by Gregory Gay - 10.02.06

On September 29, 1996, the Nintendo 64 was released in stores across the US. Its competitors, the Playstation and the Saturn, had a huge head start. However, Nintendo was still counting on its success during the previous two generations to push it to the front of the pack. We all know that this would be the generation where Nintendo lost its crown as the king of the gaming world, but it was still an amazing generation nonetheless.
This was the generation where 3D gaming was introduced to the world. Although many of the titles released during that generation are difficult to even look at today, who can look back on Super Mario 64 and not look fondly upon their first experience in a three-dimensional world?
This week, we’ll be celebrating the anniversary of the Nintendo 64 by taking a look at some of the best games of that generation. Finally, on Saturday, we’ll all sit back and share our fondest memories of that generation.
Today, we’re going to take a look at Goldeneye and Perfect Dark, the two titles that brought first-person shooters to a console audience.

The odds were stacked against Goldeneye from the beginning. First, it was a movie tie-in, a type of game that was almost universally horrible. Second, it was a first-person shooter, a genre that was very much PC-only. When it was released in August of 1997, nobody thought that Rare’s new game would change the medium forever.
For the time, the graphics were very good. All of the locations from the movie were represented very accurately and enlarged in ways that made perfect sense. Characters actually vaguely resembled their movie counterparts. It all just looked good. The graphics haven’t exactly aged gracefully, but they aren’t as painful to look at as many other titles of that generation. The music was also surprisingly good. Tracks from the movie were faithfully recreated and the new music fit very well. It was an excellent soundtrack for an exciting game.

Gameplay, however, is where this title really shines. Despite it being one of the first first-person shooters on consoles, Rare succeeded in creating one of the best control schemes ever for the game. The N64 controller was perfect for first-person shooters, and Rare took advantage of that when creating the game. More importantly, there was a whole lot of “game” in this game. Even after completing missions, there was more to unlock and complete. Goldeneye introduced the concept of mission objectives to console games. Each difficulty level would add additional goals to complete, adding whole new areas or storyline bits to each level when you replayed it on a harder difficulty. Completing levels within a certain time limit or completing special objectives would unlock extras outside of the game. You could get extra multiplayer levels, additional characters, new guns, and a huge menu of cheats by completing these goals.

Multiplayer was really where this title shined. Goldeneye brought the four-player deathmatch to living rooms across the globe. Almost every level from the game was available in some form or another in the multiplayer mode. You could play as any of several dozen unlockable characters from the entire James Bond timeline. Ever wanted to know if Jaws could beat Boris? You could find out. The addictive nature of Goldeneye’s multiplayer made it a hit at parties well into our current generation of games.
In Goldeneye, Rare created a title that would not only change the medium, but would be a game that could still be enjoyed today. It is single-handedly responsible for bringing the first-person shooter to consoles and for catapulting Rare into the spotlight as a first rate developer.
Then – 4/5
A technological marvel, Goldeneye was one of the best games of its time.
Now – 3/5
It hasn’t aged very well and better games have come out, but the core gameplay still holds its own.
When Rare lost the James Bond license to EA, gamers everywhere were dismayed. Goldeneye had just come out and fans were already looking forward to a sequel. The answer came when Rare announced Perfect Dark, an original game using an improved version of the Goldeneye engine.
Delay after delay followed, but gamers didn’t lose interest. Instead, anticipation grew and grew as each new preview hit magazines and the internet. When the game was finally released in May of 2000, it promptly proved that the wait was worth it. The game improved on Goldeneye in every conceivable way.
The story dealt with Joanna Dark, a secret agent with the mysterious Carrington Institute. The Institute was working with an alien race to prevent the invasion of the evil Skedar, who have allied with the corporation Datadyne. The mature plotline, well-written script, and the believable characters all delivered and dealt a blow to the image of Nintendo as a “kiddie” company.

The graphics were a considerable improvement on those in Goldeneye, but they still fall apart by today’s standards. In fact, Perfect Dark may have been ahead of its time, offering gamers the choice of high resolution and widescreen modes. All of this did hurt the game’s framerate considerably. The required memory expansion didn’t quite give it the power it needed to run smoothly. When it ran well, it looked amazing for its time.
