by Jamie Love - 11.21.09

If the single-player campaign of Modern Warfare 2 revolved around rescuing a puppy from the caves of Tora Bora for six hours, it probably wouldn’t affect the value of the purchase for those that make it.
Whether players are rescuing puddles the poodle, or fighting angry Russians, the game largely follows a template that sees them advance ten feet, duck behind cover while shooting at a cluster of enemies and hoping the grenade indicator doesn’t light up, and then advancing another ten feet to repeat the process. Sometimes you’ll be doing this in the streets, and sometimes you’ll be doing this inside McBurger Town USA. The point is that you’ll be doing this a lot, in many different places, in many short and sputtering ways.
But I don’t think that ever mattered, even as the game spices the scenery by borrowing most of the plot from Red Dawn. It doesn’t matter because the special-ops missions and multiplayer are the primary draw, with the singe-player campaign existing only to tie the package together, because for some reason we can’t stray from a standardized retail model of worth that ignores the fact that those traditionally added-on elements are herein the main draw.




























