by Octorok - 05.11.06

Day one of the Mecca that is ‘E3′ was exactly what every one of us hoped. Flashing lights, smoke machines, booming sound, and booth babes aside, the star of the show was the games, and Nintendo’s exciting new controller. After waiting one hour (which was a small wait compared to today’s 3-4 hour wait) the 4cr troop, all 8 of us, made our way into the inner sanctum of Nintendo’s sprawling E3 booth where more then 2 dozen playable games and demos were waiting.

Octorok’s Impressions:
Super Mario Galaxy was the second Wii game I tried, and I can honestly say that I was blown away. For starters, the game is beautiful and the animation is fluid. The colors and crisp textures really pop on the screen and the overall impresion was extremely solid and rich. The demo starts as you burst out of a bubble and onto a large green world. Mario controls exactly like you’d expect him to. All his moves and trademark sounds are fully intact, and I am pleased to announce the return of Mario’s “Superjump” which has been missing since Mario64.
Using the Wiimote, you move a small star-cursor across the screen, using it to interact with Mario’s detailed enviornment, for example: There are some overhead bells that you can jingle with the Wiimote cursor. Doing so causes a string of musical notes to appear on the ground which Mario collects and receives a 1up!
I could go on and on and on (the booth rep literally had to pry the controller from my hand) about the awesome and exciting experience of playing Super Mario Galaxy, but I think the video will do all the talking… So without further ado:
Benny’s Impressions:
I thought that Mario Galaxy would be the perfect game to begin my Wii journey… and it turns out I was right… sort of. For one, the game looks and sounds absolutely amazing. I didn’t think Mario could look any better… but he does. Graphics are crisp, bright, and detailed… and animation is suitably wacky. The music was also good enough to mention. It was definitely different from typical Mario music, but still sounded appropriate within the context of the game.
The “planet” idea is going to give us some amazingly varied gameplay experiences. I was standing in line waiting to play the game for about 30 minutes, and everyone before me took a different path to a different end (including a giant robot boss, a crystal maze, and the lava octopus featured in the conference footage). It seems like the “Galaxy” premise is going to give Miyamoto & Co. freedom to explore all kinds of crazy gameplay ideas. The transitions between planets are also amazing. Oddly enough it wasn’t a stretch to see Mario soaring through the air from planet to planet… and these little transition sections (which are fully controllable) are some of the most exhilarating available on the show floor.
So Super Mario Galaxy is great… but personally I had a little issue with controls. It seems that the spin move is vital to success in SMG. Basically any contextual action you want to take in SMG uses the move. To preform it you need to jiggle the Wiimote’s cursor over Mario back and forth… and I had a little problem using the cursor accurately at first. Frustration set in a bit, but more because of my ineptitude than SMG problems.
Thankfully, by the end of the demo I was spinning accurately and the final boss I faced, which required mastery of the technique, was defeated with relative ease. It sucked to have the mechanic “click” at the last moment though… but I think that was more lack of experience than lack of control. The Wiimote also interacted with the environment wherever it was waved… for example, “ringing” bells on an arch released music notes that Mario could collect for a 1up and “shaking” bushes would release coins for Mario to collect. Despite my personal control issues, I’m itching to get my hands on SMG again. It was great to finally have another Mario game to play… it definitely felt like a Mario game, but at the same time different and innovative.











That controller looks extremely sensative. Not sure if thats a good or a bad thing yet.
xerus - 05.11.06 7:06 pm
Whoever was playing the game must really suck
Chaotix - 05.11.06 7:08 pm
The Link Doesn’t work for me………
Dark Mithan - 05.11.06 7:08 pm
does the wiimote star really have to move all the time?it made me sick.
but i really enjoyed the structure of the stage. it looked great
seb - 05.11.06 7:09 pm
Fluid animation? Excellent.
Pakl - 05.11.06 7:09 pm
Wow, 8 tickets and I couldn’t get one….worst brother EVAR!
Matt - 05.11.06 7:12 pm
I think the booth babe wanted you…was she hot?
LaRazaUnida - 05.11.06 7:20 pm
Thats Benny playing in the video. That booth-babe was feeling the irresistable Latin Heat!
