by Benny - 05.23.05
[a look back at one of gamings most defining elements]

As videogames push their way into the third dimension, creating realism and detail in graphics is becoming more and more important. Modern games are becoming extremely life-like, with realistic speech, facial expressions, and environments. The goal seems to be creating the most realistic digital world technology allows. How, then, does a console whose graphics are utterly ‘unrealistic’ and whose games are largely 2d, become the highest selling game console in the world? Nintendo’s Game Boy is this console, despite the obvious lack of powerful hardware.
This small, ‘underpowered’ device has had an undeniably significant impact on both the videogame and electronics world. From the puzzle game Tetris, to a little RPG known as Pokemon, it has spawned some of the most well known videogame franchises. The console’s influence on modern American culture is deceptively large, and it continues today to influence everything from cellular phones to television.
In the 1970’s, Japanese card maker Nintendo stepped into the emerging ‘coin-op’ game market, developing various arcade games, including the first ‘beam-gun’ game. It soon split off an entire division of its company devoted to the development of coin-operated games. On April 28th 1980, Nintendo released a series of portable games under the brand ‘Game & Watch.’ Brainchild of designer Gunpei Yokoi, these small devices consisted of a small, static Liquid Crystal Display and various controls in one unit. The systems were a run-away success, selling many millions. Eventually Nintendo released 59 ‘Game & Watch’ games in total for about a decade. Ironically, these games have made a return in modern days with the ‘Game & Watch Gallery’ series of games. Soon after, in 1985, Nintendo released its ‘Nintendo Entertainment System’ videogame console in America. It was a cheap, powerful system that, unlike the Game & Watch, used removable cartridges for its games. It also became a great success for Nintendo. After seeing the amazing sales of these two systems, Yokoi began to envision a merging of Nintendo’s two greatest successes. Thus, the Game Boy was born.
In 1987, Yokoi presented an update of the old Game & Watch system to then company president, Horoshi Yamauchi. Like the NES, the Game Boy would use removable cartridges for its games, and the Game and Watch, it would feature a black and white LCD screen. This allowed for an infinite amount of games, in a (then) small, portable package. The system would not be as powerful as the ‘regular’ home consoles, but it would allow for multiplayer gaming through a special cable. Yokoi was convinced it would sell well (around 25 million in the first 3 years) and Yamauchi agreed. The system would be packaged with Alexey Pajitnov’s Tetris, a deceptively simple puzzle game. The Game Boy was released in America in 1989, with a price of $169. The combination of the Game Boy and the universal addictive Tetris sold beyond all expectations, selling more than the projected 25 million the first 3 years. Obviously, Nintendo had found a brand new market and it wasn’t going to be alone in it for long.
The success of the Game Boy inspired other game companies to introduce their own handheld units. The most well-known being Sega’s Game Gear, introduced in 1991. Although the Game Gear used the same Z-80 processor as the Game Boy, it was a much more powerful machine and surpassed the Game Boy technologically. The Game Gear had a higher quality backlit color screen, higher quality sound, and higher quality graphics. It also could become, with certain peripherals, a TV tuner and an fm radio. Despite these advantages, the Game Gear failed to sufficiently penetrate the Game Boy market enough to survive. The success of the original Game Boy and its next version, the Game Boy Pocket, proved that success in the portable gaming market was definitely not linked to technical superiority.
After six years, Game Boy sales were slowing down, and this was no doubt due to the competition provided by other companies. Nintendo tried, unsuccessfully, to spark sales with a series of colored ‘Play it Loud!’ cases for the Game Boy in 1995. The system was showing its age. It had a screen that had a tendency to get blurry and muddy when the on screen action got intense, it used 4 AA batteries pretty quickly, and wasn’t the most pocket friendly thing in the world. Nintendo solved these problems by releasing an updated version of the Game Boy, called the Game Boy Pocket. It was much thinner, only used 2 AAA batteries (with a longer life), and the old screen’s tendency to become blurry was fixed. It was also released in various colors, none of which were the originals’ grey and maroon. Releasing electronics in various colors would not only turn into a Nintendo tradition, but would go on to influence other products as well. Though it contained the same hardware, the system was a success. It boosted total Game Boy sales to about 60 million units. This tweaking of the Game Boy hardware without changing the underlying technology would continue with just as much success in future itineration of the console. But even with the improvements and success of the Game Boy Pocket, the system still lacked something that its failed competition had, a color screen.