The basic gameplay of Goldeneye was kept and improved upon. The control scheme was and still is one of the best ever created in this genre. Everything felt natural, and the N64 gamepad was very well designed for this task. Like in Goldeneye, playing each level on a higher difficulty level would add additional objectives and areas to explore. It would also occasionally change entire sequences of the storyline or add more to the plot. Perfect Dark also puts Goldeneye to shame with the sheer amount of things that you can do and unlock. In addition to the full singleplayer campaign, there are also a number of extra modes. When not in the menu, you walk around the full grounds of the Carrington Institute where you can engage in minigames and interact with NPCs. There’s a firing range where you can improve your skill with each weapon and unlock additional ones. There are training missions where you take on bots (called “sims”) in deathmatch scenarios. We haven’t even gotten to multiplayer yet.

Multiplayer is what defined both this and Goldeneye. In addition to a huge selection of new levels, Perfect Dark also featured updated versions of Goldeneye’s best levels. The sheer array of options in Perfect Dark’s multiplayer leaves it feeling fresh even today. There are several multiplayer modes with all sorts of adjustable options. You can even fully customize which weapons will be available. There are about a dozen different types of bots with adjustable AI to add a few more allies or opponents to the experience. All of this adds up to one of the best multiplayer modes ever created, even if it does tend to chug when you have four players and eight bots going at it. This was also one of the first console games to keep track of all of your statistics in multiplayer. The stat tracking proved to be very addictive in a sadistic sort of way.
Some of the most interesting quirks of Perfect Dark were the glitches and hidden features. A few of the glitches had hilarious effects in multiplayer, like the floating mines. Most famous, however, is the cheese. Every level of the game has a piece of cheese carefully hidden. You can’t actually get to them; they always fall just outside of reach. For years, gamers tried to find a way to collect those delicious pieces of cheese. They would debate over the nature of the mysterious dairy product. It turns out that there is no way to get to them and that they have no actual purpose, but were left in just to confound players.
The very fact that Perfect Dark hasn’t left my N64 for some time now shows just how much staying power that this game has. Despite having all of the latest technology in one place, we still almost inevitably break this game out at parties. It may be hard to look at by today’s standards, but Perfect Dark is still one of the best games ever made.
Then – 5/5
It improved on Goldeneye in every way, an absolutely amazing game.
Now – 4/5
The graphics haven’t aged gracefully, but the gameplay is as fun as ever.
Tell us what you think. Did you like these games? What were your favorite games of the N64 era? Let us know in the comments below.











The N64 still my favourite console ever.
MaCraMaN - 10.02.06 10:33 am
Those two games were my favorite N64 games. I still play them with friend to this day.
I respect the desire to reflect on the N64 and its games, but what was the point of rerating the games?
BreakfastPills - 10.02.06 10:51 am
Golden Eye is in the process of being reborn!
http://www.goldeneyesource.com/
Geoff - 10.02.06 10:58 am
I loved the single-player mode of Goldeneye. I actually got pretty good at it. I was able to unlock the invisibility cheat. (You have to beat the Archive stage on hardest in under 1:20 if I remember right) Maybe I’ll hook it up later and play it.
Perfect Dark HAS the best bot game that I’ve played to date. At least it’s the most fun. The balance is just perfect for it. No matter if running a bot massacre on easy, or just trying to survive by pumping up the difficulty, it’s fun. I wasn’t as much a fan of the single player mode, some stages were great, but when it got into stealth and puzzle-solving, the game didn’t do as well.
Karmakin - 10.02.06 11:04 am
Pretty much anything Nintendo made was great (some RARE stuff too) but 3rd party was mostly crap. As much as I loved my N64, I would have gone nuts waiting for games to come out (especially Perfect Dark). If I didn’t have a PS1 and a Saturn, I really think I would not have been happy only owning an N64 in that generation.
Games: Super Mario 64, PilotWings 64, Mario Kart 64, Wave Race, KI:Gold, Zelda:TOOT, Perfect Dark, F-Zero X, and more. I really don’t remember what I have for the N64 as it’s in storage right now but I have 22 games for it and an S-video cable.
