Anyone who has played the original Mario & Luigi: Super Star Saga, or any of the Mario RPG games for that matter, know that the witty dialog and strong characterizations are one of the best, and most fun, parts of the game. With the recent release of Mario & Luigi: Partners In Time, MTV talked with the ever busy Nate Bihldorff about writing for games and just what that involves.

“Princess Peach’s sweet voice will soon be the bread that makes the sandwich of Cackletta’s desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!”

The line may not exactly be gaming’s “I’ll be back,” “Frankly, my dear, I don’t give a damn” or “Bond — James Bond,” but it was quoted with uncommon frequency in the title’s reviews in 2003. Fans anticipating this week’s Nintendo DS sequel, “Mario and Luigi: Partners in Time,” have discussed the new game’s script with a fervor usually reserved for discussions of graphics and gameplay, further evidence that scriptwriting for video games is slowly coming of age.

Gamers Wonder If Nintendo Will Serve More Mustard Of Doom