The Game Boy Color, released in 1998, was the last and most drastic itineration of the original 8-bit hardware. Also know as the GBC, the system had twice the processing power and twice the memory of the original. The system was actually more powerful than Nintendo’s first home console, the NES. It also, perhaps most importantly, was backwards compatible with all the previous Game Boy games, and, in some cases, color enhanced them. This meant that when the system was launched, it had literally thousands of titles already available for it. GBC exclusive games used the system to its fullest, displaying games in as many as 56 colors at a time. The GBC was hailed as a massive event in the systems history, and was marketed as such. Interestingly enough, the marketing for the Game Boy Color reached far beyond the usual ages that Nintendo typical sold to. Nintendo launched a massive college campus tour, for the first time specifically targeting an older market for the Game Boy. GBC sold just as well as it predecessors, pushing total Game Boy sales up over 100 million units. Thus, Nintendo ended a generation of amazing success, with a system that was based off of 9 year old technology. Some of this success can be attributed to the strict standards of portability that Nintendo stuck to throughout the systems’ lifetime.
What is perhaps most amazing about the success of Game Boy, Game Boy Pocket, and Game Boy Color is that they all rely on the same basic technology, and that despite this failure to advance the technology, Nintendo was still able to sell units at an amazing rate. Obviously, pioneering the market helped Game Boy sales, but once the competition showed up, how did this monochrome, technologically inferior platform succeed? With the Game Boy Nintendo’s hardware decisions were always made with portability in mind. The system has always been made as small as possible, and the system continues to become technologically superior only when it can remain small. Battery life is obviously an important part of the design as well. This may explain Nintendo’s choice to release the technically inferior Game Boy Pocket after the color, backlit Game Gear. When Nintendo released the Game Boy Pocket, they stood by their decision to stay monochrome saying that a color screen would simply sap battery power to quickly with current power technology. Sega’s system proved this; its battery only lasted half the time that the Game Boy’s did, namely because of its colored-backlight screen. Thus, a color screen would have to wait until a sufficient power solution could be found, and when the solution was found, the Game Boy Color was released.
Keeping portability an important factor in design is something that Nintendo has done throughout the Game Boy’s history, and it obviously helped against the competition in the early 90’s. But to last as long as it has, the Game Boy has to have something that keeps consumer’s interested; games.
Nintendo has created some of the worlds most well-known, creative, loved, and critically acclaimed videogame characters and franchises in the world. Having portable versions of well-known franchises, such as Mario, Donkey Kong, Zelda, Metroid, and Kirby obviously helps sell systems, but it is not these franchises alone that are responsible for the success of the Game Boy. The depth and breadth of game titles available for the system is the reason why it is successful among so many different groups. Over 400 games were released for the black and white Game Boy’s alone, that number doubled with the Game Boy Color, and now, with the Game Boy Advance that number is well over a thousand and growing weekly. This means that any competitor of the Game Boy’s already has more than a thousand game deficit in the market. The Game Boy’s ability to provide a variety of game genres means that everyone will find something they can play on the system. Like it or not, Pokemon, has become such a phenomenon that it has been spun off into its own subsidiary of Nintendo, appropriately called The Pokemon Company. The game and its sequels, are usually among the top sellers of the year. Nintendo’s innovations and successes in the portable gaming market continue today, with the most advanced portable hardware the company has ever released.
