by N Rumas - 10.21.06

I don’t know about you guys, but rumble feedback is something that I find extremely important. I’m so crazy about feeling the action in my hands that I never, ever use my Wavebird — it’s rumble or bust for me. The deep vibration offered by the GC, PS2 and Xbox controllers really makes me feel as if I’m in the game, and suddenly playing without that feeling massively distances me from the action. This generation, unfortunately, it looks like Microsoft is the only company that’s offering a rumble on par with that of the last era.

As you may have heard, Sony’s Kaz Hirai has been busy trying to justify Sony’s decision to leave rumble support out of its PS3 controller, the awkwardly named ‘Sixaxis’. First, it was attributed to incompatibility with the tilt sensor, but that was nothing more than a cop-out. Hirai has moved on to calling it a strategic move, even saying that it was done to keep the price down for consumers, but it doesn’t take a genius to figure out that the real reason for rumble’s exclusion is the legal battle that force feedback firm Immersion has been waging, and winning, against Sony for some time now. Immersion’s president, Vic Viegas, responded to Hirai’s comments, stating that rumble could very well be implemented into PS3’s controller with no significant increase in cost. He went on to predict that consumers are going to be unhappy with Sony’s decision, and that sales will suffer as a result.
I don’t know about the majority of gamers, but I can speak for myself in saying that without force feedback, PS3 is a much less attractive proposition. I’m not too excited about any PS3 games to begin with, but those that I am excited about seem far less alluring without rumble. Take Factor 5’s Lair, for instance. The game looks incredible, and the idea of the controller acting as virtual reins to control your dragon sounds like an incredible concept, but I can’t imagine it being all that involving without any physical feedback. I’d say a lot of gamers are going to feel the same way, and a number of recent impressions of PS3 games have mentioned a feeling of disconnection due to the lack of rumble. This issue has made Xbox 360, with its excellent controller vibration, a much more tempting purchase for me, and I doubt I’m alone on that. I think Immersion’s president is right — Sony’s bosses are likely going to look back on this generation and wish they’d just swallowed their pride and paid Immersion (= paid Microsoft) to license the technology.
Now for the console I really care about — Wii. While I’m certainly happy that Wii does indeed feature built-in rumble, I can’t deny the fact that I’m disappointed it’s only in the Wiimote, absent from the Nunchuck and the VC Controller. The latter means no rumble for N64 games, and combined with the fact that GC controller compatibility looks like a no-go for our 64-bit faves, I’m pretty bummed out. Added to that, the Wiimote’s rumble is rather bare bones, featuring no varying degrees of intensity — it’s a weak on/off affair, not the deep vibration offered by GC’s controller. Some sources have actually said it’s more like a buzz than a rumble, and that kinda sucks. I can only hope that as time goes by and technology advances, Nintendo will release Wii controllers with better rumble functionality. Imagine having a nice, deep rumble, not only in the Wiimote, but in the Nunchuck as well. In Zelda, for instance, you’d feel sword clashes in the Wiimote and shield impacts in the Nunchuck. Sounds like a much more immersive experience to me.
While I’m not really trying to come down on Nintendo here, it does seem a bit more could have been done when you consider the Wiimote/Nunchuck’s combined price tag of sixty dollars. Look at Xbox 360 as an example. Forty to fifty bucks for the excellent 360 wireless controller, which features dual rumble motors with adjustable intensity to conserve battery life. I’d wager that another simple on/off rumble motor, like the one in the Wiimote, could have been featured in the Nunchuck at little extra cost. With user-adjustable intensity, battery life probably wouldn’t be a big issue. Add in the fact that Nintendo faces virtually no threat whatsoever from Immersion, and it all adds up to a missed opportunity, if you ask me.
Still, with Nintendo being such a huge proponent of force feedback — the company claims it invented the technology, after all — there’s reason to hope that Wii will feature better rumble functionality down the line. The console seems to be following quite closely in the footsteps of DS, and considering the awesome changes that the ‘lite’ revision brought just over a year after that system’s release, who knows what’s in store. Until then, we’ll have to make due with feeling the action in just one hand, not two. Rumble freaks like me might be left wanting more, but hey, as Sony’s shown us, things could be a lot worse
Note: If you’re interested in hearing how Nintendo hasn’t been implicated in Immersion’s legal battles regarding vibration technology, click here and here.











