This past weekend I was in a local arcade with my friend who was visiting from Wisconsin. We found the game Mazan: Flash of the Blade. I had seen this game before and hadn’t taken much notice of it, but as I watched some kid play it I was instantly reminded of that revolution video. And then it struck me. This is how the Revolution controller could work for sword games!

This game is played with a short “Katana Controller”. The motions of the controller perfectly match that of an on-screen katana. Sensors placed around the machine detect this sword. When an enemy is near enough, slash that area of the screen to kill him. If an enemy is attacking you, you must use your virtual sword to block the attack.

It should be noted that this game is very linear and mostly “on rails”, although slashing at certain items changes the path you travel on, much like the House of the Dead series of games. When a sword game is actually played on the Revolution I would expect that the “analog dongle” would be used for movement.

The game play is rather intuitive. At first my friend was just swinging the sword around madly and doing a fair bit of damage in the process. As he continued to play he found out how to block and make better attacks, but he still preferred to swing around “berserker style”. And it seemed to work ok.

In other words, this is a game that can be figured out the first time you pick up the controller. This goes along with Nintendo’s strategy for how to capture the non-gamer. This game also has another level of skillful attacks and blocks for the players who take time to master it. It is really a game anyone can play.

Here are 2 videos of the game in (unskillful) play:

Video 01
Video 02

The katana controller was light as a feather in the same way I expect the Revolution controller to be. We only played one game of Mazan, but we had been playing other gun and music games for a while that day and the only game that made our arms tired at all was the Taiko Drum game and that is due the amount of force you have to use when hitting the drum. I think all the moaning about how “It’s going to hurt your arms to use the controller” is a bit unfounded.

I am becoming more and more excited of the possibilities of the Revolution controller. Of course, some will look at this and say the sword slashing is just a gimmick. Yeah, it probably is. So are gun games. So are music games. But when these “gimmick” games are made well, they are very, very fun. So if they made a game like this, I wouldn’t care how gimmicky it is. I’ll buy it and I’ll love it. There will be plenty of more traditional games available as well if that’s not you’re thing, but for me it is ideas like this that really make me excited for the next Nintendo system.