The first substantial leap in Game Boy technology came in 2001, with the introduction of the Game Boy Advance, or GBA. Featuring a 32-bit processor, the GBA was portable gaming unlike the world had ever seen. The graphics were a quantum leap over anything previously introduced. The hardware was more powerful than Nintendo’s Super NES and represented some of the most powerful 2d gaming technology in the world, so powerful in fact, that it can produce rudimentary 3d graphics as well. The layout of the hardware was changed, from a vertical to a horizontal one and had a larger, wider, more detailed screen. Even with these advancements in technology, the size and battery life of the unit stayed the same. As with all Game Boy’s, the GBA had the capability to play all Game Boy games ever released. With these upgrades the Game Boy finally had the capabilities to provide users with a deep, engrossing game play experience. Many of Nintendo’s known franchises have been brought to the system, some in the form of new games, others in the form of ports of previous SNES games. Other developers also have ported their games from the 16 bit generation of game consoles to the system. This trend makes the GBA’s game library an interesting mix of old games re-released and new games. Although the GBA released in 2001 was technologically superior to its long defunct competition, it still needed light from an external source to see. At the time, Nintendo again said battery life would be a problem, but only two years later, a solution was released.
In 2003, the Game Boy Advance SP (’SPecial’) was released. The unit definitely stands out from the rest of the Game Boy family. Like the Game Boy Pocket before it, the GBASP is basically a repackaging of existing technology. It drastically changed the form factor of the original GBA. Its set-up was more like the old Game Boy’s, vertical, but with one new twist. The entire system folded, like a laptop. This not only cut the size down to literally half (when closed), it also brought a more mature look to the Game Boy. While the original GBA, released in 4 bright colors looked almost toy like, the new GBASP, released in silver and dark blue initially, has the look of a small gadget. The unit uses a rechargeable lithium ion battery, and most importantly, the GBASP has a front lighting system, finally eliminating the need for an external light source. Unlike the Game Boy Pocket, the GBASP is not a replacement for the GBA. Both products are sold side by side, with the GBASP being marketed to an older crowd. Both the GBA and the GBASP continue to sell at an amazing pace, the sales of the GBA/SP, when combined with all the other products in the Game Boy line, is well over 100 million units worldwide.
Most interesting perhaps, is what the GBA represents in the current gaming world. Most, if not all, console games now are 3d games. Game Boy, with its hardware limited to mainly 2d, has provided a sort of renaissance of the 2d games. With modern console games striving for realism, GBA games stand in stark contrast to the trend. The GBA provides a unique perspective in the current world of gaming, a two dimensional one. Many games developed for the system have been heralded as being just as deep and engrossing as their 3d counterparts. It, almost single-handedly, has shown that better technology does not necessarily equate to higher quality in game play. It is the blueprint for success in the game hardware market. The portable gaming market has become so lucrative that numerous new devices are now following that blueprint.
After almost a 10 year period with no serious competition in the portable gaming market, the Game Boy is now being challenged. Phone maker Nokia has released multi-function device that serves as, among other things, a game console and a phone. Start up company Tapwave has recently released a game console based on the Palm OS PDA system. Videogame giant Sony, Nintendo’s biggest competitor, has also released the PSP. PSP’s graphics are unparalleled in the portable game arena, and are entire generations above the GBA. It is Sony’s view that the videogame system should become a ‘convergence device,’ combining movies, music, internet access, and gaming into one sleek portable system. The goal of the PSP is one of bigger, better technology for creating more complex graphically intensive game worlds on a portable system. This is in stark contrast with Nintendo’s direction with the GBA, as the PSP arguably sacrifices portability and battery life for these leaps in technology. Even Nintendo has indirectly created competition for the GBA with its Nintendo DS (and its ability to play GBA games). Nintendo has always stated that the DS is a ‘third pillar’ in its marketing plan… not meant to replace the GBA platform.
This strategy was strained by the introduction of the DS, as GBA software development seemed to quiet in anticipation of this newly released hardware. Nintendo proved this speculation wrong by developing the GBA platform into another sleeker, smaller package, the Game Boy Micro. About the size of an iPod Mini and with a rechargeable 8 hour battery included, this system continues Nintendo’s tradition of leaning toward portability and battery life instead of higher technology.
