by Chris Lepine - 11.20.09

In 2004 I played what I consider to be one of the finest “serious” adventure games I’ve ever encountered: Kojima’s Snatcher on the Sega CD. Afterward I prayed along with many others for a sequel, which never came. I’m the last person that should be writing a story on one of Hideo Kojima’s games. After Snatcher, I tried to enjoy Metal Gear: Solid on several occasions, but the gameplay did not appeal to me, and I ended up passing on the rest of the series as a result. In that sense, I am thoroughly ignorant of the mass appeal to Kojima’s games.
In 2006, I found out that Kojima had made a spiritual sequel to Snatcher in the same genre of “hard” science-fiction: POLICENAUTS. And though the game had never been localized and released outside of Japan, a few dedicated folks had already been working on an English translation of it for years.
In August 2009, the Policenauts unofficial translation team announced that their long journey, begun in 2002, had come to an end and they were ready to release it to the public. As one of the many fans who waited anxiously for a Kojima game that followed in the spiritual footsteps of Snatcher, I dove right into Policenauts on the release date.
I wasn’t disappointed.




