Well, in my opinion, this is one of the things that pisses me off about Nintendo.
Why can’t they simply create ONE god damn definitive system? There always has to be revisions like the Lite, the SP, the Pocket, etc, with virtually NO difference (in most cases), except design.
Sounds like Nintendo’s pretty greed to me.
Rasengan_Master - 10.21.06 1:49 pm
I agree.
I hope Sony, as a whole, get’s over whatever it’s going through and eventually stop lying to it’s consumers because frankly, I’m fed up with it. I’m surprised more people aren’t vocal about it. And with recent news that the PS3 Controller is all around cheap and uncomfortable, it seems history will repeat itself. It’s the PS1/N64 all over again.
Which brings me to the Wii. I’m dissapointed that the Wiimote doesn’t have the amount of rumble support that the gamecube controller had last generation. I’m pissed of because I thought the VC controller did have rumble. What’s the point of having it if it doesn’t support rumble? It’s mind-numbingly dumb. And I was looking forward to using it for Smash Bros. which I was sure the game would support (hopefully). OH well.
The Nunchuck is horrible to think of. How do you play with the thing without any rumble? Does it atleast have wheight to it?
TheManInWhite - 10.21.06 1:50 pm
Does rumble really matter that much? At all? It was a fun little gimmick in Metal Gear Solid, when Mantis uses his telekinesis to “move your controller” and Rez’s vibration function was a good use for it as well. Also, I liked how Ocarina of Time used it to point out secrets but that’s only 3 games I can think of where force feedback actually added to the game. Everywhere else its just, you get hit, the controller vibrates. I for one see no real use for vibration, unless a developer actually comes up with a clever way to integrate it into the game, and that’s extremely rare.
David - 10.21.06 1:51 pm
I always love it how Sony pretended that Rumble was their idea in console games when they had to invent a whole new controller, whereas the N64 was ready for it from the beginning (even if it wasn’t yet implemented).
Was anyone else a member of nintendo power back when the rumble pack movie was sent out? It features a scientist at Nintendo (oh god was it bad acting) who was working on the secret rumble pack, and Starfox 64. He was tricked into revealing the secrets by two thieves attatching a mario doll to a car battery, despite the fact there didn’t seem to be anything conductive about the delightfully fluffy looking doll.
It was a very enthralling movie for a kid, seeing a movie with a plot that was an advert for a videogame. That reminds me of the movie made about yoshi’s island. God that made me wanna buy it badly…
Thanks for the immersion links - ever since people around me started being Sony Fanboys about the PS3, I was wondering why Ninty didn’t get hit. Lastnight I was playing Smash Bros Melee, and just using bowser alone shows how important rumble is. When he dashes (see: slides like a locomotive) you FEEL IT in your bones. I love that feeling.
It makes me a bit sad that Sony had to sink so poorly this generation. Don’t get me wrong - I’ll admit to being a Nintendo Fangirl, but I did love the Playstation 1 and 2. They had a feeling that reminded me of the SNES when at the time, the N64 had felt like it betrayed me (I’d just finally gotten an SNES and a Nintendo power subscription and all of my friends with N64s were spoiled brats) so it struck home.
I think Nintendo does good with competition though, so I hope that these features in the 360 do tempt Nintendo to look for more improvement possibilities.
I wish they would have dropped the price on both the mote and the chuck by 10$ though. If they make a proffit on the system as it is, would only paying 40$ for a controller really hurt them that badly? Oh well, I still bought an extra and next year I’ll probably be buying two more…
Carin - 10.21.06 1:53 pm
Yeah. Enhanced rumble is a no-brainer for the Wii to me. I mean, the entire controller interface is designed to immerse you in teh game more. To hold the sword in yours hands, to swing the baesball bat at the fast pitch, to balance yourself on the skateboard. So isn’t it obvious that along with the motion should ocme the feedback: the tension from a sword strike, the crack of the bat, and the rumble of rouch pavement? etc.
