by N Rumas - 04.07.07

I have a love-hate relationship with Wii’s Virtual Console. First, the love: classic gaming goodness on my Wii, the Wiimote is awesome for NES games, the way each game has its own channel is cool, and the games (especially NES) look fantastic. There, that does it for the love. Now on to the hate…

You may have thought I’d immediately start whining over the service’s pricing, but I’m actually in the minority that doesn’t find the prices all that outrageous. Sure, the games are, in reality, far too expensive, but I don’t mind paying a few extra bucks for what I believe to be priceless classics from the past.
My main VC issue is this: If Nintendo’s big wigs are intent on selling VC games for mad profit, which they obviously are, they should make sure that customers get their money’s worth by ensuring titles are optimized on Wii, or, at the very least, live up to the standard set by the originals. The problem is that in the case of the most expensive downloads, N64 games, these things aren’t happening, and as far as I’m concerned, customers are basically getting the shaft. There are two major oversights responsible for this — omission of rumble and lack of Controller Pack support.
First up, rumble. I know, I know — I’m a self-proclaimed rumble freak who’s ranted on the topic around here before. Still, I simply have to go at it again. A whole slew of awesome Nintendo 64 games were enhanced via the Rumble Pack — already-released VC titles Zelda: OOT and StarFox 64 among them — and it doesn’t take a genius to figure out that Nintendo could easily allow support for this feature through the Gamecube controller. Why not?
Second, and perhaps more importantly, the company ridiculously claims that it’s not possible to include VC support for save data handled by N64’s Controller Pack. Heads up, Nintendo: Emulators created by fans have supported this feature for years. Thus far, Ghost Mode’s complete absence from Mario Kart 64 has been the worst casualty of this oversight, but if Nintendo fails to address the problem in the future, other classics could likewise take a serious hit.
While these two oversights are a bummer in and of themselves, what irks me even more, and what should really bother you, is the attitude Nintendo is showing here. The firm is basically saying, ‘Despite the fact that we’re charging premium prices and making nothing but mad profit from VC releases, we’re not going to spend an extra day or two programming in a couple features that would make the titles true to their original compositions. The fans will buy them anyway.’ Total bull, as far as I’m concerned, and such an attitude also shows a striking lack of esteem for the games themselves.
It’s not too late for Nintendo to do something about these issues, though. If enough fans make noise, Rumble/Controller Pack support could be enabled in future releases, and already-released titles could easily be patched. So if you feel like you’re getting the shaft, let Nintendo know how you feel. Tell them you want to be able to experience your favorite N64 classics in their complete, original forms, not downgraded by blatant corporate laziness. At ten bucks a pop, that certainly isn’t too much to ask.
image: Webbsta











Great article. Although, at least at this point in time, these things don’t upset me, I have to agree with you. As a sidenote, the VC makes it almost too obvious that the future of games will be through digital distribution. This excites me, despite any hurdles this may bring up. I’m starting to get to a point where I wish there was just one core system, although there are many reasons that would deem this impossible, unfortunately. But I wish there was just one system that played all the games available. Like watching all the DVD movies on your DVD player. I have all systems, and it’s just starting to get pretty ridiculous. Maybe digital distribution will allow this in some ways. I don’t know. Anyways, great article, Rumas.
Matt - 04.07.07 11:47 pm
Another thing I’d like to see: DS support. Some of the bigger SNES games might be a little tricky to fit into the 4MB of RAM on the DS, but Nintendo could easily make all the NES games transferable to DS with only the slightest bit of elbow grease.
Also, it would be nice if we could download DS demos like the ones given away at in-store kiosks. Obviously, they’d want to time limit the demos or whatever, but I think it could be a good sales and awareness boost.
Carl - 04.07.07 11:52 pm
I think they would sell a boatload more of these games if they were 1/2 to 1/3 the price. I know I would buy more. Most of the NES games I can only see myself playing once or twice, sorta like quarters in an arcade. I can’t justify $5-$10, so instead of them getting lots of my money for cheaper games, they see almost none of it. So far I only have a couple VC games. I’ll only get the ones I really want. No impulse buys.
