is just the beginning of bold, pioneering art design in Wii software.

Multiplayer: Nintendo Eye Candy

Totilo’s Related Blog Entry

source: Level Up

N Rumas - April 9th, 2007 - Reddit Facebook Twitter

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