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Revolutionary Dreams…

I was thinking about Nintendo’s next system and the idea of wireless game sharing came to mind. If the DS can do it… why wouldn’t the Revolution be able to?

I don’t know if its technologically feasible… but the way I see it it can work like this:

Your Revolution is connected to the Internet via WiFi, and you’ve put you zipcode into it… the Revolution knows where it is. This way, the Revolution can sense other consoles in the immediate area (maybe 10, 20 miles… to keep down latency) and if they are playing a game (Say… Smash Bros Rev.) you can download a limited version of the game to play against them… or download a ‘demo’ from them. It’d be like DS gaming sharing on a larger level. You’d be able to meet up with people that actually live around you, because they’d be ’sharing’ their games with you and you with them.

This would also serve a technological purpose, as I think the closer you are to a server… the faster it will be tranfered. If it can’t be done with actual Revolution software because of the technology… why not allow it with the older games?

Any other feasible ideas you guys got about the Revolution that we haven’t heard? I’m interested in seeing what other people can come up with thats actually feasible.

Benny - June 1st, 2005 - Digg Facebook Twitter Google Buzz

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Dark_Bird on June 1, 2005 at 10:51 pm

I just thought of that about a day ago!!!
That would be nice (especially if you want to PLAY a multiplayer game with someone, but don’t want to buy the game, just to play a couple of minutes… but… won’t happen, because then A LOT of people wpuld just be PLAYING games, not BUYING them…

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octorok on June 1, 2005 at 10:56 pm

That sounds cool! Another posibility using the same thinking would be zip coding in a game like Animal crossing. As new players in new zip codes appear, the “overworld” would expand… then certain zipcodes could compete with other zip codes selling virtual products and/or services that are specific to certain zip codes…

does that make sense?

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tiktok on June 1, 2005 at 11:49 pm

I just had a thought. What if the ‘revolutionary’ part of Revolution was active support of P2P? I may have forgotten, but did Nintendo actually say that the controllers would be revolutionary? If not, suporrt of P2P may just fit the revolution idea. Nintendo would be 1st major company to support P2P, and it would simply their whole backward compatibility strategy. Even if you gave Nintendo a whole year, they’d still have trouble getting enough servers up to distribute their library of games. P2P would solve this problem. There’d be copies of the popular Nintendo games all over the place, and Nintendo wouldn’t have to invest in a huge number of servers.

And a short while ago, wasn’t there some confusion about allowing homebrew programs running on Revolution? In the end, I think, it was explained that Revolution would make things easier for independent / small developers to distribute their games. P2P would be a good solution. Instead of having distribute their games with physical media, they would use P2P to distribute to customers. Small developers then wouldn’t have to spend the cash on discs.

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John on June 2, 2005 at 12:56 am

I’m going to go ahead and call it: The DS will be able to serve as a controller for some revolution games via the proprietary wireless.

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Harukio on June 2, 2005 at 1:25 am

Here’s a blogish entry around a similar idea with the Rev:
http://continuous-play.com/?p=143

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btnheazy03 on June 2, 2005 at 5:29 am

There’s been a lot of speculation that the Revolution would be utilizing radio signals in some form as a form of wireless communication. Cheap, effective, no additional infrastructure that needs to be prepared, etc.

Last seen in the Warp Pipe forums, caused by a Nintendo patent

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spin_cycle on June 2, 2005 at 8:17 am

mabye nintendo are slowly setting up a system that transforms the revolution into killer robots at the moment a certain command is issued? it would certainly be a quick and efficient way to world domination if everyone just bought their own robotic overlord rather than distrubuting it yourself………….

what?……………its feasible!!! ooh could you imagine nintendo runnning the world? how awsome would that be!

on a slightly more serious note what if its somekind of evolutionary development of R.O.B (robotic, operating, buddy)? i loved that thing and i still would if i could get mine to work.

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kappaappaslappa on June 2, 2005 at 8:25 am

i think one of the killer apps for revolution, DS, and GameBoy(Next Gen) would be the ability to transfer any games you have downloaded to the revolution to your handheld. The DS would be solid for famicom and super famicom games, and as long as the new gameboy has the analog, digital and button count required – it could handle them all (famicom, super famicom, N64 and Cube games).

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zigg on June 2, 2005 at 8:28 am

Here I come to inject a lil bit o’ sanity…

Today’s topic is bandwidth.

1. Nintendo will have zero — repeat, zero — trouble distributing NES through N64 games, especially if said games aren’t simply free for the asking but are either coming with a small fee attached or coming as bonuses attached to Revo games.

There’s a service called Emusic that used to let you download “unlimited” tracks for $9.99 a month. It was widely rumored that their break-even point was 2,000 tracks a month, effectively offering around 10 GB for $9.99. No profit, mind you, but no loss either, and that included paying royalties to the music publishers for the music.

The biggest N64 game is 32 MB. Nintendo’s not going to have a problem keeping up. And I think they’d much rather serve the games themselves than create a P2P distribution net; that’s just the kind of company Nintendo is. With no distribution problem in sight, why even try?

2. The flipside: Revo discs are most likely going to top out at 9 GB. It’s safe to assume that any Revo game is going to require many megabytes to even get fired up, for the art assets alone.

The reason DS download play works is because no DS download can be larger than 4 MB; many are much, much smaller. (For reference, here are the E3 2005 DS demos.) Plus, DS download play requires a local wireless connection, meaning the transfer rate is going to higher than most P2P broadband connections.

So Nintendo could serve the downloadable bits, you say? Possible, but keep the size in mind again. You’d probably need to sit through a 5-10 minute download, at least, on a very fast connection, to get what you need to play multiplayer.

Even with all that, you’re still going to have assets to stream (these are console games we’re talking about); these are going to throw off your latency significantly.