Fuzz - 04.07.07 11:53 pm
true. its out of impulse buy territory at this point. a major missed opportunity.
N Rumas - 04.07.07 11:58 pm
Good points, and I do fully expect to see improvements over time.
We know they have the update system set up for games, and it’s already been used. It’s just a matter of time and us writing in.
Even out of impulse buy, it’s still a good profit engine, and Nintendo knows that for now. Just like the Satelite Service, I expect them to go slow at first and then start ramping up once they have it going smoothly.
Unlike the Satelite service of course, they will stick with it.
By the way, do you have and use the DS Rumble Pak?
It’s quite good for the Lite and makes games such as Hotel Dusk and Mario and Luigi: Partners In Time, that much better.
If not, why not?
Kenofthedead - 04.08.07 12:05 am
My problem with the virtual console: there aren’t enough good games getting released on a week by week basis. Nintendo and 3rd party publishers have a wealth of great games, and yet we’re lucky if we actually get 1 good game come Monday.
David - 04.08.07 12:09 am
Haha, I always turn rumble off! It annoys me.
mizzle - 04.08.07 12:26 am
Rumble’s annoying, and I’ve never used MK’s ghost mode.
RageTreb - 04.08.07 12:39 am
“My problem with the virtual console: there aren’t enough good games getting released on a week by week basis. Nintendo and 3rd party publishers have a wealth of great games, and yet we’re lucky if we actually get 1 good game come Monday.”
This is more of a “can’t please everyone” issue than anything else. Blowing their whole load in a few short months isn’t good business sense either. Considering a lot of people haven’t even played half of these games (or perhaps even heard of them, particularly in TG16’s case) you’re just going to overwhelm people. They could help balance that by offering timed demos of some sort, I suppose… but clearly that’s not happening.
I personally have issues with the actual presentation as well. I don’t know if I was spoiled by the Activision Anthology or something, but how difficult would it have been to include a neat 3D boxart or something? For $5 for a 100kb NES ROM (on average, some are way smaller, some are larger), it’s certainly not a bandwidth concern.
Nintendo is going to make shitloads of money off of this regardless as to how they set it up… but I have to admit I’m somewhat disappointed by their methods thus far.
Tony - 04.08.07 12:48 am
As I have not yet downloaded any N64 games, I haven’t had any problems with it. And the only two N64 games I intend to download (currently) are Mario 64 and Star Fox 64 (Why not OoT? A) I still own it, and B) I personally think it’s not that great these days anyway, but that’s my opinion).
Those points aside, even still, I do intend to download Star Fox eventually, and when I do, the lack of rumble is somewhat dissapointing. But honestly? For $10 I don’t think that’s too bad. I do agree that Nintendo’s ADDITION of the rumble feature through the GCN controller really wouldn’t have been difficult, and shoulda been a no brainer. But it’s nothing that I find terribly upsetting.
As for Ghost Mode in Mario Kart 64…Uh…What is the big
!&^%in’ deal? Honestly, racing against a ghost, in ANY of the Mario Karts, was never something I felt was crucial to the game, or even that fun. “Wow, I can race against myself.” I don’t see the big damage myself, but I never found much fun in Ghost Racing Mode.
Anyway, my biggest complaints are
(a) Similar to David, I have an issue with the titles currently available. I don’t agree with David’s statement so much, but the Genesis, Turbographix, SNES, NES, and N64 have a slew of titles, many of them great. And while I’ve gotten some long awaited games…Link to the Past, Ghouls N’ Ghosts, Gunstar Heroes, Altered Beasts, Bonk, Mario 64, Super Mario, etc etc…It just seems there should be more titles available, and many of them should be of better quality. I mean, what the hell is Solomon’s Key?
(b) While $10 is reasonable for a 64 game, ummm…it’s also a bit much. I mean, come on. Xbox Live downloads, to the extent of my knowledge, are much cheaper. And they’re getting games like Symphony of the Night and the arcade TMNT. It’s just…I’ll pay $8 for Ghouls N’ Ghosts (and I did) and Sonic, and $10 for Star Fox and Mario, but don’t expect it to happen to often.
