by 4ndy Thai - 12.22.05

source: NGC Magazine
Back in September, Nintendo announced: “Our development team has decided to take extra time to add some incredible elements.” These were elements that Miyamoto and Zelda director Aonuma said were “simply far too good to leave out.” And they weren’t wrong.
NGC can exclusively reveal that Twilight Princess will be playable on the forthcoming Revolution using the upcoming console’s unique controller. Zelda will actually ‘bring in’ the Revolution by launching fairly close to the new system, which is set to be released around November of next year, according to our sources.
“But they also promised it would be out on Gamecube!” we hear you cry. Well, they weren’t lying. Twilight Pricess will be released on Gamecube - there’s no changing that fact. However, when you insert your disc into your Revolution, you’ll be given the option to use the Revolution’s controller, with all the advantages that this will bring.
So what’s the reason for all this? Well, it kind of makes sense. With Gamecube entering its twilight years, it gives retailers time to clear their Gamecube stock. And riding on the back of Revolution, it means that the game, which has now been in development for quite some time, will find as big an audience and gain the recognition it deserves - it will be the first port of call for those of us still with Gamecubes, and for those who have just bought a Revolution.

TAKE A STAND
The nunchaku control is obviously best suited to character movement. The analogue stick on the attachment is ideal for simply walking around, while one of the Z-triggers is perfectly placed for Link’s lock-on ability. The nunchaku analogue will then allow you to gracefully circle-strafe around your opponent. And the second Z trigger? Well, it would be rude not to assign Link’s shield to that too. Movement and defence all on the one attachment? Perfect.
MIGHTER THAN THE SWORD
The freehand controller will be used to allow you to attack with Link’s sword, and it’ll be absolutely perfect for this. Lock on, approach an enemy and then swing your arm like your life depends on it to dish out the damage. We know that there’s a sword tutorial at the start of the game, and we’d imagine that this will have to change significantly.
The sensitivity and accuracy of the freehand controller will allow the Revolution to know where it is in relation to the screen. Swing horizontally for a sideways slash, bring it down overarm style for a harder, vertical strike, and jab it towards the telly to poke your opponent away. Just make sure you aren’t sitting next to anything breakable, eh?
Link also has a finishing move - a jumping downward stab against any grounded enemies. Surely nothing could be more satisfying than knocking an opponent off its feet before stabbing your freehand controller hard towards the ground. Gritting your teeth and making growling noises while you do it is, of course, entirely optional.
Just how tiring this will turn out to be after an entire dungeon is anyone’s guess. We’ll probably all end up with one arm significantly bigger than the other! Of course, we have to admit that actually fighting with the controller will make combat much more involving and aggressive experience, and what more could you ask for?
ROW YOUR BOAT
We know from the game’s opening level that Link can row a canoe with a paddle, but can you use the controller to make the same movements, propelling you along? Sure, it’ll make you look like a right idiot, but hey, in the privacy of our own bedrooms, we can get away with anything. Lock the door, folks. Lock the door.
RIDE ‘EM COWBOY
Nintendo’s Revolution teaser trailer suggested an obvious use of the controller in relation to Epona. You remember those two chefs that looked like they were chopping something? In one instance, the chef on the right is doing what appears to be some kind of riding motion - a little like he’s holding the reigns of a horse.
This would be an amazing use of the controller - you’d be able to physically ‘gee-up’ Epona as you’re pelting it around Hyrule field. Maybe pulling up the controller when you reach fences and low walls will be one way of getting Epona to jump over them. We know that the whip is used to give Epona bursts of speed, so sure emulating this movement with the controller is a must.
REEL ‘EM IN
Fishing. It’s obvious, isn’t it? An Ocarina adventurer’s favorite pastime has got to be a given, surely. It’s one of the examples given in the Revolution Trailer, for starters, and the freehand controller would be perfect for this. Maybe the controller’s rumble feature could be used to indicate the size of your potential catch, while the nunchaku attachment could act as some kind of reel, adding a little extra depth to the process of grounding your catch. The likelihood of some kind of fishing minigame then? 99.9%
WEAPON AND ITEM SELECTION
The D-Pad at the top of the freehand controller would be ideally suited to the function previously taken by the C buttons on the N64, and the X, Y, Z buttons on the Gamecube. This will give you quick and easy selection of all your assigned items.
Imagine pressing down the B button on the underside of the controller, pulling your arm back to draw back the bow string and releasing B to fire off an arrow. The distance you pull back your arm will alter the speed and trajectory of the projectile, give you far more control.
In the Forest dungeon, Link finds a boomerang that’s integral to completing many of the game’s dungeons. In this instance, Link pulls his arm back and throws the boomerang in an overarm motion at anything he’s locked on to. There’s no reason the same motion can’t be done with the controller.