Yeah, they missed the boat on this one. Never has then been a greater situation where good controller-rumble is so essential to complete the gaming experience.
oh well. Maybe that’ll coem out in the “Wii Heavy.” haha
gravitymachine - 10.21.06 2:02 pm
I find whether I’m using my Wavebird or PS2 controller or what, I don’t even notice the vibration anymore unless the controller is doing it while I’ve put it down and it’s moving accross the coffee table. I think my body has just completely removed the sensation.
Joey - 10.21.06 2:06 pm
Thing is, Joey, the Wavebird doesn’t have rumble. >_>
Dejital - 10.21.06 2:26 pm
^My thoughts exactly
Every time I play gamecube, I use the wavebird. Why? Because rumble does nothing for me. Or maybe it just is, that Ive used no rumble for so long that I don’t even really care.
Lil_fighter - 10.21.06 2:27 pm
Dang dejital, you got it all of 10 seconds before me
^meant joey, not dejital
Lil_fighter - 10.21.06 2:28 pm
I usually sidestep these kinds of arguments, but with such ridiculous assertions, I can’t pass this up.
“With user-adjustable intensity, battery life probably wouldn’t be a big issue.”
Let’s examine this argument. For added rumble intensity to be worthwhile, it would actually have to be used. Assuming that rumble is the most battery-draining feature on modern controllers, this enhanced rumble would most definitely affect battery life. Indeed, it would be a major issue; for it not to be, the user would have to decrease the rumble intensity to something around what it is currently. Talk about a waste of time, energy, and space – especially on a device as real-estate strapped as the Wiimote.
“This issue has made Xbox 360, with its excellent controller vibration, a much more tempting purchase for me, and I doubt I’m alone on that.”
I’m sorry, but a purchase decision based even partially on rumble quality is moronic. You must agree that the motion-sensing capabilities of the Wiimote offer a far more immersive environment than the 360’s slightly better rumble.
“Wiimote’s rumble is rather bare bones, featuring no varying degrees of intensity — it’s simply an on/off affair”
Every motor ever placed into a controller is “simply an on/off affair.” Pulse-width modulation, or PWM for short, is a series of pulses designed to control the apparent speed of a motor. For example, in a 1-second period, the motor would switch on and off – in nearly immeasurable time increments – to control the apparent speed of the motor. The greater percentage of that time the motor is on, the faster it appears – and feels – to move. This functionality could be easily programmed into games, with the software instructing the Wiimote’s rumble motor to switch on and off in said fashion.
Thus, I seriously believe an “improved” rumble feature would not only be pointless, but even would say that it would hurt the system Nintendo already has planned for us.
strayPhoton - 10.21.06 2:43 pm
The GCN controller doesn’t have variable rumble, either.
The PS2 and Xbox controllers both have two separate motors, large and small, the point of which is nil, since most people can’t tell the difference which side of the controller is vibrating. The GCN’s controller has one big motor that, when fed a “strobe” of electricity provides what feels like a variable sensation.
Because of the inertia of the spinning rumble motor is not simply “on” and “off”, the programmer can spin up the motor to the desired strength and hold it there by rapidly turning the power to the motor on and off.
Furthermore, maybe it is just me, but it seems that domineering force feedback is not something that we want in a high-precision pointing/aiming device with motion sensitivity.
mykie - 10.21.06 2:54 pm
No rumble in the classic controller? Maybe not. But that doesn’t neccesarily mean there won’t be rumble for VC games. Since the remote can clip on to the controller, they can just have the controller vibrate and you’ll still feel it.
Worried about not feeling the variation of rumble? Worry not - You’ve certianly played Wario Ware Twisted. Well I’m pretty sure that rumble motor - and maybe even the accelerometers - are the same as in the wiimote. That game was able to emulate varying degrees of rumble pretty well; and they were less the type of stuff that shakes it out of your hands as it was a sort of clicking feel that was great for feedback.