Nintendo’s Game Boy essentially created the portable gaming market and all portable gaming systems draw inspiration from it, but its influences reach far deeper than gaming. Most PDA’s and cell phones for example, feature some sort of simple gaming ability. More recent cell phones, have the ability to download more complex games from the internet, and PDA gaming has an entire community behind it. These devices are not in any way related to gaming, but Game Boy’s success has shown that portable gaming is essential, if nothing but a simple time waster or chance to grab a moment’s entertainment during a stressful day.
Nintendo’s focus on portability and simplicity over technology and the resulting success of Game Boy over its more technologically advanced competitors have had an undeniable influence not only on gaming, but on electronics design in and of itself. Throughout it’s 14 year history the Game Boy has proven, over and over again, that it is a force to be reckoned with in the gaming world. The brand has become synonymous with portable gaming, defining success in the electronics world. Now, with serious competition on the horizon what remains to be seen is if the Game Boy’s simplicity will be enough for it to compete in the future. No matter what the future holds for the Game Boy, it has been successful for more than a decade; its influence on a generation is undeniable and will continue to manifest itself for years to come.











You wrote that all yourself? Excellent read. Thank you.
Ben - 05.23.05 3:14 pm
Whoops. Actually, I didnt write it. Benny did. Its a great read though, dont you think? Thanks Benny!
Nick - 05.23.05 3:24 pm
wow
Katie - 05.23.05 3:53 pm
Great read Benny, I have the chance to own all the gameboy models, but my favotite still the original gameboy, i don’t know why, i still enjoy it and i bought it in 1990 !!!!and it still works..we call it the 4×4 , my first game in it was obviously tetris and supemario…damn it’s been already 15 years!!!!!11
SILVERSURFER - 05.23.05 3:54 pm
I got mine in November 1991 with Tetris, Tennis and Spiderman. All excellent games. I got Mario Land for Christmas the same year. Those where the days. I was only allowed to play for an hour a day though. Probably because my parents were cheapskates and didn’t want to fork out for the batteries.
Ben - 05.23.05 4:01 pm
my favorite games on the original gameboy are, supermario land 1 , the 2nd also, batman, and of course zelda link’s awakening , I remember this game was # 1 for weeks….
SILVERSURFER - 05.23.05 4:06 pm
and tehere is one I don;t know if anyone play it, universal soldier it was huge and the music was amazing !!!!
SILVERSURFER - 05.23.05 4:07 pm
Still got my “Brick”, and tonnes of games that I play on my SP!
McBacon - 05.23.05 4:12 pm
Very nice article. I love it.
VideoGamerJ - 05.23.05 4:53 pm
man that article really took me back to some good times, i remember how amazed i was when gameboy colour came out, i was like “they can do colour!?!…who knew!?” really great read. although there was one bit that was missed out but i dont blame you cos i didn’t even know till like 2 weeks ago, about the infamous GAME BOY LIGHT!!! only 1000 were ever created in the world, i think its based on the gameboy pocket design with a built in light, it was between the pocket and the colour that it was released but its sooo friggin rare… anyways if you want to see it however you can find it on wikipidia heres the link:
http://en.wikipedia.org/wiki/Gameboy
yeh it says cos it ran on AA and not AAA like the pocket and the light could be switched off, it could run for something like 20 hours…pretty interesting piece of history for you there folks
spin_cycle - 05.23.05 5:16 pm
I still have an original gray GameBoy locked away
luigi7667 - 05.23.05 5:31 pm
wow, the first gameboy sold for 170 bucks, more than the ds now, lol
i wouldn’t know cause i was only born in 1993
http://nintenblog.blogspot.com/
ben - 05.23.05 6:27 pm
Wowm best article ever. i hope it makes people shut up on saying that the Revolution won’t be powerful enough
CoffeeMan - 05.23.05 6:29 pm
awesome article, I remember when I got my gameboy over a decade ago with Super Mario 6 Golden Coins and that Kirby pinball game
2D > 3D
ode - 05.23.05 8:28 pm
I remember getting my first GB back in X-mas ‘92, I got Tetris, Terminator 2, Golf & Simpsons Escape from Camp Deadly. After that I got Mario Land 2.