Oof - 04.08.07 12:55 am
$30AUS = 2000 Wii points = Me buying console games and not VC games! (Especially when I bought Monkey Island 3, Europa Universalis 2 and Port Royale 2 for $30).
I probably won’t be downloading many 64 games anyways, we still have about 40 of them and its unlikely that Nintendo will be releasing games like Body Harvest and Harvest Moon antways. Though Pray that if they release Aydins Chronicals that the bugs are fixed 0_0
Bainick - 04.08.07 1:06 am
Might I ask where the picture posted comes from?
Also, I agree with pretty much all of it except rumble, which I still think is one of the most pointless features… I mean, you might as well shake your leg when you hit something, because it’s pretty much the same feeling.
Wish we had something that would give you a small shock when you got hit or something. It would be like a form of behaviorism to make you better, lol.
Wilford - 04.08.07 1:49 am
I was sort of shocked at realizing that they didn’t do the rumble/ghost thing. I was even more shocked hearing that they said “it couldn’t be done.” To me that is almost on par with Sony’s “No rumble for Six-axis LOLZ IMPOSSIBLE” rant that is, according to the information on the interwebs, something that is about to be remedied.
As for high quality games coming out. I was pleased to see Splatterhouse, if only for nostalgia. But my single request remains unheard, echoed to the wind: Earthbound plz.
Captain Ajil - 04.08.07 1:49 am
Best investment as far as purchasing VC games:
RPGs: 10 to 200 hours depending on the game
Adventure: 2 to 40 hours depending on the game.
Puzzle: Endless replay value.
Action games are not that long, but are a good buy.
I have: Bonk, New Adventure Island, Military Madness, Donkey Kong Country and Beyond Oasis. Bonk and New Adventure Island are the short ones but still give 2-3 hours of fun each.
Now consider this: going to a movie is anywhere from $5 to $10… for a movie that last an hour and a half to three hours tops (or more in some exceptions).
I live in Mexico, and over here games for the NES used to be $60 back in the day. Genesis and SNES games rounded the $60-80 price range. TG-16 was never “released” over here. N64 games used to sell for $60-100. And finally, right now Wii games are around $60-70.
I have spent $34 on 5 games and already finished New Adventure Island and Bonk, while I’m on world 2 on DKC, level 6 on Military Madness and still haven’t started Beyond Oasis. My $34 have given me over 6 hours of fun with at least another 10 ahead of me. That is ok with me.
EdEN - 04.08.07 2:07 am
Wilford: here’s the link for the original pic: http://tinyurl.com/2vo49e
N Rumas - 04.08.07 2:09 am
for some reaon i STILL havent got round to buying anything from the VC. I’m not against buying points to download games- my 360 is slowly filling up with arcade goodness and i mark dates on my calender for coming home to reach decent enough internet for the thing to let me connect to live to buy stuff in the first place. I would even go as far as to buy games on live that nintendo has on its VC TBH. Why? well, it takes ages for them to do it, but you cant say that microsoft dont force people to put at least a LITTLE effort into porting games. enchanced versions, online play, downloadables, ACHIEVEMENTS…it all makes nintendos effort seem like a massive ripoff tbh, and as much as i love some of the classic games up there, and wouldnt mind buying them again if they came to the 360,without that added inscentive of *new* features, the VC falls short and i find myself digging out the megadrive, or seeking the GBA versions- oh yeah, the music may be compromised, the price may be 500X VC, but its portable and the resolution isnt going to look all funky.
ALH - 04.08.07 6:11 am
I just sent a e-mail to Nintendo, have someone else done the same thing?
DSboy92 - 04.08.07 7:44 am
right on, dsboy — everyone should!
ALH: yeah, i know what you mean. stuff on xbox live is enhanced, and thats cool. think how awesome it would be if nintendo put that kind of effort into vc releases. online excite truck, anyone?
