Hello Player 1

In his latest ‘Multiplayer’ entry at MTV.com, Stephen Totilo relates a personal revelation he experienced upon popping Super Paper Mario into his Wii for the first time: Good art design can completely neutralize technical strengths/weaknesses in graphics processing.
Though some don’t seem to get it, I couldn’t agree more with what Totilo’s saying. Take a game like Okami, for instance. Try as I might, I can’t name a single title for 360 or PS3 that has as much sheer visual impact.
This kind of thing — it might be called an illusion, I suppose — is what Wii’s going to need, as it obviously can’t compete on a technical level. Let’s hope Super Paper Mario is just the beginning of bold, pioneering art design in Wii software.
Multiplayer: Nintendo Eye Candy
source: Level Up
N Rumas - April 9th, 2007 -
|