I just don’t see it happening, ultimately. Now, a system that downloads demos of Revo games while you sleep? I’m all over that one.

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CoffeeMan on June 2, 2005 at 8:52 am

well what if it would communicate one another in the same room, let’s say your friend comes to your place, and you have to tv in the same house. you could transfer the data wirelessly like the DS

zigg on June 2, 2005 at 9:35 am

An 802.11g network could theoretically transmit about 5 MB per second, so it could probably work with small games.

I wonder if it’s a regular-enough scenario that Nintendo would even bother going for it, though. It would definitely be interesting to see.

Actually, it’d really work well if Revo had a screen option of some sort.

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Kamalot on June 2, 2005 at 10:33 am

Zigg’s comments on bandwidth are spot on. While it is technically possible they that they make downloadable revolution demos, it is highly unlikely.

What they MAY do instead is allow people to download videos of upcoming Revolution titles and preview them on screen. Commercials, if you will.

Thoughts?

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hokku on June 2, 2005 at 11:57 am

I think Ninty is gonna do a lot of streaming media content through the Rev. I mean, the thing would be advertising itself. I don’t see why they wouldn’t do this.

I like the demo idea, and it would be easily possible, but I just don’t see it happening. Not because it would be difficult, but because good stuff like that just doesn’t happen. I think they might do filesharing if a couple of consoles are near to each other though. Direct connection without the internet. I mean, the Rev is so small that it’s basically a portable console as is. It’s gonna be the coolest thing in my backpack, that’s for sure.

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Deozaan on June 2, 2005 at 12:23 pm

Games like Animal Crossing could be downloaded and stored in RAM for the entire play.

Has anyone else noticed that the Animal Crossing disc for Cube can be removed when you get to the title screen and it will never ask for the disc again? Until you turn it off, that is. Even if you go to another town, no disc is required. Even if you quit back to the title screen to select another resident, no disc is required.

For games like this (or limited versions of games) it is feasible that they could be downloaded and not have to worry about streaming additional data as the game progresses.

On another note about online play, what will happen when someone quits or has latency problems? Will it pause the game while it tries to get information from that player? Will it keep going and that player loses out on the action? What happens in games that have poor losers who turn off their system when they think they will lose? I’ve played too many internet games where this has happened, and even console games where the person I was about to beat just up and turned off the console.

It’s not very fun. What is Nintendo going to do about that?

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Kamalot on June 2, 2005 at 2:18 pm

Not much you can do about someone who quits a game, is there?

‘I’m gonna take my ball and go home!’

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Regmundio on June 2, 2005 at 4:22 pm

Don’t get me wrong…I love this ‘new-look’ Nintendo very much, but how many times have sony/nintendo/sega said that their coool new hardware will be able to use funky new features, but never actually do….

N64DD, the PS2 hard drive, dreamcast online play – I’m looking in your direction…

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Jhussle on June 2, 2005 at 6:48 pm

How about the Revolution having wireless 8-player multiplayer, replacing that adapter thing you needed for 8-player Mario Kart? That would be sweet, and based on how fast MP:Hunters is with two copies of the game, there’ll be almost not lag time. Nice shit, yo. Nice shit

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Kamalot on June 2, 2005 at 10:19 pm

I used to play the hell outta the Dreamcast online. That promise came true.

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namor7 on June 3, 2005 at 12:26 am

Awesome idea. That would rock.

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Joobot on July 6, 2005 at 6:50 pm

Well, Revolution games will have a heck of a lot more content than a DS game, making the download extremely long. But what would be neat woudl be if the Revolution could be a network bridge for the DS, so you’d be able to play not just the Wi-Fi enabled DS games, but the DownloadPlay games online. And I wonder, maybe someday they’ll make a harddrive fro the DS that can go into the GBA slot and you can get game patches and updats, like THE ABILITY TO PLAY Super Mario 64 DS with multiple cartraiges so no downloading is needed, or liek more multiplayer maps… playing the scenarios multiplayer… endless stuff.

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David Millbrook on July 8, 2005 at 3:16 am

Mario 64 is a bummer when u can’t download it onto ur pc but when it gets going u will be surprised

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nintendude on July 10, 2005 at 7:18 am

About the DS having updates and stuff in GBA cartriges. They’re actually doing that in Japan. There’s a game called Band Brothers (Jam with the Band) and they have a GBA cartrige with 20 new songs that you can play when you have the DS and GBA cartriges in at the same time. At least, that’s what they posted at gba.n64europe.com. So the idea is right!

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Joobot on July 10, 2005 at 3:53 pm

YAY!!! MY IDEAS WERE USED BEFORE I COUDL PATENT THEM

Some day, within the next 3-10 years, we’ll have free Wi-Fi everywhere. No one will need a Hi-Speed Internet connection, just wireless hardware. There is this one city where they have Wi-Fi all over. All yoiu ahve to do is pay liek $5 a month to use it. We’ll get that all over someday. So if we can play DS online anywhere someday, maybe they’ll make an MMO and a hard drive will be required. This coudl be how they get the HD outta there, and it’ll get great uses someday.

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LSK on September 5, 2005 at 2:17 pm

Advance Wars DS actually has a downloadable demo that can play wireless.

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brian on September 18, 2005 at 6:55 pm

I hope it houses a DS download-like thing for Wireless LAN, at least

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juan on September 18, 2005 at 9:48 pm

may be you can use the ds to play nes/snes

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juan on September 18, 2005 at 9:49 pm

may be you can use the ds to play nes/snes games. That would be nice

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bob on September 18, 2005 at 10:31 pm

yeah you know in Central park they r putting wifi in certain areas. so that wi-fi every where idea is not far off.

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