My favorite console is the SNES (no doubt at all); followed in a tie for 3rd evenly is the N64, PS1, Saturn, TurboDuo, NES, Genesis, and Neo Geo.
jd - 10.02.06 11:11 am
WOW, many people consider Golden Eye to be one of the greatest games of all time. How do you only give it a 4/5 score? An 80%, come on man (or lady).
Admiral Ackbar - 10.02.06 11:15 am
looks like they’re doin a pretty good job in here http://www.goldeneyesource.com/ ò_ò
nigu - 10.02.06 11:36 am
The guy from Goldeneye Source commited suicide not too long ago… Hope he Rests in Peace. But other than that I hope to see more of these N64 reviews, they are really nice to read. By the way, I love 007!
Kyle 'Vrikis' Saric - 10.02.06 11:44 am
Those were great games. And why are you so heavy on bashing the visuals? I think of how the game looked at it’s time, and personally, I don’t really give a damn about how it looks. It’s a bonus, sure, but visuals don’t make or break a game.
IMO, Banjo Kazooie and Donkey Kong 64 defined Rare’s trademark humor and solid game design.
And we can’t forget the DKC games on the SNES…
I miss Rare
Rasengan_Master - 10.02.06 11:45 am
So you miss Rare, rasengan_master? You really want GRABBED BY THE GHOULIES on your Wii?! ROFL MY WAFL
ENiGMA - 10.02.06 11:57 am
Perfect Dark is, for me, one of the best games of all time. Slick gameplay, great graphics and a fantastic soundtrack all add up to put this in my all-time top 5 games (Metroid Prime, Super Mario64, Yoshi’s Island and DooM being the others). Such a shame that Zero turned out to be such an abomination! I pray to the Gods daily for Rare to release a DS version of the original game with Wifi multiplayer…
PFL - 10.02.06 12:00 pm
@ Rasengan_Master:
I rag on the visuals because they look really bad by today’s standards. Almost every SNES game looks better today than most N64 games. I completely agree that visuals don’t break a game, which is why I spent far more time complimenting the gameplay.
Greg - 10.02.06 12:19 pm
Yeah, Rare was great once, but whether due to Microsoft-induced brain drain (I thought I remembered hearing they were losing developers following the takeover) or just having outlived their usefulness…. their games aren’t what they once were.
raindog - 10.02.06 12:39 pm
I’d still give Goldeneye a 5/5 and Perfect Dark a 5/5 also. Perfect Dark remains one of my favorite games ever, and probably my favorite first person shooter, I just wish the N64 control sticks didn’t suck.
rbelmont000 - 10.02.06 12:47 pm
Both those games bring back some fond memories.
Goldeneye - The FPS genre on the PC had been thriving for a few years at this point, and I knew a few PC gamers in school who kept telling me they could beat any console gamer in a FPS, so I invited them over to play Goldeneye in a deathmatch. It was a slaughterhouse. The final score after one 20min match was something like 50 (me) to 7 to 9. That shut them up.
Perfect Dark - This was the first game that had a plot twist big enough to shock me to the point that I just had to keep playing to see the story unfold instead of only playing for the fun of it. (Two reasons now!) I remember it was the end of the level when Air Force One crashed, and the president was just rescued from the cave. That blonde guy walked into the cave, and did some kind of hologram flicker and POOF, he was a Skedar alien. Classic stuff
I look forward to the next article, 4CR.
geekRECON - 10.02.06 1:04 pm
I heard that most of the developers left because of Microsoft buying them out.
Anyway, Rare was great. I can’t help but feel the final decision to sell their share had something to do with Miyamoto’s disdain for Rare.
After all, he went to great lengths to show that his cartoony style for Yoshi’s Island was better than DK Country’s computer generated graphics.
Rare was great, and you’re a fool to think that they weren’t.
The Wii has far less meaning to me without Rare. Personally, Nintendo has had my balls in a vice for years, so to speak. Their statement for dropping classic gameplay was the final straw.
And a sequel to RE4 (RE5) will likely be based on RE4’s engine. That’s far better than the “Wii Biohazard” Capcom has promised, which can likely turn out as Gun Survivor 3.
Sorry, but I’m either buying the 360 or PS3.
Good day Enigma.