Bombs have always had just the one arcing trajectory in Zelda games. The only other option has been to simply place the things by your feet and then leg it to safety. For the first time, bombs can be more versatile, letting your wang ‘em really hard into people’s faces, or just do a gentle lob.
The controller would be great for capturing fairies and fish, and even better for carrying special water before chucking it over seeds and what not. Imagine having to aim the bottle to capture a fairy, or scoop it down low to fill it with water. The Revolution will know which way the bottle is being held, so why not?











Oh my god! Is this offical?? But please, please let TP still launch in the spring…
Tess - 12.22.05 1:07 pm
Predicted. Hey Nick, what did we bet?
Matt - 12.22.05 1:27 pm
Yess >.
Fireblend - 12.22.05 1:31 pm
Nintendo really deserves an applause this time; really nice idea. I can’t believe I didn’t see that comming.
Fireblend - 12.22.05 1:34 pm
Like many others will surely do, I’m going to buy it the first day it comes out and play through it on the Gamecube then play through it again on the Revolution to see how the controls differ.
I think this is how they will how us how much the Revolution controller can change existing gameplay concepts. If Nintendo can’t show us that Zelda TP is playable with the Revolution controller; they can’t expect third parties to get it right either. This will be their proof of concept.
Either way, it’ll be like a whole new game when the Revolution comes out. “New” Zelda at launch
4ndy - 12.22.05 1:36 pm
O_O That… is totally… wicked!
Joey_v - 12.22.05 1:37 pm
Holyfreakingcrappantsomgwtfbbqineedtochangemypantsandhitthes pacebarsometime!!11!oneten
*ahem*
very cool.
hokku - 12.22.05 1:39 pm
I knew it! That last bit on the TGS Revolution Controller video (guy swinging sword, with Zelda sfx) was the big hint leading towards this. If this is true (is it really confirmed?), all I see are $$$ in Nintendo’s future.
Heltron - 12.22.05 1:39 pm
Hmm, I think it will be well done. But I also feel kind of cheated at the same time. Obviously it was a last second addition, so how great/impressive can it be if the game was never tailored for this to begin with? It seems like this is the sort of thing you would have to know at the very beginning of a games project rather then a couple of months before it’s launch. I really, really hope it’s not a stitched together gimmicky addition to sell more Revolutions. Anyone else feel the same way? It seems like any and all Revolution games (that utilize the new controller) need to be carefully planned and thought out for perfect execution. Every aspect of the new controller is unique and you need to bare that in mind throughout the whole process, this way kind of feels like they missed some crucial steps in an effort to sell more Revolutions. I have faith that it won’t suck, but I’m not as excited for it as I thought I would be.
robotplague - 12.22.05 1:41 pm
That’s cool!
Johan - 12.22.05 1:45 pm
Men this is great! And for both consoles of Nintendo itself!
But… Is a rumor? Or is a fact?
(ºAoshiº) - 12.22.05 1:45 pm
@robotplague - But the delay of the game as been announce since mid-summer, the game was done at that time.
so they got a good 8 months more on developement to get that feature in and test it
CoffeeMan - 12.22.05 1:55 pm
This just made my day!
JediTricks - 12.22.05 2:06 pm
Now Nintendo, please please please please give the game an orchestrated score!
sammyAD - 12.22.05 2:10 pm
The hookshot just got a lot cooler.
Duane Cunningham - 12.22.05 2:14 pm
I’m flabbergasted.
[MaSQuE] - 12.22.05 2:17 pm
Holy crap, I didn’t even think about the hookshot!
*sticks arm out and makes hookshot sound effects for the rest of the day*
hokku - 12.22.05 2:23 pm
^robotplague, I believe Nintendo has had already a good time in development for this; since they announced the game wouldn’t be available for xmas. Remember how they said there was something they just couldn’t leave out? I’m sure they were referring to this and I agree, now I feel like the wait will be totally worth it ^^
I wonder if someone will be able to figure out the use of the rev’s control in the game before the rev comes out? Mabe even mod it to work like with a revoluton and be able to “test” it before rev is released…
Fireblend - 12.22.05 2:24 pm
someone pass the kleenex, i had a little accident cos of the excitement
Logan - 12.22.05 2:26 pm
I KNEW IT. Me and my friend had a chat about this about a month back, and I predicted Nintendo delayed Twilight Princess just so they could use it with the Revolution controller.
AWESOME NEWS.
enfilade - 12.22.05 2:29 pm
Oh man… zelda: TP will be the best game ever. period.