Picc - 10.21.06 2:57 pm
“and combined with the fact that GC controller compatibility looks like a no-go for our 64-bit faves”
Wha?!
Source?
Considering the fact that (except select and home) the button configuration is exactly the same for the GC and Classic controllers, there really is NO reason to omit this functionality. I thought the Classic Controller could be USED for GC games (not sure, but I think I read it somewhere…). Shouldn’t the reverse be true, as well?
llamapalooza87 - 10.21.06 3:02 pm
The assumption that Nintendo would make a ‘new’ Nunchuk with rumble is pretty far fetched.
The rumble feedback has to be programmed into the game, and for zelda to incorporate it, it would have to be programmed before the discs are manufactured. Now, in other words.
If Nintendo wanted rumble in the Nunchuk anytime within the next 5 years, we would know about it by now.
The DSlite didn’t fundamentally change anything, or add any features. It just made what was there better.
Maybe Nintendo will release a “better” wiimote in 2 years time. With more powerful rumble and better battery life. The on/off will stay.
I read about this all the time “Nintendo/Sony/Microsoft will probably add this down the line”
Why don’t people understand that consoles are not PCs? Components aren’t just switched half way down the console cycle. If they do get a bonus feature, then it’s just for one game, and if that game is successful, then another. How many Games support the GC Donkey Konga controller? Three?
Konstantin - 10.21.06 3:36 pm
After not having rumble for three years with the wavebird, I can’t go back to a regular controller. I find that the rumble is just a distraction rather than a part of the experience. Anyone with me on this?? (I have CANDY!!!!
)
Hurricane Mario - 10.21.06 3:45 pm
…The nunchuck does have it’s own rumble. And the wiimote clips onto the back of the virtual console, so, you’ll use the wiimote’s rumble. And where did you hear it wouldn’t have varying degrees of rumble?
Nin10dude - 10.21.06 4:00 pm
I really don’t see the big deal with vibration feed back. It was kind of interesting during the N64 days when it was something new, but even towards the end of the 64’s life, I began to tune it out. It became so mundane and common that I didn’t even notice it anymore when playing. I hardly notice it a all at this point, and don’t think it adds much, if any immersiveness to a game. After switching to wavebirds with my cube for a long time, and occasionally trying a wired controller, I still don’t notice it half of the time.
Zork - 10.21.06 4:01 pm
Great points. Whether Nintendo invented the technology or not is really not a factor. The main point is that they introduced it to this industry and made it a standard. So I’m kind of confused as to why they wouldn’t incorporate it in all thier controllers… especially the classic one. I actually didn’t know the nunchuck and classic didn’t include rumble. As for the PS3 controller, man, what a dissapointment. No rumble, and reviews on the controller haven’t been too good so far. I was seriously considering getting the PS3 after the Wii, but now I’m seriously having second thoughts. It truly is dissapointing for me. I just might end up getting a 360 instead. It must be said, the 360 controller is simply awesome. Really, really good controller.
Matthew - 10.21.06 4:01 pm
There has never been a controler for which rumble is more important than the Wiimote. It moves freely in 3d space, so vibrational feedback is the most important feature I can imagine. I am severely disappointed to hear that it doesn’t have varying rumble. At least the speaker will offer another source of feedback. I hope you are correct, Mykie. I don’t want the rumble to be worse than it was on the Gamecube. It is just plain stupid to not have rumble in the Nunchuck.
xx/eyes - 10.21.06 4:21 pm
Also i would like to note something.
Ever played smash brothers melee on the wavebird, and still felt that you were reeling? Ever still felt heavier when playing bowser than when playing Pichu?
While I like rumble, one of my favorite systems of all time was the SNES and another the Atari 2600. Rumble is nice, but its an added bonus, I would never buy a console for rumble or pass one up for a lack thereof.