N Rumas - 04.08.07 7:55 am
I was one saying that the virtual counsel prices were fine. But I just got a PS3 and after seeing that Crash Bandicoot and were both only $5.99 the $5 I paid for the old NES Zelda started to seem steep. After all Sony is charing only $.99 more for the vastly more complex PS1 games. Maybe Nintendo is ripping us off.
Micro - 04.08.07 10:26 am
Don’t you mean Excite Bike? =P
Nah, just joking, don’t take me seriously.
But yeah, as a Wii owner who hasn’t bothered buying any points to spend on VC Games in the first place, I don’t really have anything to complain about. But for the sake of Mr. Rumas and other enthusiastic rebels I’ll put across a point anyway.
StarFox 64 - Rumble ≠ StarFox 64 + Rumble
No way. It’s just not the same. When I blow up Andross’ Base in Venom, I want to FEEL my victory! FEEL it! Because victory feels good.
On a VC it seems I wouldn’t get that, and although it’s still a freakin’ awesome game, it just doesn’t have everything SF 64 was supposed to.
There, thanks for reading. I’ll be in the Car.
Oktakop - 04.08.07 10:40 am
lol, yeah i meant excite bike
N Rumas - 04.08.07 11:28 am
I completely agree, I just put this up on Digg so everyone should go Digg it. I really think if Nintendo wanted to fix it they could. My digg name is: OldGhosts
Lyle - 04.08.07 12:43 pm
Sorry I forgot to include the link:
LINK
Lyle - 04.08.07 12:44 pm
The games are not at all out of impulse territory at this point… that’s 100% where they’re sitting. Everyone I know with a Wii has at least one virtual console purchase, some people have five or six (most have two or three). These aren’t by and large people who buy things on iTunes or that sort of thing, or people who are hardcore old school or retro gamers either… they just have fond memories of some old games, saw that the Wii had a store, and picked a couple of them up. If you have disposable income enough to blow $9.50 on a movie ticket, you have disposeable income enough to blow $5-10 on a downloadable game. That’s also why Nintendo went with points - to up the impulse buy factor. Even though points relate straight to dollars, by making you charge up a “points card” first, they basically set up the buyer to think “well, I already have these points… now what can I spend them on?” It’s probably not the ultimate situation if you’re onto them, but it’s clever from their point and not that bad, really, compared to how shitty it could be (cue Penny Arcade comic about Sony store).
Jake - 04.08.07 1:36 pm
digg’d, thanks lyle
N Rumas - 04.08.07 1:40 pm
Jeez Rumas, you hit the nail on the head. That’s the reason I haven’t bought a single N64 game or Kid Icarus. They’re cutting out features but what do they care? If we keep on buying up the shit like mad, nothing’s going to change. Nintendo would only hear us if we began to boycott VC games entirely. But some people are too stupid to join a mass boycott. My friend buys every VC game that comes out. EVERY ONE. He’s the reason why Nintendo won’t give us a better product.
so the solution is: STOP BUYING VC GAMES.
destroyallmonstersmelee_man@hotmail.com - 04.08.07 2:07 pm
oh and also: don’t release VC games on Monday you IDIOTS (Nintendo). Who the HELL wants to buy a game on a work day?!? Put ‘em up on friday and your sales will double. Geez, sometimes I wonder if the bigwigs and NOA are retarded.
destroyallmonstersmelee_man@hotmail.com - 04.08.07 2:08 pm
An observation about price: if this is a five-year console, then in 2011 $10 will buy you what $8.50 will today because of inflation. Unlike many service providers, Nintendo is locked into flat-rate pricing for the life cycle of the console, unless they take the unlikely move of raising VC prices. So these initial prices do seem high, but a $4/$6/$8 or equivalent would run the risk of digging into profits in the future.
On a side note: I actually don’t own a virtual console title, and I’ve had my Wii since December. I’m not sure why. I guess the DS provides me my olde skoole fix.
MaxVest - 04.08.07 2:56 pm
20 bucks for Wii points is a rip-off..