Captain_Duck - 12.22.05 2:33 pm
I have some reservations about this. I can’t help but think that this is just a half-hearted attempt in a revolution zelda. I would have liked this game to come out earlier and skip the revolution controller compatiblity for several reasons.
This is surely taking up much of Nintendo’s resources to add this feature to a current generation game. That means that Nintendo may not come out with another Zelda game in a while that uses the revolution to its potential. They are just adding this feature to TP in the last minute. The game was not developed with the controller in mind from the beginning. I would think that it would take more than just the extra year to make the game utilize the controller at its best. Therfore Nintendo hasn’t had time to think up of unique situations for the revolution’s controller in this game.
Sure, the swordfighting might be fun. But, the game won’t be utilize the revolution’s slightly advance power because it is in fact just a gamecube game. I would rather have had Nintendo release the game fully optimised for gamecube in a timely manner. Many people will buy this game, for sure, but by that time the gamecube would be obsolete and those who may play it on revolution may think that the revolution can ONLY handle a game with these graphics and gameplay.
blurr - 12.22.05 2:34 pm
Hmm, this article says that Nintendo will try to launch the controller and system relatively close together, but over at Joystiq they say that NGC confirms a November launch date for the system. Doesn’t that counter that statement then?
Does anyone have the magazine and know what it really says?
hokku - 12.22.05 2:34 pm
For some reason, I’m just not surprised by this. Not that I’m not excited, trust me I’m excited, but Nintendo can go out and make a special blender attachment for the revolution, and It just won’t surprise me that much. Nintendo is like the most daring company, man.
GabrielTheDominican - 12.22.05 2:35 pm
8) YESSSSSSSSSSSSSSSSSSSSSSSSSSS!
9-Volt - 12.22.05 2:41 pm
For doubters, NGC were the guys who said Resident Evil would come to the DS a month before anyone said anything, and no one believed it.
Plus, it’s their cover story this month. I doubt they’d risk their entire reputation like that.
Also, the mag says the Rev. will come to Europe November ‘06.
Scans:
http://img466.imageshack.us/my.php?image=z0008nu.jpg
http://img404.imageshack.us/my.php?image=z09gn.jpg
http://img404.imageshack.us/my.php?image=z15ub.jpg
http://img404.imageshack.us/my.php?image=z27au.jpg
http://img404.imageshack.us/my.php?image=z34yy.jpg
http://img404.imageshack.us/my.php?image=z40qu.jpg
http://img404.imageshack.us/my.php?image=z50nn.jpg
http://img404.imageshack.us/my.php?image=z60mb.jpg
duncan - 12.22.05 2:47 pm
This could be bad.
Remember all of the hype about the revolutionary new Zelda game that would seemlessly meld the GBA experience with the Gamecube?
Yeah.
Four Swords.
Nintendo should just nail down Twilight Princess for the Gamecube and if they really want to release some pseudo-updated version for the Revolution, they should release a completely separate TP 1.5 for about $20. Or better yet, include that 1.5 with the system at launch like Metroid Hunters on DS.
If they try to awkwardly straddle the gap between the Gamecube and the Revolution with some kludgy last minute sword thingy, it’s going to mean they cut corners somewhere else.
Jez Lezbro - 12.22.05 2:50 pm
Scan1
Scan2
Scan3
Scan4
Scan5
Scan6
Scan7
Scan8
Heltron - 12.22.05 2:52 pm
Well, if the addition of Revolution features was the reason for the delay from November to - what NGC described as “A few months before the EU Revolution release” (they say that is November) - then 10 or 11 months seems like adequate time to add an edifying revolution experience.
duncan - 12.22.05 3:02 pm
Yeah, can’t say this was totally unexpected. Nintendo needed a way to tie in Zelda to its new console to further boost revolution sales… I wasn’t sure if they would go this all-out though.
Look at it this way - it will still play perfectly well on Gamecube, this we know. Think of revolution controller support as just an added bonus, something else to be excited about, and a way to replay what will surely be an incredibly memorable gaming experience in a new way, for better or worse.
I’ve always had faith in Nintendo, so count me as one of the excited/optimistic ones..
Greg - 12.22.05 3:04 pm
Chilling Fire from gamefaqs scanned them here:
http://www.zhq2.com/coppermine/cpg132/thumbnails.php?album=1 97
NoBullet - 12.22.05 3:05 pm
Smart move.
Boots - 12.22.05 3:34 pm
No huge surprise, but definatly cool.
Not to say “I told you so” but…heh. I had a qustion that realted to this in the mail bag sometime ago, and the idea was bsaically thjat the game was held back to be made on the revolution instead. I wasn’t entirely wrong.