The Gameboy has always had a speical place in my heart, its the gaming device that got me started, ever since then I have always been a Nintendo Fan. I’ve had ‘em all (all but the Gameboy Light that is), & I have really enjoyed them all, I just hope that the next 12 years of the Gameboy or the DS is a fun for me as the last 12 were.
A very good article by the way.
flamecondor - 05.23.05 10:36 pm
still have my relish brick, as well as all the other gameboys… but i had mario, kirby’s pinball land (wish i could find it), tetris, centipene and millipede, and the list goes on. i just played it with pokemon pinball in it… haha, that green screen makes me laugh..
alex - 05.23.05 10:51 pm
Benny i want to have your babies
Alan - 05.24.05 12:22 am
I’ve never owned a GameBoy of any kind! Surprised? My first portable was my DS!
victuoso - 05.24.05 1:27 pm
[…] ste artikel bereik je via onderstaande link. Leuk om lezen als je tijd teveel hebt… Gameboy Retrospective (4 color rebellion) – via Joysti […]
Games.shizzle.be - Een andere kijk op videogames » Blog Archive » Game Boy Retrospective - 05.24.05 4:00 pm
Great article.
I bought my Gameboy I think in 1990 for $100 it came with tetris. I still remeber playing Tetris for the first time at a drug store in the States (I live in Canada), the store had one on demo.
I was hooked on tetris in about 5 minutes and knew I had to buy one. I still play all my old black and white games on my GBA SP. I just bought Donkey Kong Land last week I’m enjoying it fully.
I’m eagerly awaiting what Nintendo will do with the next generation Gameboy.
KD - 05.24.05 5:25 pm
Benny, you forgot the Color GameBoy(Not the GameBoy Color). The Color GameBoy is exactly the same as the original GameBoy but the system came in different colors :p
luigi7667 - 05.24.05 6:33 pm
Great article. I never could afford a Game Boy, but my best friend had the origional and the GBA… I spent so many days taking turns playing with it, its sad to know he is gone now, but Im glad to know it was donated to some other lucky child. Wow I was like 12 back then.
DOVESHAQ - 05.24.05 6:57 pm
I remember our Mom (mine and Matts) took away our original Game Boy because we spent too much time with it. She said she put it somewhere safe…then she forgot where it was. We eventually got another one (well, maybe she just found it). Ahhh, good times.
Nick - 05.24.05 7:29 pm
I mentioned the color GameBoy in there. It was called the “Play it Loud” series… its up there somewhere… I remember writing it. Also, the SP in Game Boy stands for Special according to the Nintendo FAQ on its website.
http://www.nintendo.com/consumer/systems/gameboyadvance_sp/f aq.jsp#sp
Scroll to the bottom for the explanation.
Thanks for all the input guys, I appreciate it… and look foward to some more things from me!
Benny - 05.24.05 10:22 pm
Great article. I still vividly remember the day I got my Game Boy. I went to school with a bunch of really spoiled rich kids who all got theirs in like the first week it was released. That was second grade for me. I remember being absolutely captivated by the thing–we would all gather around the first couple of kids in the class who got it as they hooked up and played two player Tetris. Good times. If my memory serves me right, I couldn’t get one until fourth grade after a pretty decent report card. It was a rainy Saturday, and my Mom took me out to KB at the mall. She let me pick out what I wanted at the counter–one game and the official Nintendo shell case. I think I got the first TMNT game. Talk about nostalgia. As cool as all the newer versions are, I think I like that old grey beast with maroon buttons the most.