Marv - 04.08.07 5:50 pm
I drawed the original picture in the article…
You can check out the full version at my website
www.webbsta.com
Webbsta - 04.08.07 6:02 pm
Pricing I can live with. In most cases, yes it will get you a physical copy of the game but that also includes having to connect your old console and if you have a HT setup, going through 4-5 things to get to it. I have to turn on 4 things to get to start the Wii alone (TV, Receiver, Switcher, Wii) and that doesnt even include switching them to the corrent inputs. That is just an example of people with larger set ups, but keep in mind the convenience of having the game right there. I own LTTP on SNES and GBA, however playing one of my favorite games on a big TV again warranted the purchase.
Rumble and Controller Pak are oversignts. Nintendo being IMO one of the best companies to take care of their customers, I believe will address the issue eventually. The are also only issues with N64 consoles, maybe they have something up their sleeve for adding rumble to some older titles. Games that really took advantage of the controller pak were far and few, ghost data is fun but I only recall using the controller pak to bring data over elsewhere for multiplayer. Missing that aspect only affects the minority.
Release schedule is a tricky thing. All in all its a business strategy. If they release a Mario and a Zelda, some people would decide would I get Mario or Zelda? Release Mario only with some scrappy titles, a customer will buy Mario no doubt. Week or two later, Zelda with some scrappy titles, the customer bought Mario will buy Zelda also. Bottomline you don’t want your products to compete with themselves. Those leftover points will likely be used on a NES game likely too. Joe Nintendo sitting around with 500 points will do so. Consider the large library and how great it is that we’re guaranteed something every week (vs Marketplace and PS3’s thing).
We’re very very early in the console’s life. 5 months or so? Look at all your free channels and see that your $250 investment is paying off. Theres stuff to do even though you may not want to do it and no one is forcing anyone to buy VC titles.
JR - 04.08.07 6:04 pm
Very nice article, N RUMAS. The one area where I’d most like to see Nintendo improve on with its Virtual Console system, is having demos of games. It could be a very short, single level, or even on a 10 minute timer…but something, anything. That’s what I’d like to see added for free.
Paul Gale - 04.08.07 7:26 pm
That problem is pretty much tripled in Europe. Not only are some of the features borked, but SNES and NES games don’t run at their proper speeds (they’re still at PAL 50hz speeds even though the screen ratio’s fixed), and worse still, Sega’s being even lazier about their lineup. I would’ve had twice the amount of VC games on my Wii if I couldn’t do a better job of emulating them through homebrew on my PSP, and that… THAT’s just sad.
MrPerson - 04.08.07 8:04 pm
I wouldn’t mind paying 10 dollars for something like Paper Mario (Release it NOW Nintendo), but for some of the little known or crappier titles I’d like to see cheaper prices. I’m all for them charging premium for some of their star titles, but give us the lesser titles with a discount.
Rumble….I don’t see it being worth Nintendo’s time to implement it seeing how only very few of the Virtual Console games would actually use it (Just some N64 games, a lot of people who never even played those games with rumble, possible exception is Starfox as I’m pretty sure that came with the rumble pak…). I see Nintendo is being a bit lazy with the whole cartrage problem as with Kid Icarus and Mario Kart, but really, it doesn’t seem worth it for them to change the code just for some cheats and ghosts.
yanipheonu - 04.08.07 9:05 pm
thanks for coming around, webbsta! linked to you above
man, that poster never ceases to amaze me. phenomenal stuff!
N Rumas - 04.08.07 9:43 pm
Rumble nothin, I just want my friggin Kirby’s Adventure to play at full speed! It totally confounds me as to how an NES game could lag a Wii, except very very bad coding. Not very happy with that purchase. If they could just snip $2 off of every game I think they’d be in a much better place. And where’s all the damn Wii-ware??!!
Atomsk - 04.08.07 9:59 pm
and i had toally forgotten about the whole DS game demo thing. that really wouldn’t take much effort and would make a real lot of people happy.
Atomsk - 04.08.07 10:07 pm
I want rogue squadron…and i want it now
allen - 04.08.07 10:58 pm
I got a similar problem dude. I just got a 1992 Pontiac Firebird to replace my now shot ‘73. The this is f’ing sick. One problem, I got a custom intake and some headers on that thing and its not fitting on my new rig. Could you give me some pointers on how to go and get a cool site like this up to get GM to hook it up.
