Hello Player 1

The latest issue of Nintendo Power is out and starting to appear in some lucky subscriber’s mailboxes. An article about Metroid Prime Hunters reveals and explains some of the features of the game; mostly related to multiplayer and online matches.

Available modes of play will be Battle, Survival, Bounty, Defender, Prime Hunter, Capture and Nodes. Most of them can be compared to the classic FPS modes like deathmatch, king of the hill, last survivor and “It”.
Battle: Select Time or Deathlimit. Classic Deathmatch-Mode.
Survival: Like Battle but with limited lives.
Bounty: Find the Octolith and bring it to your base to get points. The player with the most points wins.
Defender: Defend a marked spot on the map. Like King of the Hill.
Prime Hunter: One player is the Prime Hunter – if someone kills him, he becomes the Prime Hunter. The one who was Prime Hunter for the longest time wins.
Capture: Players team up to steal the enemy’s Octolith and bring it to their base.
Nodes: Take control over several beacons. The player with the most nodes wins.
This might be a bad news for some; Hunters will only feature 4 player matches. Of course, they specify 4 players for LAN matches, but the same could be extrapolated for online matches.
[...] if you are unable to find four opponents for your next LAN match, you can include bots in any mode. Watch out – the bots know how to handle a firearm, and they’re privy to all the good places to set an ambush. You can set each bot’s difficulty individually to keep a level playing field.
Single cart multiplayer is also on the menu, but Samus will be the only selectable character for everyone; much like Shyguy in MK:DS.
On the WFC side, it looks like MPH will feature the same kind of lobby as MK:DS; play against your friends or search for an available online math against people from around the world. But this time around, you get to choose some preference about game type settings before searching.
With Nintendo Wi-Fi Connection, you’ll never be without enemies. Experience virtually all of the multiplayer modes of Wi-Fi versus competitors around the globe. Search for a random game of your liking or exchange Friend Codes with others Hunters players to compete with people you know. When you’re done playing, head to www.nintendowifi.com to track your stats.
Now that mostly all details about the online portion of Hunters have been revealed, don’t you think it’s time for Nintendo to spill the beans about the single player mode? I just hope it’s not something like those “ladder” matches found in early FPS like Unreal Tournament, where you have to battle against bots to earn trophies.
Here’s some blurry scans of the article. They’re not at the best quality you could find, but still readable.
Scan 01 | Scan 02
UPDATE: Here are good quality scans from our good friend boon. Inverted black & white for easy readability.
Page 43 | Page 45
Submitter: ghost
Kevin - January 24th, 2006 -