Aaron - 12.22.05 3:44 pm
I told you all this before! i soooooo knew this was what nintendo was doing. i put all i knew on an australian nintendo blog site. This freakin’ kicks the ass of the Xbox 360 and the PS3! Those “next gen” (ya right) consoles will totally suck once this comes out!!! NINTENDO ROCKS!!!!!!!!!!!!!!!!!!!!!!
Daniel Cetina - 12.22.05 3:50 pm
Oh wow, for the delay, we get a bonus Revolution tech demo (in that it uses many of the features of the new controller) in our GCN game
Sounds like a winner!
NekoTsukimi - 12.22.05 3:53 pm
Nintendo said that this will be the last Zelda as we know so more than propably it will be a normal zelda. Nintendo said they wanted a strong lineup of games using the revmote. This zelda game would be as gimmicky as possible and therebefore not desirable.
Also November and spring are not that close
Also Nintendo said that the GC controller will not be used for the revo (thats why there is a classic shell) It also said that GC games will be played only GC controllers.
I hope im right since I want to see a zelda designed from ground up for the revo.
Jacomar - 12.22.05 3:54 pm
Eh… This sounds cool and all, but I’m just debating whether or not this was worth waiting an entire extra year for.
I was planning on buying Twilight Princess in the spring, and use it to kill time during the loooong wait for the Revolution, but now what am I going to do?
Zork - 12.22.05 4:05 pm
I don’t know how much of a “last second addition” this can be when the game’s not due out for several months still.
Comparing this to the connectivity of Four Swords makes no sense. That game required you to use GBAs for more than one player. It right out required it and there was nothing else you could do to get around it.
This is just an additional feature using something Revolution owners would have to begin with. Comparing them is nonsensical, regardless of whether or not you liked Four Swords.
Tony - 12.22.05 4:06 pm
Wow, my heart skipped a beat. This is incredibly awesome… let’s jsut hope for the best!
Henry - 12.22.05 4:09 pm
*Hugs Nintendo*
Kyoji - 12.22.05 4:16 pm
nintendo knows zelda is its strongest asset. It was a stupid idea to try and release it on the gamecube. zelda playability on revolution will help move more copies. a zelda game and a mario platformer will be unbeatable. what im worried about is the grafix. i thought our graphic whoas were over since they decided to use dvds in the revolution
radman - 12.22.05 4:16 pm
@Jacomar - That’s why zelda is pushed back to Q3-Q4 2006 aswell
CoffeeMan - 12.22.05 4:17 pm
I like how NGC is more colorful than NP.
I think that Zelda: TP would go near-perfect with the Revolution controller. The only real problem is how exactly you’re going to lay out the buttons, and considering how there aren’t that many buttons on the controller + nunchuku to begin with, we might have a bit of a problem in the stretching-our-thumb-to-hit-a-button-that’s-actually-on-the- other-side problem.
Yaanu - 12.22.05 4:21 pm
I was expecting this, and this is a great strategy from Nintendo, The GC sold 20 millions so far I expect a couple more millions only with Zelda TP release, a good move will be to release the game 3 months before the Revo, and release a zelda TP+GC pack at $99.99, so nintendo can clear up the last unsold GCs , and the game will be playable in the Revo, I think the gameplay will be completely different in the new console and 8 months delay is more than enough to make sure that the additions are perfect ( Keep in mind that it’s Nintendo ), and may be there will be some sort of hiden quests or dunjons when played in The Revo !!they could’ve been enhancing the graphics also ! who knows, and now how about some new screens !!!!! c’mon Nintendo
MaCrAmaN - 12.22.05 4:23 pm
Wow… thats… amazing. I can’t believe it. I waited this long, and finally there is some awesome news about this soon-to-be awesome game.
hack - 12.22.05 4:43 pm
@cofeeman where did you read that it was pushed back to Q3 or Q4 ???
Everywhere i go i read Q2 and i also read
“”After much discussion, the Zelda development team has requested extra time to add new levels, more depth, and even higher quality to Zelda: Twilight Princess. Consequently, we’re announcing a new global launch in 2006,” stated Perrin Kaplan, Nintendo of America’s vice president of marketing and corporate affairs.
The new release date is now no sooner than April 1, 2006, as the game is pegged to hit shelves sometime after Nintendo’s next fiscal year kicks off.”
Also if you read the original note about this “news” you will see that it prompts you to buy some magazine and discover it all. I guess this is just a promotional stunt.
Also all the things Nintendo have said deny this possibilty. Mainly using the revmote on a GC game, or using the GC controller on a REVO game.