Carin - 10.21.06 4:32 pm
I am not sure how the nunchuk works but if rumble isn’t included then I think it would have to do with battery life and even more with the accerometers functionality. I know that battery life might not be that bad but still it could be an issue and also the fact that nintendo is apparently trying to go cheap (but still make loads of profit, even from day 1).
PvpMan22 - 10.21.06 4:35 pm
I’m with Hurricane Mario. The Gamecube was my first console since the NES, and I bought a Wavebird along with it. So when I go to my parents’ house, where I’ve bought a used Gamecube, 2 “normal” controllers and 2 micro ones, all with rumble, I get startled whenever the rumble goes off and get distracted from the game.
Konstantin, there’s no reason that a rumbling nunchuk couldn’t be implemented in a way that whenever the Wiimote rumbles, so does the nunchuk. No other system has ever had a pack-in controller in 2 separate parts, so the functionality wouldn’t be any less than what rumble aficionados are used to already.
raindog - 10.21.06 4:52 pm
But remember, the classic controller is mainly going to be used for the VC. Expect to see the GC controller being used all the time for non Wiimote games.
if Nintendo can do that with SSB:B, then I don’t see how other devs wont be able to use GC controllers for their Wii games.
Robert - 10.21.06 5:05 pm
That’s probably why they put the speaker in, to sort of replace the strong rumble. It’s a different kind of controller-centric feedback.
s256 - 10.21.06 5:10 pm
If Nintendo makes a “Lite” iteration of the Wii, I’ll freak.
Noel - 10.21.06 5:32 pm
ive gotten so used to rumble i usually dont notice it at all >_>
ENiGMA - 10.21.06 5:50 pm
I can see people not caring about rumble for their own personal use, but at the same time it’s kind of a strange thing to be fine with the complete exclusion of. It might not always be perfect (it was far better used most of the time in PS2 games than on GCN), but it’s definitely an added level of immersion… even if it might be a small one.
In the PS3’s case, I don’t think there’s much of a reason. I just don’t think they want to pay Immersion anything, which MS holds stock in. It’s definitely not related to the motion sensing and it’s definitely not the battery issue. My 360 controllers last a good deal of time with rumble on. So does my Logitech PS2 controller.
For the Wii, I agree with the comment about how it’s extremely important. There’s no force stopping any of your motions on the system, which I think could potentially be the oddest thing to adjust to with it. The rumble could at least give you some sense of when things connect… like a bat swing, or whatever.
Tony - 10.21.06 5:59 pm
Right on the money Mykie.
No rumble for sensitive movements please. It’s not like I don’t want it, but I don’t want anything mucking up my fine motor skills.
Taddpoll - 10.21.06 6:01 pm
It’s true, a lack of a rumble feature nowadays is noticeable. It was a real downer playing PS3 at E3 this year without any force feedback. There’s just something missing when you slam your car into the wall (even if it is invisible to begin with) in Gran Turismo.
The deciding factor of what version of Assassin’s Creed for example for me to buy was made easy when I found out that it’ll be coming to Xbox 360. Rumble, check…Same graphics…check. Had the PS3 controller included a rumble feature, I’d probably get its edition.
I’m glad that Wii includes everything I want in its controllers.
Paul Gale
1up.com
Paul Gale - 10.21.06 6:07 pm
I find that I don’t pay too much attention to rumble (don’t notice it half the time even in games like tony hawk) but I do find it help especially when the screen is shaking. The problem is sometimes the rumble is way too loud and that distracts me from a game by bringing my attention to the controller. I completely support your idea of a full rumble wii-mote and nun-chuck but I doubt you’ll be seeing one any time soon.
Vitius - 10.21.06 6:14 pm
At one point wasnt a type of clip noticed on the back of the classic pad? If the wiimote clipped in there, then by rumbling the Wiimote the classic pad would rumble too. Not great, but anything’s better than nothing.
JonEthan - 10.21.06 7:25 pm
MEH. You’re a bunch of whiners. Rumble Shmumble! GCN rumble was basic and annoying. N64 rumble was BLAH and honestly, the only good use of rumble I have ever seen was on the GBA with WarioWare Twisted. And apparently I thought that was the type of rumble used in the Wii. either way, I use my new wavebird all the time and I just realized now that it doesn’t have rumble.
