by Nick - 07.04.05
[4cr Guest Columnist - Nick Rumas]

I owe an immeasurable amount of my love for gaming to Lucasarts. Loom, Monkey Island, Fate of Atlantis, Day of the Tentacle, Full Throttle, The Dig, Grim Fandago—the list goes on and on. Each game provided a new, innovative, and totally immersive experience that kept me far away from my middle school homework.
In contrast, it’s very disheartening to see what Lucasarts has come to these days. The groundbreaking creativity and passion that used to define the company seems to be all but lost. Everything they’ve published since Grim Fandago reeks of focus groups. Their greatest games, the ones that will be remembered, were about taking risks. The problem doesn’t stop with Lucasarts, though—risky, innovative game design is in a fight for survival.
J. Allard’s keynote address at GDC 2005, detailing the ‘HD Era’ and rapidly increasing development costs, prompted veteran game designer Greg Costikyan to say the following in a post-conference developers’ rant:
Games GROW through innovation. Innovation creates new game styles. Innovation grows the audience. Innovation extends the palette of the possible in games. The story of the last twenty years hasn’t been, as you’ve been sold, the story of increasing processing power and increasing graphics; it’s been the story of a startling burst of creativity and innovation. That’s what created this industry. And that’s why we love games.
But it’s over now.
Today, you CANNOT get an innovative title published, unless your last name is Wright or Miyamoto.
I don’t know about you, but [J. Allard’s keynote] made MY FLESH CRAWL. The HD Era. Bigger. Louder. More photorealistic 3D. Teams of hundreds. And big bux to be made.
He paints a bleak picture, indeed, but goes a bit overboard. There IS innovative software outside of that which carries the name Wright or Miyamoto, it’s just scarce. What hope, if any, is there for the possibility of wide scale innovation to thrive once again? As console and computer game development costs continue to rise, is there an alternative?
The Nintendo DS provides proof that innovation in not only possible, but can also be highly profitable. Development costs are relatively minimal, allowing developers the freedom to innovate. Let’s contrast Nintendogs and ElectroPlankton, two groundbreaking, creative titles published within the platform’s first six months. For both, production fees were likely minimal. Within one week of their respective launches, the former sold hundreds of thousands, while the latter sold a mere five thousand. The wonderful thing is that the risk has been made minimal, encouraging developers to take chances. While both titles were developed under the guidance of Miyamoto, there’s no reason that titles just as fresh and innovative can’t come from just about anywhere. Nintendo thought outside the box and took a major risk with the DS, and it’s become proof that innovation can survive.
Here’s a quote from Nintendo’s E3 Revolution press release regarding one of the unique features of its upcoming console:
Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
While Microsoft and Sony continue to try and turn the game development community into the next Hollywood, Nintendo is taking a different path and trying to make a genuine difference. If the DS is a sort of preview of the kind of gaming that Revolution will offer, imagine the possibilities. Iwata says that the coming generation will be decided by the best ideas, not the most horsepower. The DS has already convinced millions that he’s right.
In the end, I believe Greg Costikyan is wrong. Innovation in gaming is NOT dead—it may, in fact, have just found its stride, if Nintendo’s dual screen portable is any indication of what’s to come.
Now if someone could just convince Lucasarts…











It’s true, Sony and Microsoft help the games community grow, but do nothing to stop it crashing.
Anyway, great article, great read.
zooba - 07.04.05 12:49 pm
it’s like the south korean automobile industry , growing and a lot of car choices , but still crappy cars/……
SILVERSURFER - 07.04.05 12:58 pm
Remember last year’s “No Adventure Games for the Year” plan?
Dejital - 07.04.05 1:12 pm
I was a huge fan of Monkey Island AND Loom! Ahhh, those were some awesome games.
Nicholas - 07.04.05 1:16 pm
I like the 2D era better then the 3D sure the game look nice but for me it all about the artistic design/style and the gameplay. Many small company can’t develop games for PS3 and 360 because it takes to much to make a complex graphics heavy blockbuster game like halo and gta.
Vox-Pop - 07.04.05 2:22 pm
I think you are taking Gregs thoughts a little out of context by comparing the DS, a handheld accompanied by a plethora of new features, with what is being offered in the home console market. I’d argue that the future of home consoles remains to be fairly dull for quite a while and not even Nintendo can change that with ease, because they still rely very heavily on existing franchises. Iwata did announce a new franchise at E3, but it’s just one game vs. six or so new iterations from existing franchises.
Things might change and there will be some eruptions going through the industry, but it’ll take time. I do hope the Revolution makes a good impact or at least a noticeable impact.
fushi - 07.04.05 2:39 pm
Good stuff. Everything comes and goes in cycles. Not even Sony or MS can change that.
octorok - 07.04.05 3:22 pm
I miss the old Lucas arts. Im not fond of the new one. Those adventure games were amazingly fun and interactive. Not everyone wants to play Starwars.
MOnkey - 07.04.05 3:51 pm
lucasarts is a joke now. they roll out starwars games by the dozen. a new starwars title each month. makes me sick. when they were releasing adventure games, i had hope that other companies would follow suit and produce good calabre games, i.e. myst. well that died fast… very very dissapointing.
Alex - 07.04.05 5:16 pm
I hope Nintendo open up the online distribution model they use for their back catalog to small companies so indie developers can reach a decent sized audience.
Cheap SDKs (Software Development Kits) also.
Open up the market creating multiple tiers, a little like you have on PC (AAA, Budget, Indie) but via a common “easy to use” interface.
I imagine kicking back in a years time with a beer on a Friday arvo flicking through the online indie catalog on the Revolution from the comfort of my recliner, looking for a quirky little gem to lay $10 down on.
Poo - 07.04.05 6:47 pm
Fushi said: “I think you are taking Gregs thoughts a little out of context by comparing the DS”
Actually, I didn’t include the rest of his comments, but Costikyan went on to rip the DS and its new functions as well, also harshly ripping into Iwata and his keynote. Later, though, on his blog, he took back the comments he made about Nintendo, stating that he went overboard just to be funny, and that he actually really liked Iwata’s speech and ideas.
namor7 - 07.04.05 9:01 pm
I still remember reading some of the things he said… Something like “Iwata has a heart of a gamer, and I wonder what poor soul’s chest he carved it out of.” Good to hear he took it back, as bad of a “joke” it is…
Someguy - 07.04.05 10:36 pm
OH MY GOD!! MONKEY ISLAND. I still have that game on CD. its called well, “Monkey Island Madness”. it has “the Secret Of Monkey Island” and “LeChuck’s Revenge” oh, and a demo of “The Curse Of Monkey Island” I love the twist at the end of number 2 no one saw that comming.
Bob - 07.04.05 10:50 pm
I hope in DS version of VMSCUMM for now, so i can play lucasarts games on my DS.
GasPanic - 07.05.05 3:32 am
Those were some quality games. That’s why I got so exciting about Psychonauts when it came out: come on, the greatest game of all time (Day of the Tentacle) was made by TIm Shafer. Actually most of the games mentioned he was somehow involved in.
Anyway, great article, sorry for only replying to the first paragraph.
Peter Organisciak - 07.05.05 3:29 pm
Right on, gaspanic. VMSCUMM for DS would be so cool…
Wicked name, man.
namor7 - 07.06.05 2:22 am