Jacomar - 12.22.05 4:52 pm
I really don’t think the idea is as bad as some people think. It’s a full-featured GCN game with a bonus when you play it in the Revolution you know you’re picking up a few months after its release. It’s not dependent on the Revolution nor is it a Revolution title. They’ve been working hard on this game for a while so it’s better to have this as a super-awesome GCN title rather than a mediocre, “Well, we really wanted to launch with Zelda so we threw this together” Revolution title. That means an even better Zelda for the Revolution later on ‘cos I’m sure they’re not going to let Revolution controls tacked onto a GCN game be the Zelda of the Revolution!
NekoTsukimi - 12.22.05 4:58 pm
I’ve got some strange idea about this news.
I was thinking, if Zelda will be playable on the REV, it probably will be released around the same time as the REV would. Because what is the use of a feature you only will able to use after a few months or even a year? So I conclude they will release it around the same time.
If they do so, it would probably be around May, the announced releasedate of Zelda, considering that the date won’t be delayed. That means that the REV will be released in May-June, after the E3, where Nintendo wil make some announcements.
It all makes sence to me.
I don’t know about the rest of you guys, but I think that Nintendo is keeping a secret. Like always.
Scorpion - 12.22.05 5:08 pm
@jacomar - read between the lines from SCAN 3
CoffeeMan - 12.22.05 5:11 pm
Hey BLURR, its going to say Gamecube right on the box. Someone has to be really stupid to mistake it for a Rev game. They would also have to ignore the commercials for it, saying its a Gamecube game that has added features when inserted into a Revolution console.
This is exactly what I wanted Nintendo to do. Have the game fully playable on the Gamecube but when you put it in a Revolution it uses new features(not just sword control either, think of all of the first person modes OoT/WW had). Sure, the game might not be built around the controller, but it will be an excellent diversion inbetween its release and when the next Zelda is released 2-3 after. A lot of you are crying “Its not a true Rev Zelda!!” but when youre playing that game at launch I dont think many of you will be whining.
rdkenshin - 12.22.05 5:15 pm
All this new info is great (though not unexpected…) but I have 1 burning question…
If the nunchuku attachment will control Link, the free-hand controller will move links sword/arrows/bombs/etc… What device will you use to control the camera?
octorok - 12.22.05 5:32 pm
Im kinda thinking it wont be anything like the revo games.. maybe some of the classic zelda minigames will have a spin on them
TakaM - 12.22.05 5:36 pm
I doubt this is true…I don’t belive it untill I hear it from other places and news sites.
NPC - 12.22.05 5:44 pm
@Cofeeman … read the lines in all Miyamoto interviews or all press releases or anything coming from nintendo…
Also read everything that was said about the Revo controller prior to its showing. Read Spong and all blogs similar.
Think about a magazine in need to boost sales this christmas. Think a rumour we all want to be true.
Think IGN
I myself only trust official news, everything else is a rumour
Jacomar - 12.22.05 5:50 pm
octorok,
, seriously , good question, if the d-pad is used for weapons/items , there’s 6 buttons left on the controller ( A, B, x, y, start, select ), my guess is , by holding a certain button and moving the controller the camera will follow and unlike the analog joystiq 2d movements, the camera will move in real 3d !!!! so there you go , really simple and efficient !!
The revo Headset has built-in Gyros also, so when you move slightly your head the camera will follow ! , just kidding
MaCrAmaN - 12.22.05 5:53 pm
I doubt the validity of this press release. Remember when Game Informer got an “exclusive source” to reveal the Revolution’s controller (they said it was a touch screen)? To me, this seems like a publicity stunt, or a bad example of misinformation. Is it plausible? Certianly. Would it be cool? Absolutely. But right now, it’s an unfounded rumor, if a well-publicized one at that.
Taylor - 12.22.05 5:54 pm
Octorok: I’d think Z1 and/or z2 would be toggled and then allowing you to move the camera with the analog stick?…maybe?
boon - 12.22.05 5:55 pm
Taylor i think you are totally right.
Jacomar - 12.22.05 5:58 pm
Im sorry, but I just can’t believe this untill I see it on IGN, or something more official. (even with all the scans)
but if its true, its the best christm… excuse me, holiday gift Nintendo could have given us.
elfman13 - 12.22.05 6:04 pm
Maybe this could start a trend where older GC games are re-released as Gamer’s Choice with Revo enhancements…The Metroid Prime games, Windwaker and Resi 4 all spring to mind as good games to do this with and it’s not as if Ninty or Capcom are averse to recycling games!
Pedro UK - 12.22.05 6:16 pm
For the love of God, Pedro UK, don’t give them any ideas.
BIGHOUSE - 12.22.05 6:26 pm
I think the camera will handle itself.