:P
Octorok - 05.11.06 7:24 pm
That booth babe was Hawt. I’m pretty sure though, that she felt in love with Mario, i mean come on. What other babe would give Mario so much help?
NEEKS - 05.11.06 7:31 pm
What happened to ‘no booth babes at E3′ rule? Anyways, Super Mario Galaxy doesn’t have me excited…
BreakfastPills - 05.11.06 7:31 pm
you beat the boss with 3 mins remaining, but cut the video short, just before the ’shine get!’. what did it say when you grabbed it?
simon - 05.11.06 7:46 pm
That booth babe was HOT…
LethaL ImpuLse - 05.11.06 7:49 pm
What was the swishy star moving around the screen? Is that the cursor for the wiimote?
qwerty - 05.11.06 7:49 pm
yes.
KiddKalen - 05.11.06 7:54 pm
Benny needs to lay off the Coffee!
c--b - 05.11.06 8:04 pm
I agree, the Booth Babe was indeed beautiful.
And, Chaotix, I’m sure playing a brand new game with a brand new controller can’t be very easy. How were you the first time you picked up one of our now conventional controllers?
outlawed - 05.11.06 8:12 pm
Cool video but cant you guys encode this videos into an iTunes compatible format? (Such as .M4V, .MOV, .Whatever)
rVEO - 05.11.06 8:16 pm
In the other videos I’ve seen of it, the cursor just sits at the side of the screen when it’s not being used, I assume because the player is just letting the pointer drop off the screen’s range. This player had the pointer aimed at the screen the whole time, which is why it was always moving around. You don’t have to do that though.
Grant - 05.11.06 8:23 pm
after carefully studying hours of hands-on video i’ve decided 3 things…
1. im not sure i like the games that use gestures to trigger scripted actions… like red steel, i’ve seen videos of people waiving the wiimote up and down, but you need to wait for a scripted SLICE to end before doing another. it doesnt become immersive (its basically pushing a button), and isnt responsive.
2. the controller works fine, but developers need to learn how to code for it. everything is way too sensitive.
3. the wiis need to be calibrated properly. games that use it as a pointed (like first-person shooters) have you aiming at the sensor bar because its a point of reference in 3d space. i read no method of calibration or sensitivity control had been implemented (at least in red steel)… but likewise, if the gun doesnt point where you tell it to on the tv, you wind up manipulating the sensor bar. not being immersed.
the first-party games look pretty solid, but id rather be waiving my arms around (and it being realistic) than using my shaky wrist. the hardware is solid, the software needs tweaking.
dracula - 05.11.06 8:28 pm
Really, i wouldn’t mind if that sensor bar were replaced with like 4 sticky things that go on the four corners of the TV.
NEEKS - 05.11.06 8:30 pm
Remember, most of these games are very much STILL in development–some note even coming out this year. Also, with the many other remotes waving around, I’m sure there may be some problems with it recognizing things.
outlawed - 05.11.06 8:31 pm
the ds calibration wasnt bad, i wouldnt have a problem doing it once for my tv (so long as it fixed the pointing shit)
dracula - 05.11.06 8:34 pm
Rveo,
It worked for me in QuickTime but I have installed the WMV9 component for quicktime by “Flip4Mac”. Here’s a link to Microsoft to get it:
http://tinyurl.com/hr9on
It’s a windows world out there.
Pakl - 05.11.06 8:56 pm
Yeah I am pumped to get my hands on it this 4th quarter.
PvpMan22 - 05.11.06 9:03 pm
I cant believe its another star catching game.. yuck
AJ - 05.11.06 9:07 pm
Yeah that chick is pretty hawt. I’d hit that. Anyway…..i’m jealous. You guys played the Wii!!!!! *cries*
Jenova - 05.11.06 9:17 pm
Hmm..it seems that everyone is fighting the Squid boss. However, the Nintendo Rep that Gamespot had in their video said that there are actually two other bosses that you can fight by taking different paths. I hope we get can get some video of those. Though to comment on this video, I really like the way that SMG (lol) combines the free roaming feel of Super Mario 64 and the “start to finish” feeling of side-scrolling Mario. Hopefully every level will have a “start to finish” quest a la side-scroller, but then reward players that take their time to explore each and every planet a la SM64.
supadude5000 - 05.11.06 9:21 pm
Haha you played the game well it seems fun.
