by Gregory Gay - 10.05.06

Welcome to day four of our week-long Nintendo 64 birthday bash.
Today, Octorok takes a look at Super Mario 64, the game that introduced gaming to the third dimension. After that, I write about Paper Mario, one of the best RPGs of that generation.
Read on for more. After you’re done, share your opinions with us!
Previous Articles in this Feature


By: Octorok
I first played Super Mario 64 at E3 in 1996. I remember taking that odd controller into my hands and fumbling around with Mario in his strange new 3D world. Truly, I felt something… The distinct and assured sense that Mario64 was something great, something special… If only I could play it just a bit longer!
10 years later, Mario64 is the stuff of legends. This game single-handedly created the standard by which all platform games are measured, even to this day! It is fitting that this game, born so long ago, is STILL the greatest platform game ever created, offering a depth of gameplay that is fun, challenging, at times infuriating, but never losing that essential quality that makes the game so approachable and addictive. Super Mario 64 is gameplay at it’s finest.

Back in the day, my friend Gregor Fran and I would play this game so frequently that we began setting up 2 TVs, 2 N64s, and we would play side-by-side for hours and hours on end. We would do speed-runs through the entire game, taking turns or otherwise. I honestly believe that we played Mario64 all the way through with 120 stars probably around 75 times, maybe more. The amount of gymnastic precision we acquired playing this game for so many hours over so many months was astounding, if not for the skills themselves, then for the ridiculous amount of time it obviously took to master them.
Having become so good at controlling Mario far beyond the point of “broken”, Gregor and I would challenge each other to races, side by side with 2 TVs. We would pick a start point, such as inside the cannon outside the castle. Next, we would choose a course for the race, such as: Blast off and enter the front door of the castle, race to the top of the unending staircase, then back down to the cannon. Finally we would choose an end point, usually involving hitting the red block on top of the castle. 3…2…1… GO!

Less often then you’d think would these races end with a clear winner. Many times, Gregor and I ran neck and neck from start to finish, each super-jump matching each super-jump, each sound-effect happening almost in unison, all the way till the very end where the victor was made clear only by the near-simultaneous sound of the red blocks breaking. On a very few occasions the race would end with the final sound-effects happening at exactly the same instant - a tie!!… Yes, Gregor and I spent an entire summer racing around in Mario64, we even made a movie about it, which I hope to locate one day soon…
Mario64 has yet to be surpassed in it’s platforming greatness, not even close, not even by it’s namesakes. I was so upset to have seen that Mario’s awesome ’super-jump’ was removed in Super Mario Sunshine, but I am happy to say that it has returned in Mario Galaxy. Yes, the future for Mario is bright, but Mario’s 64bit past still shines just as brightly today as it did back when 64bit was next-gen. Even in 2006, the 10 year old graphics don’t detract from the unbelievably solid gameplay and limitless charm of the game, begging the question, “Why is Super Mario 64 so damn great?” The answer is not simple. In fact, no other developer or designer has figured it out… yet.

By: Greg
Although the RPG genre is huge, only a few companies really stand out as masters of the form. The are companies like Square-Enix, Namco, or Bioware. You generally don’t think of Nintendo. Naturally, they were met with some skepticism when they announced Paper Mario for the Nintendo 64. Could it top Square’s own Super Mario RPG? It not only topped it, it became one of the best RPGs of that generation for any system.
For a Mario game, Paper Mario has a surprisingly deep storyline. Bowser steals the power of the seven Star Spirits and takes a rod that allows his wishes to come true. Just as Mario and Peach sneak off to have a private conversation, the castle itself is lifted from the ground. Bowser steps in to kidnap Peach and Mario, as usual, tries to stop the evil Koopa. However, out favorite plumber is easily defeated and cast out of the floating castle. From there, Mario has to recover the power of the Star Spirits and save the kingdom. In itself, the plot isn’t all that complicated. What makes it special is in the details. Paper Mario did more than any previous Mario game to truly establish the Mushroom King as a legitimate location with real characters. Not only is an overworld established, but you get to meet many of the inhabitants of the kingdom. All of the people to join your party are fairly interesting and they all have their own backstories that add to the overall plot.

Not content to pump out a generic RPG with Mario characters, Intelligent Systems decided to meld the the RPG formula with Mario’s familiar action-platformer elements. The experiment worked. Paper Mario felt fresh and exciting at a time when the standard turn-based formula was getting a little stale. You level up and build your stats by gaining XP in battle. You have HP and a MP system (called FP or “Flower Points”). You upgrade your abilities by equipping items (Badges). All of the RPG elements are there, but adapted to better fit with the Mario theme. The most unique element lies in the battle system. After picking an attack, you have to time it just right to inflict additional damage. A similar system was used in Super Mario RPG, but Nintendo added a few new quirks. Certain special attacks require that the player press buttons in a certain order and at a certain time. Since party members don’t get attacked as often as Mario, they take on more of a support role than in similar RPGs. You can switch party members during combat if you want to try another strategy.
The graphic style used in Paper Mario made it one of the best looking games of the time. The game took place in a 3D environment, but all of the characters were drawn as 2D “paper” representations of themselves. Hence, the title “Paper Mario.” The game looks pretty dated now, but it did set a precedent for its beautiful sequels – The Thousand Year Door and Super Paper Mario.