Matt - 12.22.05 6:39 pm
this sounds to me like nintendo is using this as an excuse not to have a completely new game (as in not another remake of Mario 64) ready for launch that really is built from the ground up to be a new experience. it feels like the DS’s premiere game being just an old game with a new control scheme except this time i think a slow start for the revolution and months without and real killer apps will hurt it. i want a rev so bad but even though the DS is awesome now there was a good 6 months where i didnt buy anything for it at all, definitely not leaving a positive impression of buying a nintendo console at launch. i wish they’d never have announced this game for gamecube and made it a rev game, a new zelda game for the rev would be a better kill app for me than even a new mario.
mayor west - 12.22.05 7:06 pm
Boon — Yeah, I think you may be right about the camera. It’s the first solution I thought of…
omg.kittens - 12.22.05 7:13 pm
Totally saw this coming, it was a bit obvious really, heh.They did it with the GBC Zeldas too
ALH - 12.22.05 7:24 pm
There are some discrepancies in dates due to the fact that this is a UK magazine. Although Iwata wishes to have a worldwide release of the Revolution within a few months of each other, it is more than likely that the PAL regions will see the console last - as is usually the case. PAL regions will most likely see the butt end of the Zelda TP release date.
So, Zelda TP in the Q3 or Q4 of 2006 along with the alleged release date of the Revolution in late 2006, perhaps November than the article is entirely defensible.
Although there is the potential for ‘gimmicky gameplay’ I think the revoluiton controller lends itself very well to existing genres. I think the Metroid Prime 2 demo was an example of that. Whilst a completely re-designed Zelda would be worth waiting for, there has to be some period of adjustment for gamers.
I do believe that a familiar franchise like Zelda can serve that purpose.
Eddie - 12.22.05 8:00 pm
when your locked on. the rev controller works the sword etc….. when your not locked on or using a bow or hookshot etc then the rev controller can control the camera.. sounds good to me!
Jon - 12.22.05 8:10 pm
Wow, this is the best news I can get on my birthday
Fank - 12.22.05 8:15 pm
Great news if it’s true, but something in the mag reeks of a ploy to get people to buy the magazine. Still, they did manage to get new TP screens, so maybe they really are in the know.
Is it just me or have the graphics improved a ton??
Rumas - 12.22.05 8:37 pm
Now 1UP has picked up on this. Chaos, I tell you! Chaos!
Taylor - 12.22.05 9:08 pm
They are just adding this feature to TP in the last minute. The game was not developed with the controller in mind from the beginning. I would think that it would take more than just the extra year to make the game utilize the controller at its best.
Because, of course, no one on any of the in-house Nintendo development teams, particularly Shiggy, knew what the Revolution’s controller would be capable of before every message board poster on the internet, right?
Chris - 12.22.05 9:15 pm
I dont agree. - If you hold down a Z button, then move the Remote to control the camera, when you release the Z button, the remote will be in a position that is no longer synchronized with the original position with regard to action on the screen.
Think about it - demonstrate it to yourself with you hands. It wont work. It wont work at all!
octorok - 12.22.05 9:48 pm
Nop, think of the camera as a point in a 3D space, the camera position is is standard if you leave it, but you can move it by holding a certain button and move teh remote controller, pretty simple, if you wanna go back to the original position press a z button or something kinda like OOT back in the day.
MAcRAmaN - 12.22.05 10:10 pm
^You cant just dny the goodness of a zelda game, it gonna be good no matter what!
max - 12.22.05 10:16 pm
“In one instance, the chef on the right is doing what appears to be some kind of riding motion - a little like he’s holding the reigns of a horse.”
I’m pretty sure that’s a COOKING motion, not a riding motion.
wht.rbt - 12.22.05 10:20 pm
….I use 3DS and autocad alot for work, and the mouse is obsolete IMO, when I saw the Revolution controller I realise the potential of the technology, with it I can work on 3DS directly on the 3d model ( since it moves in the Z axis also) , it’s really a big time saver , if it will be used, and another thing the gyration mouse works only in 2 dimensions, Nintendo is really a pioneer in this technology.
MAcRAmaN - 12.22.05 10:22 pm
“I dont agree. - If you hold down a Z button, then move the Remote to control the camera, when you release the Z button, the remote will be in a position that is no longer synchronized with the original position with regard to action on the screen.”
Never been a problem with a mouse. People just pick it up and move it back across the table. You probably don’t even notice when you do it.
wht.rbt - 12.22.05 10:25 pm
It’s not really even like a mouse. Maybe the programming will tell it that when you release z it is the new zero position. Should be interesting nevertheless. I cant wait.
Bond-- James Bond. - 12.23.05 12:01 am
So… the game is coming out a year from now?! What?!
