by Gregory Gay - 10.12.06

AiLive is a company that develops advanced artificial intelligence algorithms and software packages for games. For being fairly new, they have already made a name for themselves in the industry and in the AI community. Today, they announced a joint partnership with Nintendo to introduce a new development tool called LiveMove.
LiveMove is a software tool that uses AI to “train” the Wii remote to recognize certain movements. This will make it tremendously easier to program the Wii controls for more natural movements. It seems that the program will track repeated movements and implement them into the overall software package.
According to the site, the software can recognize up to forty different motions on up to eight Wii remotes at once while using less than 5% of the Wii’s CPU. The total memory usage is also around 700 KB.
This sounds like an amazing software package that could really help a lot of developers perfect natural Wii controls. Their official site will be updated with more information and videos later today.
Press Release
Official LiveMove Site
White Paper on LiveMove
UPDATE: LiveMove Demonstration Video











Very, very cool stuff.
Papercut - 10.12.06 9:23 am
neato kazeato
N Rumas - 10.12.06 9:47 am
Sounds cool…certainly a good thing.
9th Sage - 10.12.06 10:30 am
So it senses your wii-actions?
jd - 10.12.06 10:32 am
Wow! Looks damn cool. As a programmer the first thing I thought when I heard about the Wii was how fun/frustrating the motionsensing would be. Seems like AiLive has found a solution. I can’t wait to become a Wii dev to find out all the funky stuff you could do with it
Fugus - 10.12.06 10:37 am
:P That picture looks like something out of an old science textbook.
Duncan - 10.12.06 10:48 am
This is great. It’s funny that Wii, although not as graphically pleasing as the other systems, truly feels like the “next-generation” of gaming. Or “new generation” as Nintendo likes to call it. As for this software application, it sounds great. Anything that can help developers, and in turn, makes it easier for the consumer, is a great thing. I better pre-order my Wii.
Matthew - 10.12.06 11:47 am
This sounds like great news . . . I can hardly wait! It feels like the 19th is tomarro in a frustratingly “waaaaant-!” sort of way. It reminds me of the feeling i had while opening up my Super Nintendo on christmas morning. Well, I opened the controller first and had to wince, thank my dad for it and feel like an idiot, but . . .
Wiiiiiii!
Carin - 10.12.06 11:50 am
That’s gotta be the most enthusiastic white paper I’ve ever read.
“If the player performs like the celebrity, flames jump
off the racket and the ball powers across the court like an unstoppable canon ball!”
fush - 10.12.06 1:30 pm
This not a good thing. First AI in remotes, next, Skynet!
Sneak - 10.12.06 3:45 pm
awesome.
Brandon Nintendofreak - 10.12.06 3:48 pm
‘Tutorial’ Video: http://tinyurl.com/yzaaur
Seems interesting (and hilarious - nerd doing a chicken dance!).
Duncan - 10.12.06 5:14 pm
Awesome! May I buy Balloon Pop, please?
boon - 10.12.06 7:31 pm
He’s a balloon pop wizard!
I just hope that when testing they’d have multiple people doing the motions (like in the video, with different body types, people who may use more exaggerated motions than others etc.) just to make sure you that if you happen to write your 4s different ways, your balloon will still…*pop*
Harukio - 10.12.06 9:11 pm
I was impressed with the speed they were able to draw those numbers and still have the Wii interpret each one correctly. Very nice.
Grant - 10.13.06 2:17 am