Since I was a late adopter of the Playstation (when you’re young, you kind of get stuck with whatever one system you have), I was left a bit starved for RPGs. I would snatch up every RPG to appear on the N64. As you can probably guess, I was disappointed with just about all of the offerings. By the time that Paper Mario came out, I had managed to get a Playstation and had just about given up on ever seeing a good RPG on the N64. You can imagine what a surprise that Paper Mario was. I was hooked. I did nothing but play that game and go to school until it was over. It combined two of my favorite things into one really good game.
While Paper Mario may not have set any sales records or changed any genres, it was one of the best offerings for the Nintendo 64. The gameplay was tight, the graphics were amazing. It was a truly compelling experience that Nintendo actually managed to surpass in the various sequels and spin-offs to follow.
Then – 5/5
An almost-perfect game. One of the best RPGs of that generation.
Now – 4/5
Still a great game, but the sequel and spin-off (Mario & Luigi series) are better.
Just two days left. What do you guys think about the feature? What do you think about these games? Let us know in the comments.











Great feature. As much as I played Mario 64 (and I played it a lot), I never thought of setting 2 setups by one another and holding races. Might be something to go back and try…
My top Mario 64 memories:
5. Trying to make the infamous “Luigi Codes” work, despite knowing full well they were worthless. Still had to give it an honest effort.
4. The Slides. Who would have thought something so simple could be so enjoyable? Just be careful when trying to jump off Peach’s slide to save time..
3. Shell surfing in the lava world. Getting every coin possible while staying on the shell was a great challenge and oh-so-fun.
2. Getting onto the top of the castle without the cannon. Oh yes, it can be done with enough patience. And when you finally manage, it’s actually somewhat satisfying.
1. The first time I ever moved Mario in 3D space. Much like Octorok described, I felt something magical immediately upon first manuvering Mario around the Mushroom Kingdom. It is a feeling I have never felt duplicated, but I am hopeful that the Wii can recreate that sensational feeling of something completely new.
Greg Z - 10.05.06 6:52 pm
What? SM64 too good for a score?
:P
Myles - 10.05.06 6:54 pm
Didnt the Mario 64 on N64 only have 101 stars? The other 19 were added to the DS version. Also all the screen shots are from the DS version.
handles25 - 10.05.06 6:55 pm
There is not doubt in my mind that Super Mario 64 could possibly be the greatest game ever created. Of course Final Fantasy VII runs a close second but the point is that anybody can pick up and play Super Mario 64, unlike Final Fantasy VII. Paper Mario was also very fantastic, in fact I’m playing through The Thousand Year Door right now and It’s just ridiculously amazing. I though the N64 held it’s own and it’s on the only systems besides my Dreamcast, Gameboy and Virtual Boy that I haven’t sold. That says a lot because I just sold my XBOX.
Kyle - 10.05.06 6:56 pm
Well the first one is, perhaps not the other 3.
handles25 - 10.05.06 6:56 pm
“Why is Super Mario 64 so damn great?”
You play as a jumping, screaming, stereotypical Italian man that has to collect stars, talk to bombs, fly with his cap, and jump head first into paintings. I don’t think SM64’s creators know what they’ve done. Super Mario 64 is a beast, and every game in every generation forward will be compared to it. Oh yes, it’s a beast in every sense of the word.
On a side note, I loved the jumping into paintings. No other world entry method will top it in my opinion. This is part of the reason why I was so un-impressed with Sunshine; the creative spark wasn’t there.
TheManInWhite - 10.05.06 6:57 pm
Handles25, The original Super Mario 64 had 120 stars. The DS version adds thirty more stars I believe. You are definitely right about one of the screen shots. The first one is a shot of Bomb-Omb Field in the DS version however the other screens are original N64 screens.
Kyle - 10.05.06 6:59 pm
Mario 64 did invent a genre. Having only played FPS games in 3D prior to that, I couldn’t imagine how Mario 64 could be a good game. The amount of work they put into it is demonstrated not only by the lack of anyone else’s platform game ever being as good (I personally like Sunshine better, though I know I’m one of the only people who do) but by the COMPLETE lack of any freeware knockoffs after 10 years.
I’m wondering what super-jump move was missing from Sunshine. The triple jump? The “run one way, reverse really fast and jump extra high” move? I don’t remember any moves in Mario 64 that I wasn’t able to do in Sunshine.
As for Paper Mario…. I wish I had seen reviews before running across that game in Toys’r'Us, because I had no idea it was turn-based. Can’t stand turn-based video games unless they’re meant to be actual board games. (I’ve never rolled a D20, either, in my entire life.)
