Limbo has no release date, announced platform, or anything else beyond its single-page, monotone site. The content on that lone page isn’t even enough to fill half of your computer screen. There is a video teaser, eight links to concept art images, and an address to contact the author, Arnt Jensen.

The game featured in the teaser clip and artwork is just as bare, stripped of graphical detail. The style of gameplay, invisible UI, and ambience of abandonment borrows much from Another World and Flashback: The Quest for Identity. The video ends abruptly without a single word spoken.

With only one man working on the production, it’s hard to believe that Limbo will ever be completed and released. Even with a grant from the Danish Government to fund the indie game’s creation, the day I will be able to explore Limbo’s windswept world seems far beyond the horizon, if not there at all.

But you can see so much potential in Limbo. It’s as if the trailer is telling us, “Look at how much you can convey with just the silhouette of a scene and the dark outline of a young adventurer. Listen to what you can illustrate with the sounds of rumbling machinery in an empty factory and a heavy box sliding into a wall.” One single person working on something he loves can accomplish a lot.

Limbo video trailer and concept art

source: Playthrough