Gojiguy - 10.21.06 7:38 pm
I’m so used to playing my Dreamcast without rumble mainly because the rumble on it sucked. But when I play racing games I really notice the lack of rumble, it’s a important part of the game and a physical cue to what’s going on with your car. In alot of games rumble isn’t all that important, but I think some of the big PS3 games really should have rumble in them. The PS3 controller is like a half step forward and a full step backwards. I think that whenmore games start coming out it will become more noticible that the PS3 is lacking in such a silly way. People will realize pretty quickly that swinging your controller, but not feeling any contact is just kinda lame.
peshue - 10.21.06 7:47 pm
Yeah, all I use is my Wavebird, so rumble is not a big deal for me. However, if I download Ocarina of Time on the VC, I want to be able to use the Stone of Agony. They’ve just rendered that item completely useless, I guess.
Grant - 10.21.06 7:51 pm
Rumble is like a cheap hand massage hehe, I really don’t see a point in it aside from the fact it feels moderately nice.
Maaku - 10.21.06 8:16 pm
Rumble ftw. Stuff like REZ just would not be the same without the beat vibrating along in your hands. Its also the little touches..like vibrating when you go on a rougher track in a racing game.
For me the leap from 2d to 3d involved heavy use of rumble. I never went through the stage of 3d without rumble, so playing a post-16-bit console without rumble feels really weird. Then again I didnt really notice it when i got my dreamcast without a rumble pack…still, i prefer to have it than not to have it.
ALH - 10.21.06 9:00 pm
Will the Nintendo ON have rumble?
KLind - 10.21.06 9:03 pm
^ The reason I ask is that I imagine that it could give you a headache, and possibly more. I haven’t heard if it’s confirmed or not. Will the ON be at the Kiosk too? How has Nintendo not talked about it for a while? Where is the ON news?
KLind - 10.21.06 9:07 pm
….klind, you’re joking, right?
ENiGMA - 10.21.06 9:28 pm
“Will the Nintendo ON have rumble?”
Ho ho, that’s rich.
Lemond - 10.21.06 9:41 pm
Are we sure the classic controller won’t have rumble? it has those clip things in the back so if the wiimote attaches, it could very easily have rumble, especially seeing how they only (64 & GC) have one motor.
AJ - 10.21.06 9:49 pm
The Nunchuk probably lacks rumble because the thing is just too small to hold the motor, and I’ll bet it was a decision between hand-held size or rumble feature. Why the Wiimote doesnt have varied degrees of rumble is beyond me, but at least it exsists. I guess it’s up to the game developers to make their limited technology work well for them.
But, I figure you’ll have a good enough physical experience waving the Wiimote around anyways.
buddudandslash - 10.21.06 9:59 pm
The more I think about it, the more it seems lack of rumble is really going to have an adverse effect on PS3 sales in the long run…you won’t even be able to experience rumble in your old PS2 or PS1 games, and the 360 versions of cross-platform titles are going to be far more immersive as a result of vibration. At least we’ll be able to play GC games with our wired GC controllers.
N Rumas - 10.21.06 10:29 pm
As Mykie said, the original poster is wrong on a crucial point. The GCN and N64 did not have variable rumble either. The statement Nintendo about the Wii’s rumble capabilities meant that the rumble in Wii had not been upgraded from GC, not that it had been downgraded.
LH - 10.21.06 10:37 pm
And if nothings been downgraded… I liked the rumble of the GC, so I’m a happy camper
Should i feel bad that something hurting Sony makes me feel good? I think it’s just due to how bad Sony’s PR has been lately…
Carin - 10.21.06 10:43 pm
What if while playing with the VC controller, the Wiimote would rumble. Imagine where you can put it
Fank - 10.21.06 11:00 pm
Mykie & LH:
The point that I was trying to make was that the Wiimote’s rumble is far weaker than GC’s, a fact many have attested to. I’ve updated the article above with a related link (4th paragraph, ‘weak’), but unfortunately I’ve not been able to track down more reports, specifically Joystiq’s hands-on in which it was referred to as more of a ‘buzz’ than a rumble.