Thanks
You - 04.08.07 11:14 pm
OOF’s post makes me cry. Ghost trials have kept me playing the old Mario Kart games for years, and Solomon’s Key is one of the greatest 8-bit puzzle games there ever was…
stuminus3 - 04.09.07 12:23 am
Other problems:
Non-customizable controls - From what I hear, it’s impossible to play some SNES/N64 games on the Gamecube controller becuase of the crappy scheme
No upgrades (graphic fixes, online play, etc) - one of the reasons I’m jealous of XBLA
Block system - I wanna know just how big these things really are so I can complain about how slow they download
O_o - 04.09.07 12:25 am
Well, they DID fix the scrolling issue Military Madness had, and it’s been announced they’d make changes to games. I don’t think Nintendo is above adding features to better the experience.
viewtiful dru - 04.09.07 12:30 am
lyle, your digg really started something: LINK
3rd in gaming, should break 1000 soon. nintendo, please notice
N Rumas - 04.09.07 2:20 am
My complaints about the Virtual Console are these:
1. My PAL Mega Drive and SNES (576i) games don’t work properly when I use my component cable. I get half a screen of garbage. The home screen looks fine however, indicating that it is possible to have the games display properly.
2. Super Mario World is unplayable on the GameCube controller, even though the shop channel says it’s compatible. The buttons work of course, but are mapped in a ridiculous way.
3. The shop is horribly slow to load and navigate.
4. Points are non-refundable and I would like a refund.
Peter Mackay - 04.09.07 3:49 am
I go to school for game programming, so I have a decent enough background to at least have some standing argument. While your comments do make logical sense, (who wouldn’t want to have rumble in the VC games), there are some simple problems. No one has the time to sift through the archaic assembly code of the original Super Mario Bros to put in a function that will allow the Wii remote to rumble when you hit a coin brick. You have to imagine that every game written has completely different code. It would take a fine group of programmers a full time job to be able to interpret the old code enough to add in extra functionality for one game. It just would not be cost effective to get in there and monkey around to please a few extra people. In addition, who has the original libraries and uncompiled source code of all of these old games? Nintendo didn’t make every single game on the list. Companies like Konami, that wrote game code, likely aren’t going to take the time to track down 20 year old code to throw in some extra features. It would be easier to take the finished and compiled ROM, write an emulator for it, package and sell it. It is just that much simpler.
As far as the N64 games not supporting the memory packs, it has nothing to do with the game, but instead, the emulator. The game will still look for the memory packs and poll the hardware (or emulator) for that device. It would just take some programming to edit the emulator to create a virtual memory pack that the game would recognize when it is searched for.
The simple fact is that this stuff takes lots of time and costs lots of money. Nintendo has plenty on their plate and have a lot of cool things that are up and coming for us all. They have their hands full making the next generation games and couldn’t spend the time re-hashing old code for some extra pizazz. Just be happy that the VC games are there. It is a simple touch that didn’t have to be there. But Nintendo is renown for doing really awesome things, so they put it in. Admit, it is like Christmas all over again every Monday when new VC games are released, with or without extra features.
Are the games overpriced? Well take some of those VC games and look them up on eBay and I think you will find that the prices aren’t that far off for most of the titles (if you can even find them online). Most good NES games are about $5.00 online and I don’t think a 500 point pricetag is worth whining about.
JPFlash - 04.09.07 4:25 am
i’m only talking about rumble in N64 games that *already had it* to begin with. i don’t think that would be too difficult.
N Rumas - 04.09.07 4:58 am
yeah a refund would be nice.
although im inclined to believe that if you complain enough, nintendo will help you out, as they have had a good track record with customer service
pbanker - 04.09.07 5:00 am
Agreed, those N64 games should have the rumble support, if the game already had it. That is one of those things that may come up in time. It really depends on whether they decide to put a lot more work into the infrastructure of the VC emulator.