Rasengan_Master - 10.02.06 1:08 pm
You know what, sure you can say Nintendo lost their crown during the N64 era, but really, truly realistically, they didn’t. I mean, the games I played on the 64 are some of my most fondest memories in gaming history. Man, the 64 era is what I now refer to as the “good old times.” Goldeneye, that game was insane. I remember seeing the game in a magazine. I wanted it. Didn’t know too much about it, didn’t have any expectations. I just knew that I wanted to try it. What I didn’t know was how incredible that game was going to be. And how many countless hours it took away from my life. The single player was one thing, but the multi-player was a beast of it’s own. To put everything in a nutshell, the Nintendo 64 was an incredible system. Absolutely no one can convince me otherwise. Happy 10th anniversary!
Matthew - 10.02.06 1:15 pm
In terms of sales, there’s no denying that the Playstation outsold the N64. However, that was Nintendo’s last great generation, in my opinion. I have been Pro Nintendo for years, but now that I am older and wiser, I’m beginning to see the faults in even the Nintendo fanboys. I try to think of myself as a fair man, and, simply, Nintendo lacks the hardcore games that I enjoy playing. I hate to say it, but Nintendo has lost a fan.
Rasengan_Master - 10.02.06 1:17 pm
Just to point out, I’ve never enjoyed a first-person game even close to Goldeneye since it’s release. Please don’t mistaken me for a fanboy or any of that stuff. I tried Halo, but never quite understood all the hype for that game. I’m not saying it’s bad though. But yeah, in my eyes, Goldeneye is a pure classic, and I’m sure I’m not the only one.
Matthew - 10.02.06 1:23 pm
Golden Eye was a good game for it’s time, but Halo deserved the hype.
Never before has an online game been so balanced and so fun.
Rasengan_Master - 10.02.06 1:27 pm
As for the visuals– Goldeneye (and a lot of n64 games) are a great example of how realistic graphics don’t always look good 5 years down the road. I imagine Wind Waker will ALWAYS look good (Just like those early disney movies are still beautiful) due to the art direction. Mario 64 is kind of like that too, and World of Warcraft with its ‘hand painted’ texture look. Doesn’t work for all games, but it’s interesting to see it happening
Namssorg - 10.02.06 1:51 pm
I remember my jaw dropping when I saw an N64 promo video showing goldeneye, where they were running around shooting guards in a big missile silo.
Namssorg - 10.02.06 1:52 pm
Best. Shooter. Ever.
My friends and I still play it today.
yanipheonu - 10.02.06 1:53 pm
I loved Goldeneye and Perfect Dark. PD is still the best console FPS ever made, hands down. The guns were the best part. Who could forget the Farsight, the Mauler, the SuperDragon, the RCP-120, the Slayer, or especially the god-like Laptop Gun? Then there are the characters like Joanna, Elvis, Mr. Blonde… I gotta start playing this game again. And of course the cheese on almost every level. I haven’t even said anything about the insane multiplayer modes. I’ve put many many hours into multiplayer.
I tried playing Halo, but I couldn’t really get into it. Seemed really generic to me. What’s with FPSes and a female voice in your head?
Lemond - 10.02.06 2:04 pm
The Single Player is meh, but the multiplayer in Halo owns.
Rasengan_Master - 10.02.06 2:08 pm
I can’t beleive someone posted Goldeneye source without posting Perfect Dark source! http://www.pdark-mod.com/
shorty1k - 10.02.06 2:22 pm
YES Harvest Moon 64 ftw! I see it there, there in the console.
Frank - 10.02.06 2:58 pm
Perfect Dark = Best FPS Ever.
My N64 also has Perfect Dark sitting inside it, and it has not been taken out in many a year…such a brilliant game!
Nic - 10.02.06 3:42 pm
Perfect Dark mod is coming along nicely! Good stuff! I tried the Goldeneye Mod and it wasn’t bad for an alpha! Pace was really fast though…hope they weigh it down a bit.
DCSimian - 10.02.06 3:57 pm
The best N64 game I have played has got to be…
duh duh duuuh!
BEETLE ADVENTURE RACING!!!!!!!
it was great and still to day the gameplay is solid!
http://ign64.ign.com/objects/010/010070.html
MIke - 10.02.06 4:00 pm
“…Halo deserved the hype.