namor7 - 05.25.05 3:02 am
Right on, silversurfer, Batman was incredibly fun. I used to play it under my desk in fifth grade(had a seat at the back of the room), and then the principal came in one day and caught me redhanded. She quietly came over before my teacher noticed her, swiped it away and put it up on some really high shelf where I couldn’t reach it. She was cool, and didn’t even tell my teacher or anything. She just looked at me with this smirk as if to say, ‘Try reachin that you little slacker!’
namor7 - 05.25.05 3:10 am
I need to thank Spin_Cycle for reminding me of the GB Light. Man, I wanted one so bad; then I heard that they were coming out with the GB Color. They left the light out. Bastages. Oh well, I guess the greenish glow didn’t really work well for color games eh.
dwx - 05.25.05 11:10 am
I have a Gameboy Light! No one I know is impressed by this. They say I have too many gameboys.
funtographer - 05.25.05 6:55 pm
HOLY CRAP YOU HAVE A GAMEBOY LIGHT!?!?!?! how is that possible? only like 1000 were ever made in the world! how much did you pay? how heavy is it? what colour? info! info!! INFO!!!
phey sorry bout that my fanboyism got the better of me…but seriously how and when did you come in possesion cos thats a serious collectors item right there!
spin_cycle - 05.26.05 12:40 pm
[…] refox. tipmonkies-ep4_2005-05-25.mp3 4ColorRebellion has a nice Gameboy retrospective that’s worth checking out. XBox 360, aiming […]
TipMonkies » Blog Archive » TipMonkies Podcast #4 2005-05-25 - 05.29.05 1:49 am
[…] ’m getting off topic… 4ColorRebellion, blog of all that is fanboy, has a nice GameBoy retrospective up about the path that the world’s most popu […]
Twistedmonkey.net » Blog Archive » GameBoy Retrospective on 4ColorRebellion : It’s more fun with the monkey - 05.29.05 2:54 pm
theres a big glass case at nintendo with every system they ever released and the home systems to. its like a big time line and it has one of every color that it was released in. but theres a system you missed the virtual boy. i even see it on you lite page. it was released in 1995. go to the nintendo home page and go to systems at the top and on that page theres this little text box under older systems and if you look in the text box theres the virtual boy. give it a look and read whats there. oh, and my favorite game boy game ever?: the first ever motion game: “kirby’s tilt and tumble” such a buetiful game and then wario twisted had to make motion games stoopid… err
nintendoemployee - 06.08.05 2:00 pm
I too have a gameboy light. I bought it off of ebay, almost unused and in a box for 80 bucks. I deem that the best ebay deal ever. Here is a picture.
Link
Hexilus - 07.14.05 4:33 pm
I have a Gameboy Light as well, although mine is the Gold version. Unfortunately I played it for a good while and the paint is wearing a bit on the corners. the plastic underneath is just brown. Got mine from ebay too back in ‘99. It was a great deal, I think I only paid around $50 total IIRC.
I’m a bit of a collector and have 12 different colored systems so far. I’m looking for a definitive list of what colors were ever made of the systems, anyone know where I might find one.
JeremyWhiting - 07.26.05 5:53 pm
Hey nice article! I also have the gameboy light too and I’m 12 years old. I got it at a flea market in san jose calif for only ten bucks! Ihave all the gameboy and nintendo systems nintendo made. I also have over 215 games.
GLB - 08.16.05 7:59 pm
Hey nice article! I also have the gameboy light too and I’m 12 years old. I got it at a flea market in san jose calif for only ten bucks! Ihave all the gameboy and nintendo systems nintendo made. I also have over 215 games.
GLB - 08.16.05 7:59 pm
I just bought a game boy color at our local thrift store for a dollar..but I know nothing about the games except one I ordered on ebay for 7 dollars..boy,these games are costly..where could I buy them somewhat cheaper?This is new to me,so don’t assume I know stuff(smile)
sandie - 09.20.05 2:03 am
hjghj
hjghj - 09.26.05 7:48 pm
anyone know what the green thing with the hood over is called (above in the picture). i used to have one and seeing it now, i want it again.
mandy - 09.29.05 4:53 am