Nintendofreak - 05.11.06 9:21 pm
Well, right after I commented, I found that IGN has fought one of the other bosses! IT’S FRIGGIN’ HUGE! IGN has a high-res stream, but the best part is there is an “HD” version…but it’s only for Insiders and is a whopping 170 MB!
http://media.revolution.ign.com/media/748/748588/vids_1.html
supadude5000 - 05.11.06 9:31 pm
If we have any Insiders here, would you mind uploading the video to Jumbofile.com or Rapidshare?
Pretty, pretty please with sugar on top?!?!
outlawed - 05.11.06 9:46 pm
wow, man i need to start saving my money for the wii…………..
it looks…………….. looks
*drool*
MAMZING!!!!
IaMoNfrie - 05.11.06 9:48 pm
OUTLAWED…is that really legal? If it is, I’ll do it. I’m at 66% right now.
supadude5000 - 05.11.06 9:51 pm
The IGN video boss is awesome.
Grant - 05.11.06 9:51 pm
Well, I’m not actually sure… But, I assume you could just say it’s for educational purposes? xD
I don’t see why it would be illegal.
outlawed - 05.11.06 9:55 pm
Just don’t *COUGH*COUGH* tell anyone about it.
HI - 05.11.06 9:57 pm
Well, either way, I can’t, it’s TOO BIG! It’s 170MB and the limits for both that you listed are 100MB. Still, WATCH THE HI-RES STREAM VERSION! It will still blow you away. It’s like Mario meets Shadow of the Colossus.
supadude5000 - 05.11.06 9:58 pm
Holy mother of God. That is the most awesome, amazing thing I have ever seen in my life. None-the-less in a Mario game.
I…I’m speechless.
outlawed - 05.11.06 10:04 pm
good job Benny.
bwnt - 05.11.06 10:15 pm
Supadude - Torrent it!
amanaplan - 05.11.06 10:19 pm
=D Fun to watch. I’m sure the Nintendo booth babe was just doing her job. =P
Boots - 05.11.06 10:35 pm
Too much makeup.
Either way, this could be…
The best Mario game..
No, the best platformer ever. I hope the up the difficulty a bit, though.
Scentless - 05.11.06 11:04 pm
The booth babe was way too blonde.
They should have hired me to do her job.
Electro - 05.11.06 11:08 pm
Why did the camera keep on jumping to the player and the Wii console? We want to see the game god damnit!
It looked alot easier than the player was making it out to be. I think he just sucked at it.
Anyways, I CANT WAIT. I need to play some Super Mario 64 to quench my thirst now. GOD I CANT WAIT!
TME - 05.12.06 12:01 am
Gack. While the game looked excellent, the damn cursor was making me feel ill, scribbling all over the screen all the time like that.
Tetsuo - 05.12.06 12:51 am
Ah, I WANT
Anzanar - 05.12.06 1:23 am
LETS * COMPLAIN!
Ben Gio - 05.12.06 1:42 am
I played four Wii games at E3 today - Mario, Red Steel, Wario Ware, and “Shooting Demo.”
First of all, you’ve read it all over the place, but I can’t emphasize enough how much attention Wii was getting at E3. I managed to cut in line via a friend and was able to circumvent most of the 4 hour line just to SEE the damned thing. And after that, it was at least a half hour wait to play most of the games. By comparison, I was able to see all the PS3 games very easily, and only had to wait a matter of minutes to play them. There simply wasn’t nearly the degree of interest - the entire Nintendo area was SWARMED. As for the games…
Mario was by far the best of the three I played. It was simply magical. The pointer may look erratic when you see it in videos, but when you’re playing it it feels really good, after a minute or so of getting used to it. Before you know if you’re running Mario around with one hand and zapping star shards left and right with the other. Honestly, the controller is the easiest part to get used to. Even my girlfriend - who likes video games but can’t get anywhere with modern dual-analog controls - was doing great in a matter of seconds. Really the hardest part was the disorienting feeling of often being upside-down or sideways as Mario moves around the many spherical land masses. Often the camera doesn’t follow Mario so he constantly remains upright - you’ll see him upside down and sideways and will have to adjust your controls accordingly. Takes some getting used to, but it’s incredibly fun. Oh, and all the cool stuff happening in the levels is very unique, and the graphics - particularly all the nice texture - is perfect. With the exception of moving up to HD, I couldn’t possibly imagine Mario’s universe looking any better than it does in this game.