Never before has an online game been so balanced and so fun.”
-Rasengan_Master
There are FAR more balanced games than Halo, in the FPS genre and in general gaming.
The fun part, I’ll leave to interpretation.
Halo is a first person shooter accesible to the general audience: there is merit in the game because of it, but that same characteristic makes the game UNBALANCED. Nothing wrong playing with play-do (it IS fun), but profesionals use plasticine.
Arc - 10.02.06 4:41 pm
3/5?? And its GoldenEye 007, not just “Goldeneye”
I like the pieces, but you can not nag about the graphics by comparing them by today’s standarts
And I liked Star Wars: Rogue Squadron, along with some other titles.. ^^
Fank - 10.02.06 6:31 pm
Goldeneye? Pff…we need some B-K up ins!
Cowlix - 10.02.06 7:57 pm
+1 Mike
Beetle Adventure Racing was the best racer on the 64. Killed Mario Kart :O
Stubhy - 10.02.06 8:48 pm
Goldeneye wasn’t one of my favorites, but Perfect Dark seemed like a LOT of fun even though I never played it.
Gotta love the 64. My favorite game was either DK64 or Hot Wheels Turbo Racing.
Crimson Warrior - 10.02.06 9:31 pm
I was absolutely hidiouse at Goldeneye’s multiplayer. My brother would kill me left right and center. But in Perfect Dark I was the beast (Though if we were playing Co-op missions i’d still take a overly cautiouse mode whilst he went in guns blazing). PD was probably the only FPS that I have had any skill at whats so ever!
My Favourite games, Mario 64, Mario Kart, Diddy Kong Racing, BK, BT, DK64 and Yoshi’s Story.
Bainick - 10.02.06 9:45 pm
I absolutely loved Perfect Dark’s multiplayer. Borrowed that game from a friend for months before returning it. Last year I picked up my own copy of it. I love cartidges.
I’m excited you guys are doing these articles this week. Just yesterday I hooked up my old N64 and started up a new game of Banjo Kazooie. It’s astonishing how much the graphics have improved.
Boots - 10.02.06 10:40 pm
hey does anyone ever think of what the n64 would have been like if final fantasy 7 came out on the n64?
evldereckx - 10.03.06 10:27 am
I can’t believe that after so many comments, not one person has slated the framerate in both these games. Speaking as someone who never really played either title at release, it amazes me that they became so iconic, because their atrocious framerate renders them largely unplayable to anyone who’s enjoyed Timesplitters 2 first. I understand that Goldeneye 007 especially is an important title, and introduced many innovations. Honestly though, any game where the framerate dips below 10FPS regularly simply needs more optimisation before release, especially if that game is a first person shooter. That Perfect Dark is about as bad, 3 years later, with scant graphical improvement, is really disappointing.
Also, scores out of 5 in a review here, what the hell? If I wanted meaningless numerical indication of a game’s quality I’d go elsewhere.
Lizard - 10.03.06 1:09 pm
When I got my N64 back when I was 7 I received it with Goldeneye. And no matter how hard anyone tried they could not beat me for years. I wish I could have gone pro cuz I was so good. I used to do 1vs3 with handi cap and still win.
I was amazing at this game.
Naveed - 10.03.06 4:53 pm
The hostage crisis board on PD is one of my all-time favorite gaming experiences.
1th - 10.04.06 11:08 am
Honestly I never bought an N64 and, being a long-time PC gamer as well as someone who got a NES Deluxe set around the time it was released I realized that first-person shooters were just much better on the PC neither title did much to dissuade me from that opinion. Mario 64 didn’t really fill me with much positive feelings either. It felt at times a bit more like a puzzle game than a Mario platformer and having already played plenty of 3d games on the PC there was no inherent desire to have something in 3d.
Frankly I look back on this era as an unpleasant down-turn for games where the push was to put everything into 3d regardless of whether it was a good idea or not. The technology often wasn’t there so we ended up with a lot of clunky, unattractive 3d versions of games that worked well and had looked better in 2d. Nowadays things seem to have largely evened out, but I still regret that many people seem unwilling to release 2d titles when they make the most sense and insist that 3d is the one and only way.
belgand - 10.05.06 8:27 am