Hello Player 1
[Amen. Preach it my friend.]
Videogames are big business. We like to make that point clear when talking about games. The fact that entertainment software generates a lot of money helps us justify our interest and even our play.
Strangely, journalistic reporting and academic discourse on the subject of business trails almost every other aspect of game thinking. You’re as likely to find good Neo-Marxist feminist game criticism as you are in depth analysis of the medium as a business.
We see plenty of reporting and regurgitation of marketing hype. And we could subsist on an endless diet of wild speculation. But we rarely get the kind of business analysis that we need.
Nick - June 1st, 2005 -
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