Red Steel, as you’ve probably heard, needs a lot of work in the control department. The sword mechanics are fun, but disappointing in that when you swing the remote, you’re making a gesture that triggers an action, rather than actually making the sword swing according to your movements in real-time. The gun movements are too sensitive, and the transition between shooting and looking is kind of weird. IGN’s recent critiques on the controls are pretty much dead-on - hopefully Ubisoft will tweak it a bit before release, as there is a lot of potential. Oh, and for the love of God, add a bit of blood! I’m not saying we need violent games, but really - if you’re going to have a game where you’re slashing murderous Japanese gansters with a samurai sword, it just looks WEIRD when the sword impacts and there’s no physical evidence of it whatsoever. You don’t even get any confetti like SNES Mortal Kombat. I’m not asking for over-the-top blood fountains, but at least a red cut on the enemy or SOMETHING would really make it feel more like you’re connecting. Right now it feels like the swordplay equivalent of a bad action movie, when the hero throws a punch that clearly doesn’t connect and the bad guy pretends to fly backward from impact.
Warioware is perfect - there’s not much to say about it except that it works exactly how you’d want it to. There are a wide variety of gestures and all of them are recognized perfectly.
I didn’t play Excite Truck, but I watched my girlfriend play it. As I said, she’s not a particularly modern gamer, and stumbles at most 3D games. I’ve never seen her do particularly well at a modern 3D racing game, but with the Wii controls, she did amazing with her very first run on Excite Truck - it seems completely intuitive and a lot of fun.
I’m hoping to check out more games tomorrow. Wiiiiiiiii!!!!
Rob - 05.12.06 2:18 am
So, the aiming wasn’t too great in Red Steel. What about the shooting demo?
xerus - 05.12.06 4:02 am
You know, I’ve only heard these complaints about Red Steel in terms of pointing at the sensor instead of the screen… Is this also true of MP3? I’ve not heard that in any of the impressions, so it’s kind of seeming like a thing Ubisoft has to correct rather than something inherent to using the sensor bar.
I mean, if you could only point at the bar and not have it line things up based on the screen, games like Duck Hunt would be impossible…
Tony - 05.12.06 10:59 am
Holy sparatic waving batman.
What’s up with the pointer in this video. Please tell me that you have to push a button for the pointer to become active. If that little blue star moves everytime you move the remote…
Also, did the game player take like 5 hits of speed before he got to the Nintendo booth?
derek - 05.12.06 1:09 pm
The trail effect on the wii-controlled star was driving me nuts…
It might have just been the high brightness of the video, though.
Rynen10K - 05.12.06 2:17 pm
Yeah, I was playing the game in the video… and it was my first Wii experiences… thats why I sucked so much at it. Luckily, by the end of the demo i wa doing bit better so
Nick - 05.12.06 8:10 pm
Benny - in your description of the game you said that you have to shake the cursor over Mario to make him do his spin attack - actually, all you have to do is shake the Wiimote, it doesn’t matter where your cursor is pointing. Better yet though, I found out today that you can also shake the nunchaku to make Mario spin, which works even better because it doesn’t disrupt whatever you’re doing with the pointer.
Rob - 05.12.06 8:53 pm
Squishier Goombas FTWii! *laughing*
Couldn’t resist. They just keep making Goombas look more awesome all the time!
Anyways, finally made it over there myself this morning and Galaxy was the last thing I played before I had to go back to the booth. I loved it and was craving it all day. I wish I would have had more time. :|
Telka! - 05.12.06 11:49 pm
now that’s next gen
abor - 05.14.06 1:27 pm