A few people over at GAF have gotten their hands on Bomberman DS. Since this game will not have Wifi, I was thinking about just passing it up. The impressions of the game are pretty good though! Plus, there is 8 player, single card multiplayer…and if you dont have any friends, you can have 7 bots!

We will get Wifi play with the sequel (yes, its already been announced) but I may have to break down and get this one anyway.

Check out the official site:

Bomberman DS Japanese Site

And follow the link to read the impressions:

First, an explanation of some modes from Johnnyram:

Crown mode

All the players start at the bottom of the bottom screen and there is a crown at the top of the top screen. The first player to reach the crown wins, so much trampling and back-stabbing ensues. Some people plough away headstrong while crafty players stay at the back, waiting to trap the hasty frontrunners in a dead-end. There’s a sub-mode called Kin-kin Crown, where everyone has fully powered-up bombs and the walls don’t block explosions! Very hairy stuff.

Item explosion
Both screens have a huge lake of bonus items to pick-up surrounded by a thin wall of blocks. Break into the items and run to pick up as many as possible before your opponents. Spice things up by dropping bombs in the middle of this free-for-all!

The session was cut short, but it was massive fun, and probably some of the freshest new stuff I’ve seen in the Bomberman series for some time. There are so many different modes that it would take a long time to check them all out too. But from Hudson’s site, here are some descriptions of other new stuff:

Panel panic

When you set off a bomb, the explosion changes the colour of the floor panels and the player with the most panels at the end of the game wins.

Voice activation
You can setup a game where the mic is used for a key command, e.g. drop bomb, remote bomb, or shield. We didn’t try this because it would end up being even noisier than a typical bomberman fest, but it could be fun having 8 people screaming “Bomb!” in a small room, especially if your voice interferes with other people’s machines!

After-death interference

After you’ve died, you can lob bombs onto the field to swing the game. This has existed in previous games, but this time you can use the touchpen to propel the bomb further, including the top screen.

Here’s all the power-ups I can think of off the top of my head.
- extra bomb
- increase range of explosion
- death bomb (explosion covers a square area instead of a cross)
- blue flames (these go through multiple blocks
- bomb line (double click to set up all possible bombs in front of you)
- bomb kick
- bomb throw
- walk through bombs
- speed up
- slow down
- shield (protects you from explosion)
- remote bombs
- slime bombs (after you throw them, they run about a bit)
- mines (leaves small spot on screen, so not impossible to see)

So they seem to have covered most of the power-ups in the series. There were a couple of others that I can’t remember too.

Stage props include
- seesaws
- conveyor belts
- trapdoors
- totally covered areas

And here are a few impessions of single player mode and a list of items from WindyMan:

The single player mode has a neat new feature, in that you can save all the powerups you collect for you to activate and use anytime you want. It’s handy that if you die, you can just juice your Bomberman back up to the stats he had before you killed him. It makes the single player mode ridiculously easy, but it still takes some time to finish. Oh yeah, and it’s boring.

My favorite arenas in the multiplayer are the ones that are open. That is, they don’t have a grid pattern of solid objects to cower behind. Once all the destroyable blocks are gone, there’s nowhere to hide. Carnage with 8 bombers, I tell you what.

Here’s the full item list, 28 in all:

Bomb Up
Speed Up
Fire Up
Fire Max
Detonator
Spike Bomb (Blue flame, cuts through all barriers)
Power Bomb (First bomb planted has Max Fire range)
Mine Bomb (First bomb planted will detonate a moment after they are stepped on)
Death Bomb (First bomb playted is an Area bomb)
Bomb Kick
Bomb Punch
Line Bomb
Power Glove
Shield (Must be manually used)
Glasses (Adventure Only, lets you see the locations of the goal and hidden items)
Barrier Ghosting (Lets you pass through barriers)
Bomb Ghosting (Lets you pass through placed bombs)
Invincibility (All)
Invincibility (Explosions only)
Heart (Lets you take a hit)
Time Up (Adventure Only)
1UP (Adventure Only)
Bomb Down
Speed Down
Fire Down
Poison (Many flavors)
Jelly Bomb
Random Item (? Icon)