Here at the 4cr newsdesk, we’re counting down the hours until Iwata takes the stand for the fateful Nintendo keynote - we can only guess what amazing things he has in store to tell us! However, we understand that you definately need a fix of Nintendo news straight from the horse’s mouth. Luckily, A+E Interactive got to sit down with Iwata and squeeze the coffers a little bit for an extra drop of juicy, juicy info.

Q: What will you talk about there?

A: Our objective for E3 is to have a lot of product to experience things such as the controlle. At the Tokyo Game Show last year, we showed video of the controller. A lot of people were surprised, pleasantly I hope. With E3 we want to take the experience of the video and show people what it’s like to hold it in their own hands. That is where were will do more talking.

Q: I’ve heard concern that if you do a $20 million game, you can more easily use the same assets for the Sony, Microsoft Xbox 360, and PC platforms. But with the Revolution and its unique controller, you would have to do a $20 million game for that console alone. Is that a disadvantage?

A: I think in terms of the controller, it is a misunderstanding. We have ported existing games over to the Revolution. We will have the ability to take games over, and to bring assets over to Revolution from other systems. The same problem exists now. The PlayStation 2 is the lowest in terms of processing power. Most developers develop for the PS 2 baseline. It’s not causing problems there.

According to those two ripe, juicy fruits of shimmering information, Iwata has some serious confidence with showing the controller in real action this coming E3 - I think this means that it officially enters into the world stage. It’s real, and it’s breathing. How exciting is this?

Iwata Interview & A+E Interactive