N Rumas - 10.21.06 11:27 pm
I really don’t mind that much. I hardly notice it now anyway. The only thing that bums me out is that Star Fox 64 on the VC won’t have it’s original level of rumble, which registered 7 on the Richter Scale.
Mushroom Pie - 10.21.06 11:40 pm
Hm…why couldn’t the rumble carry over into the VC controller? And, like someone else asked, where is this info on the ‘Cube controller not being usuable with VC games?
9th Sage - 10.21.06 11:52 pm
Frank,
and that is why I am buying an extra wiimote just for special occasions.
Carin - 10.22.06 12:41 am
With rumble I prefer the less-is-more application. A slight rumble here and there lets me know something is happening — I’m stepping on a switch, something nearby deserves my attention, or that sort of thing. I can appreciate what the “deep rumble” is meant to achieve, but when it kicks in I feel a disconnect (ironically) and the rumble takes my attention off the game and puts it on the controller, which simultaneously ceases to be my conduit into the game world and reverts to a shaking lump of plastic. That effect would be served better by having the game itself shake on screen, I feel.
What I’d love is a rumble that makes me fight to stay in control as it jerks and twists in my hands. I know that’s asking more than what can probably be delivered.
amanaplan - 10.22.06 3:24 am
I think the weakened (or different) rumble in the wiimote is so as not to reduce accuracy further. I’ve read enough reports of it being so precise (to the point of seeing the person’s hand jittering through on-screen reticules or pointers).
It defintely sucks the rumble isn’t present in the nunchuck though, that would definitely add to the immersion. A quick and simple example: boxing: each hand produces rumble depending on which hand punched the character (thus letting you know which blow you landed).
I’m a fan of rumble, I don’t see it as a gimmick and in something as immersive as the wiimote, I can only see rumble as something that further enhances that connection through some tactile feedback. Let’s hope the issue is addressed, I guess we’ll have to deal with it for now.
Liraco - 10.22.06 11:38 am
Yep, Strayphoton and Mykie pretty much hit the nail on the head for me.
But on the point of the VC controller attaching to the remote, does anyone have any updates on this?
fush - 10.22.06 1:34 pm
I did actually hook a regular controller up to the Gamecube a couple times to use the stone of agony while playing Zelda Collection, now that I think of it. But that was blatantly a gimmick…. they could have just as easily made the ground shimmer or something, like with the stuff hidden in the sand in Mario Sunshine.
raindog - 10.22.06 4:14 pm
I’ve personally wanted weaker rumble in my controllers for a long time so this is a good thing for me. I prefer something like the rumble you’d feel in an electric toothbrush. Actually I don’t mind a strong rumble for games like racers but when it comes to other games where the rumble is coinciding with something that should be providing a subtler feedback, a rumble that’s as strong as a machine gun just seems too much and rather jarring.
Questworld - 10.23.06 2:14 am
The only game I feel that used rumble well was MGS because it was subtle. If that’s what is done with Wii games, I’ll be happy.
jd - 10.23.06 5:16 am
The 360 pad sure is a bargain! 25 for a normal GC controller. 50 for wireless! Dumbass.
The Wiimotes price is justified by the tech inside it. The 360 pad is not.
rdkenshin - 10.25.06 8:56 pm
Look, the Cube controllers COULD be used for VC games, in which case I’d be hot to trot. Plus, N64 games look like they could be better emulated using the Cube’s much superior analog stick.
Also, there will be third-party VC controllers. It’s inevitable. Those will most certainly have rumble, just like the 3rd-party wireless Cube controllers.
Stop bitching already!!!
BJ
BJ Wanlund - 10.26.06 6:07 pm
Good design!
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Peggy - 11.11.06 10:53 pm
Well done!
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Dixie - 11.11.06 10:54 pm
Good design!
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Gabriel - 11.11.06 10:54 pm