BreakfastPills - 12.23.05 12:28 am
^^^ In Europe… quite possibly. Stateside, no way! (BTW, this article is from a European magazine so any dates mentioned are for Europe)
NekoTsukimi - 12.23.05 1:00 am
THE FUTURE IS (NEARLY) NOW!
666 - 12.23.05 1:17 am
I personally think it would come out around May, if not before then. I mean, wouldn’t it be silly if Zelda was Game of Show at E3 2006? Considering that the magazine is European, that makes me also think the late 2006 release date is probably for Europe.
Otherwise, all I see myself getting for the Gamecube in the first half of 2006 is Chibi Robo. Sure, I can definitely look forward to Nintendo’s portable lineup for next year, but as a Gamecube fanatic that would make me one very sad 4ndy.
Either way, I’ve been patient. I can be patient for perfection.
Remember, “A delayed game is eventually good, a bad game is bad forever.” (Shigeru Miyamoto)
4ndy - 12.23.05 1:26 am
hmmm. you all make good points, but I still dont see how a z-button/controller motion would lend itself to camera manipulation:
Picture that you’re controlling Link in Hyrule field. The camera is directly behind Link and the controller is currently at position ZERO. You want to turn the camera 10 “clicks” to the right. So you press Z and move the controller 10 “clicks” right. Then you release Z - now your controller is 10 “clicks” to the right of ZERO. Now, intuitively, players will move the controller 10 “clicks” left to return to point ZERO, but because of the controller’s orientation, the result will be that Link physically moves 10 “clicks” left, and now point ZERO is located 10 “clicks” right of where it was in the beginning of this exercise, and a new point ZERO is now located at the stop point of the 10 “click” action.
There might be some kind of “home” function (there is in fact a HOME button) - but I dont find this type of scheme logical at all. It is counter intuitive
octorok - 12.23.05 3:31 am
I think the revmote would be really sweet for the camera. Maybe when Link puts his sword away the camera is controllable with revmote.
Syril Ram - 12.23.05 4:03 am
noooooooo
I want zelda Q1 or2
kjgfg - 12.23.05 4:59 am
@MAcRAmaN
the technology you mention has been in research/use for some time in the medical field;
“Z-Brush” (3D modeling hardware/software tool)has been developed based on robotics/medical research.. and does exactly that: “…it moves in the Z axis also”.
back to topic:
I think the new Zelda has been in development quite some time, but I don´t think Nintendo is willing to compromise on quality,
that is the reason for the extended development time. It must have been clear from the beginning that this title would also have to be playable on the revolution! The effort and love the teams put into creating this Zelda experience is really rewarding, it really shows through what I´ve seen so far. (Link´s eye-motion when he draws his sword, and so many other details!) I´m confident the game will ROCK on both systems!
xtracool - 12.23.05 6:15 am
“It’s not really even like a mouse. Maybe the programming will tell it that when you release z it is the new zero position. Should be interesting nevertheless. I cant wait.
”
Yes, I mean lifting the mouse is equivalent to that Z release.
wht.rbt - 12.23.05 9:49 am
Teh Jackness!!!1!1!11 - 12.23.05 1:24 pm
OCTOROK: I have revised your earlier scenario to explain how I think it could work nicely. Please read:
Picture that you’re controlling Link in Hyrule field. The camera is directly behind Link and the controller is currently at position ZERO. You want to turn the camera 10 “clicks” to the right. So you press Z and move the controller 10 “clicks” right. Then you release Z - now your controller is 10 “clicks” to the right of ZERO. Now, intuitively, players will move the controller 10 “clicks” left to return to point ZERO, but BECAUSE the game KNOWS you just moved the camera, returning it to the original position does NOT move the character. You could say that after a camera adjustment, the game basically ignores your controller movements until you return to HOME or position zero. It wouldn’t pause the game or slow anything down, it would just ignore that very intuitive action of returning the controller to point zero.
Does that make sense now?
KiddKalen - 12.23.05 1:26 pm
I still call bullshit on this until I hear it from somewhere official. Until then it’s nothing but a rumor and I’m not going to get worked up over a totally unsubstantiated rumor, especially one with as many weak spots as this.
Tetsuo - 12.23.05 2:29 pm
if it is true, it’s a bit of a surprise to me….i expected to see a version of TP launched for revolution to make use of the improved hardware and larger discs, but incorporating the new controller into the game would have to take some serious time! that must be the real reason behind the delay. to be honest, i would have rathered the delay be due to deepening of characters, sidequests, hyrule in general, etc., not the controller. but i guess we’ll find out soon enough.
cbreeze34 - 12.23.05 2:46 pm
Kidkalen - I see what you’re saying and that is an interesting point. IMO the whole ‘Z button camera’ scenario Still seems convoluted though…
Im sure Miyamoto wioll surprise us all.