I believe that the primary concern is making a feature for those who can’t enjoy it. The only device for the Wii that has rumble is the Wii remote. If we are talking N64 VC games, the Wii remote can’t be used to play them. Now we are assuming that the consumer will then purchase a GameCube controller to play the game because it has rumble support. The Classic controller does not have rumble in it. Even still, it wouldn’t be cost effective to create software assuming that people purchased GameCube controllers to play the VC games. They are better off assuming that people are going to buy Wii hardware for the Wii.
Take the PS2 for example. There is only one game that took full advantage of the HDD/Network add-on, and that was Final Fantasy XI. What sense would it make for Sony to force developers to add functionality to their games for a device that does not come with the console? It is just extra fluff that costs the developer money. You couldn’t even guarantee that people would buy the device to experience the extra features. The developer spends extra time building a support base for something that will likely not be in use, when they could spend their time/money improving the game. In the games/console development industry, you always have to assume the most fundamental hardware case: the consumer bought the console and nothing else.
But you know, time will tell. Who knows? They may make a rumble enabled classic controller if they update the emulator and put out more N64 VC games. But we will just have to wait and see.
JPFlash - 04.09.07 5:16 am
good points all around, jpflash.
N Rumas - 04.09.07 5:25 am
JPFLASH - the GC controller is inexpensive compared to the PS2 HDD. Plus an entire generation of Nintendo gamers that upgraded to the Wii already own the controllers. That should be reason enough for inclusion of rumble for N64 VC games.
There’s really no reason why it shouldn’t be there when, as people have said, hobby project emulators have features such as controller pak emulation working for years.
Falco - 04.09.07 8:16 am
Having rumble is a nice feature but, I don’t need it that badly to enjoy a game. Besides if you want rumble in Zelda OOT go get the bonus disc that people got when preordering the Wind Waker. One thing for Virtual Console games I hope Nintendo doesn’t mess with again is the disabling cheat codes or changing passwords like in Kid Icarus.
Silentbob - 04.09.07 9:17 am
Here are my 2 beefs:
1.) Pricing… no not the actual cost, I mean the points system. Think about it, I bought Sonic, Bomberman, and Zelda. I had 100 points left over. Could I convert that back to $1? No. So now I have 100 points. I decided I wanted another game, could I go and get 400 points to buy it? No. I have to buy at least 1000 points. So now, to buy a 500 point game, I need to first get up to 1100 points. So now I have my 500 point game, and 600 points left over instead of 100 points. Kinda forces me to buy a new game now doesn’t it? I wish Nintendo would just use good old currency. It works for everyone else in the real world, why not VC games? I mean my Wii didn’t cost 250000 Wii points, it cost 250 dollars. Why can’t VC games be the same? Then I could go buy my 1900 points worth of games for $19 and not have points sitting in my Nintendo account that I never really wanted.
2.) Incentives. I have an NES, SNES, N64, Virtual Boy, Game Boy (pocket, color, advanced, and DS), GameCube, and Wii. Not all of these systems were successes like the Wii, some were flops. Each of them has a serial code. Why can’t I type in my NES serial for a free NES VC game? Give me some incentives for being a Nintendo supporter for 20 years! I mean we all know an NES game selling for $5 is making huge profits for Nintendo, how much would it hurt them if they gave each serial number a free game? Or even just a discount, 50% off one game. I’d buy more if Nintendo gave me some incentive. Right now I refuse to pay $5-$10 for a cartridge I already own. I’ll only buy games I never had (like Sega Genesis which I never owned). It really bothers me that I have $10000+ in Nintendo hardware and games and the big N refuses to offer any incentives. When I email them, they just say ‘we have no plan to offer any discounts.’ Well maybe more people should email them and complain!
codemastr - 04.09.07 9:39 am
Rumble - agree
Save data - agree
Pricing - disagree (it is reasonable people!)
Structure - agree (it’s too rigid, one cannot compare 2 games solely on the platform)
In PAL land Sega needs to sort out the freaking 50hz versions too.