raindog - 10.05.06 7:07 pm
I’d say the original Paper Mario is better than The Thousand Year Door, TYD just doesn’t feel as fresh, more like a small continuation. I liked TYD and am going to go through it again soon, but I had so many more memories with the original. I’d get up at 5 or 6 to play it, my brother and I would take turns. It was just so great, I’d still give it a perfect score today.
videogamer3586 - 10.05.06 7:08 pm
And what about Donkey Kong 64? I personally think that was even better than Mario 64! Not only were the graphics better, but the levels just made more sense and the challenges were harder! Now, if someone played through that game 75 times getting all 200 golden bananas, THAT would be crazy.
Crimson Warrior - 10.05.06 7:19 pm
Mario 64. The first time I truly experienced the term “mind-blowing.” That game was incredible. Honestly, probably my favorite game of all time. Geez, I think the only game that came close to that mind-blowing experience that I had was Ocarina of Time. Mario 64, a true classic. A work of genius. The pinnacle of 3D games. The fact that that game still holds it’s own after all these years, is a testament to it’s design prowess. Honestly, I wish I was in those offices at Nintendo while they were developing this game. Because whatever they did, they did it damn well. Great article, by the way!
Matthew - 10.05.06 7:45 pm
I seriously gotta get Mario 64 for my N64… I used to own one, didn’t have Mario 64, sold the system and games I had with it, but recently one of my friends gave me his N64 with 2 terrible games so I need some game to make the system worth owning. And I gotta get Mischief Makers! My true favorite N64 game, but Mario 64 is about equally as good to me.
Luckybum - 10.05.06 7:54 pm
The Super-Jump is when you press the Z-trigger on the N64 controller while you’re running, then jump. There was no super-jump in Mario Sunshine.
If you run and start super-jumping, then press ‘backwards’ on the controller, you can superjump backwards. If you’re on a staircase when you do this, all kinda weird stuff can happen.
Lords! I need to find that movie of my races with Gregor.
octorok - 10.05.06 8:08 pm
I still think Banjo Kazooie tops Mario 64 any day, it’s infinitely more replayable and a wider variety of moves, combined with transformations. If only Stop and Swop was implemented.
CanadianPsycho - 10.05.06 8:39 pm
Paper Mario rules
N Rumas - 10.05.06 8:51 pm
Great Article guys.
The Main Mario games always do something to mess with our spirits.
And they are always incredible.
And dudes, PLEASE do an Starfox 64 one. It ones of the best games ever.
Paulo - 10.05.06 9:24 pm
Banjo Kazooie is also one of the best 3D platformers ever. I freakin loved that game!
octorok - 10.05.06 9:35 pm
the mario and luigi series are better? i don’t know. I am replaying pario mario now and I am amazed by how alive the world feels. Compared to the new DS mario and luigi it is night and day. That was probably the most linear RPG design I’ve ever played.
lawrence - 10.05.06 10:44 pm
I see why he was confused, Octorok. Your term super jump = the Mario 64 instruction manual’s long jump. And indeed, it was absent from Sunshine. I’m sure the developers felt that the water pack made it easy enough to cross long gaps, so there was no longer a need for the long jump. Better make people use that handy new backpack, right?
Greg Z - 10.05.06 10:51 pm
I was bored with TYD right from the beginning…
shingo - 10.06.06 12:45 am
Super Mario RPG beats both the Paper Mario, and Mario & Luigi series.
Yeah, the long jump was awesome. I still to this day, want a game like Super Mario 64, but with gameplay such as Super Mario Bros. Sort of like the mini-levels in Sunshine, where you lose the jetpack. That was EASILY my favorite bit of Sunshine.
Shadic - 10.06.06 3:14 am
Paper Mario was great. But it did NOT top Super Mario RPG. That game was too excellent for words.
Thores - 10.06.06 3:28 am
I really wish we got a real Mario 64 sequel… Mario Sunshine was cool and fun (my favorite levels were the ones where your fludd was taken away) but it was not the same style as Mario 64. I really hope Mario Galaxy will be a true sequel to Mario 64 and it looks like it is from the videos… But I might be getting my hopes up.
jd - 10.06.06 8:47 am
My tier:
Super Mario RPG
The Thousand Year Door
Paper Mario
Superstar Saga
Partners in Time
TYYD had a much better plot (as I was surprised by a couple twists).
Partners in time is by far the worst game of the series.
It took all I had to finish the game, it was so horrible.
Rasengan_Master - 10.06.06 9:51 am
I loved Mario Sunshine, but I think my favorite parts were the ‘Ninja’ platform bits too.
9th Sage - 10.06.06 10:39 am
Super Mario RPG still stands as the best of the lot IMHO. Heck, it still is one of my favorite Square RPGs ever
. No other modern RPG still stacks up to Square’s 16-bit classics.
ShoPao - 10.06.06 8:59 pm
Personally I think Rayman 2 is the ultimate 3D platformer, but Super Mario 64 is still really awesome.
Conn - 10.06.06 8:59 pm