:)
octorok - 12.23.05 3:37 pm
Octorok — Your reasoning assumes that the remote is used to make Link walk. Most people, however, are assuming that the analog stick on the nanchaku attachment will be used for walking, with the remote being used for swinging the sword, throwing the boomerang, grabbing stones, etc. So, if you hold down the Z trigger to move the camera “10 clicks”, then releasing the trigger and moving the remote to the “neutral” position would make Link swing his sword… Which is still kinda weird, really. Hmm…
omg.kittens - 12.23.05 3:49 pm
Oh my. Zelda… blood in my veins.
But, sigh. I only wish Nintendo didn’t work on this so long. I was really hoping for a Zelda launch on the Revolution that took full advantage of the graphics and processing power. Now I’ll have to wait so much longer for that.
Though, it does cheer my up that is is a Zelda game. When looking at Ocarina and Wind Waker, it’s hard to imagine Twilight Princess. Miyamoto always lives up to his games in the past, and for Twilight to be so great already, the story must be so intense, so amazing, and so emotional. That and the combat system… (by the way, Link is left-handed, won’t that screw things up, like, a lot?)
It is impossible to image what the next game will be.
captainholyhell - 12.23.05 7:57 pm
this is complete speculation, but i can’t resist. i’ve heard that nintendo has released rev controllers that plug into the cube to developers. obviously to give them a head start.
what are the odds, therefore, that the same device could be released in a limited amount for this game.
probably far from the truth, but it would be sweet to get hands on with the controller before rev is released. not to mention the amount of press it would get. lastly, nintendo did say that there was one more surprise in store about this controller.
once again, i’m purely speculating.
Kreven, i want a rematch
BaubhZilla - 12.23.05 8:17 pm
omg.kittens: Read my original post:
All this new info is great (though not unexpected…) but I have 1 burning question…
If the nunchuku attachment will control Link, the free-hand controller will move links sword/arrows/bombs/etc… What device will you use to control the camera?
In my second example, I was just using the “link in hyrule field” analogy to accentuate why I believe a Z-camera function would be convoluted… Ultimately though, it doesent matter how link or his actions (sword/arrows/etc) are controlled reletive to the camera control. Z-camera IMO is illogical.
octorok - 12.24.05 1:13 am
Don’t worry. Shiggy and Aunoma are professionals so i wouldn’t worry. warning: DON’T CRAP YOUR PANTS FROM EXCITEMENT. But twilight princess will still have the same release date right?
A.L. - 12.24.05 3:29 pm
A.L There’s to possibility here, spring 2006 or fall 2006(which should be close to Rev)
depends if the Rev control are fully implemented yet or not
CoffeeMan - 12.25.05 11:37 pm
ok while this whole controler swinging thing to attack then hold another button(Z button seemingly)sounds like a good idea now but i think its gonna get very tiring VERY FAST .basicaly to me it just seems like a over complicated setup that when your under a time limit your gonna be all over the room trying to get the job done.but thats just my opinion
phantomlord - 12.27.05 3:06 am
Very interesting strategic concept. People who buy Zelda will already have a game for the revolution before it comes out.. Great argument to buy one
Martin - 12.28.05 11:00 am
wow. positively stunning
ethan - 12.28.05 8:23 pm
I’m excited and like the idea and all, but hopefully just hopefully there is a second option to control Link traditonally.
anonymouscoward - 12.29.05 2:15 am
it’s a gamecube game
you’ll be able to play it on a gamecube in standard mode, so i’m sure it’s swappable on the rev.
666 - 12.29.05 7:18 am
Everyone stop complaining that the game will just be “stitched together” for the revolution. Nintendo has known about the Revolution for a hell of a lot longer than we have and I’m very sure that they anticipated this long ago.
Sky - 12.30.05 11:32 am
this looks awesome and im sure the nintendo people know alot more about this than we do so im not gonna worry
person - 01.02.06 1:52 am
im happy, yet at the same time, if the console comes out a lot later than the game, then i mightve already beaten it by that time
maybe ill still play with new control
hm - 01.03.06 9:36 am
Wow, the game looks good, but that controller looks like shite. I know one system Im not getting, the revolution. Not only have I decided that the boomerang styled PS3 controller looks, even better now since I have seen that Atari wanna be, but even the Xbox 360 fatty controller looks more pleasing than Revolution’s two handed calculator/remote control.
Sarah - 01.10.06 3:51 pm
Fuck you sarah the son of a goatball licker.
12345 - 01.13.06 5:30 pm
Fuck you sarah the son of a goatball licker.
12345 - 01.13.06 5:31 pm