Spence - 04.09.07 10:04 am
They should at least drop the prices if they wont include the rumble and other features
Jared - 04.09.07 10:54 am
I want to buy Zelda OoT, but I don’t have broadband at home. I tried using a 56K modem, but it’s almost impossible to download the firmware update (I couldn’t download more than 4-5MB out of 20-30MB of the update, before the –noisy– phone connection is dropped). Can Nintendo make the Wii Shopping Channel available for PC’s connected to Internet (Probably by entering the serial number of the users’ Wii console to avoid piracy)? I’d then be able to buy Zelda from the Office, Cyber Cafe, or maybe even from home with my 56K modem by using a download manager (to be able to resume downloads). That’d be great!
Carlos - 04.09.07 11:54 am
Nintendo COULD make the Wiimote act as the rumble for N64 games, but they would also need to release a “clip” to hold it on the back of the classic controller. Might just be the solution to all the complaints.
EdEN - 04.09.07 12:57 pm
Totally agree on the Rumble, I have not bought any N64 games for this reason. When I found out that VC was not going to include Zelda64 w/rumble I went and acquired it for the Gamecube for not that much more. (actually it came with 3 other games and it will be cheaper in the long run)
The price is a little high but not enough to complain about.
My biggest gripe is where the heck is Super Metroid 3!?
Marco - 04.09.07 1:20 pm
Time trials in Mario Kart just aren’t as fun without ghosts.
Zaita - 04.09.07 1:44 pm
If they would provide a way to take the VC games on the go with the DS then that would make it worth every penny. It wouldn’t be hard to do… just make an memory adapter for the GBA slot and a DS cart that are compatible together and can to hook up to the Wii via USB or wifi. Make an extra channel that will allow you to transfer between the two.
AJ - 04.09.07 2:02 pm
Is it even possible to 100% complete Ocarina of Time without the rumble? Isn’t there like a heart piece or something you can only get with the stone of agony? I mean, I played it on the Gamecube with a Wavebird so I wouldn’t have been able to finish it anyway if that’s the case, but it seems kind of funny that they would actually sell a game you couldn’t complete.
raindog - 04.09.07 3:55 pm
The lack of features doesn’t really bother me, but cheaper would be good (still haven’t bought a Wii yet, because of the prices of software, if you think the Wii is that much cheaper than the PS3 when you consider software… think again).
Joey - 04.09.07 5:02 pm
We agree that the features can be added to the Wii, and perhaps Nintendo will listen to your suggestions. We wrote an article on what you wrote, which can be found on: http://www.qj.net/4-Color-Rebellion-s-N-Ruman-is-unhappy-wit h-Nintendo-s-VC-/pg/49/aid/88930
TeamQJ - 04.09.07 5:32 pm
About OoT, no, you don’t need the Stone of Agony to get that one heart-piece, the Stone of Agony is entirely optional.
About the lack of Controller Pak support, does that mean games that use the Controller Pak completely for saving won’t be on there?! That’s ridiculous. Emulators have been doing it for years. While it’s not a first party game, Turok always required you use the Controller pak for saving, not to mention Hexen and some other games…the lack of some pretty awesome games on the thing is a bit of a bummer.
Way to give people ANOTHER excuse to simply pirate the things. Way to go.
“When I found out that VC was not going to include Zelda64 w/rumble I went and acquired it for the Gamecube for not that much more. (actually it came with 3 other games and it will be cheaper in the long run)”
On a side note that’s probably the best “collection” that’s been out in years, my bro got it used (the only way to get it if you didn’t get the Gamecube deal it was originally sold with), and it is a wonderful disc (The Original, Adventure of Link, Ocarina, and Majora’s Mask, ON ONE DISC). Right up there with my beloved Mega Man/Mega Man X Collections and my bro’s Sonic Collection.
Baramos - 04.10.07 1:33 pm
Nintendo: “Rest assured that your e-mail will be forwarded on to the appropriate department for further review.”
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125vd4sghg - 04.24.07 4:19 pm
I like matts idea about one console. I think the most likely way that might end up working is if consoles were whitebox items that manufacturers could buy a license to make. The only bad thing about that would be what happens when they are customized and become incompatible.
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